Some of the typescript devs were done using JSON.Stringify(xxx) and then extracting the parts (Its how I did most of the enums). For the functions I used both the js beautify code I'm looking at and the autofill in chrome devtools.Is that being discussed on cocg? Do you know how that is being approached?
Is that the same person that WazaQQXOXO mentioned?
Each bundled file is in an array of the webpacked JavaScript file. The file name of each index in that array is in the associated map file as the "sources" field. You can recover the original folder structure of the source using this.
I finally got around to posting a tool for that.
I have been lazy about working on a tool for modding the game. Hopefully what is there helps you. I plan to add a lot more.
Did you manually come up with those type script definitions?
Go to Menu -> Holiday Events. Can toggle them to play in-season only, always proc no matter the season, or never proc.Any way to change the date, outside of changing my computers date, to get some of the holiday events?
Thank you!Go to Menu -> Holiday Events. Can toggle them to play in-season only, always proc no matter the season, or never proc.
Thanks for the discord link. I'll be sure to post updates there.The mod is mentioned on /cocg/ from time to time, but most of the action is happening in the moddingYou must be registered to see the links.
From what I remember, there are three lads (mod-anon, Goatman and AssexFlimp) trying to figure out how to implement new features into CoC2. I can't tell you much about who is doing what, but on the technical / content level, no major breakthrough has happened in a while.
I worked a bit on modding COC2, but found easier to just transfer its content to the RPGMaker engine. The JS plugins play nicely with the display, and it allows the player to avoid dealing with the shit combat system. Implementing scene replays / gallery is also easy AF.
Is that a silly mode thing or still the same on the normal playthrough? Haven't lost yet to the living onahole.Alright, the GobSucc bad end is just insulting!
Spend a long while just searching and losing a bunch on purpose for a joke ending, thanks for wasting my time!
Had Silly Mode on, still, if the end takes so much effort as the encounter rate is so small, it's best not to piss people off just to make a Skyrim joke!Is that a silly mode thing or still the same on the normal playthrough? Haven't lost yet to the living onahole.
Completely different from that one so you should be fine.Do I need to play the first coc first or I can jump straight to this one?
Which do you recommend and is a better experience?Completely different from that one so you should be fine.
First one has ballsy content and actual corruption whereas this one merely uses the brand name for patreon profit.If you want to understand the lore you can play the first game but you are better of playing the modded versions of the first game if you do so although there's no major loss if you want to just play coc2 instead.Do I need to play the first coc first or I can jump straight to this one?
I'm biased so CoC 1 but CoC 1 has that effect called "When the magic goes off, you'll start seeing its many flaws"Which do you recommend and is a better experience?
I partially agree with the "whereas this one merely uses the brand name for patreon profit" line. As far as I can tell in original,Xialaria, or hgg there is no visible or implied connection to coc2. This includes on purpose and accidental connection attempts. As far as I can tell only connection is vaguely "Some demon dragon woman under Lethice escaped to the new world before the coc1 PC fucks up her shit".First one has ballsy content and actual corruption whereas this one merely uses the brand name for patreon profit.If you want to understand the lore you can play the first game but you are better of playing the modded versions of the first game if you do so although there's no major loss if you want to just play coc2 instead.