Though there's a couple of things about the new content that turns me off slightly.
What, the wolf TFing?
it’s telling about the state of the game when Savin’s the only one among the staff who can push out a good character these days.
Savin's not a bad writer.
Really, I don't think it's as dire as all that. I'm critical a bunch sure. But, the only legitimately half baked and frankly awkwardly bad character released in the last two months was Alante.
Gardeford, Jstar, B, and SKoW haven't been off their game for awhile. Most of my early in game complaints (except obviously the big one where corruption doesn't honking matter) haven't been poked in awhile.
Am I the only one who finds the fact that bosses and some enemies can heal their entire health bar in one cycle incredibly crazy for the combat? Healing seems to be getting outta hand.
Many of the 1v1 bosses really hammer in the play style of one round kill or stall and/or die.
Like by no means am a novice at rpg mechanics, but I really shouldn't have to min max just to see the fruit of a choice I made.
The latter half of this game is really starting to show cracks of the games balance. And I'm not even in it for the combat.
I'm a bit torn. On one hand it helps fights last a bit longer without getting alpha struck into nonexistence. Because everything is still dying in 2 turns that's not 1 arena boss.
But on the other hand, they clearly must see the issue with the 2 power, 1 encounter, 1 at-will (probably a stance), 1 ultimate approach, given enemy movesets since accessing the Windy Peaks look like this now;
I've got a lot to say on the topic of the games combat, balance, and character building...
But, hell who even cares. It is what it is.