- Dec 4, 2019
- 6,552
- 8,604
Thanks for reminding me as I forgot to mention crucial stupid fuck-ups / design choices.TBH, as much as I hate the gameplay systems like the leveling/class system and combat being utter dogshit, one thing I don't understand is people talking how the game is hard.
It's simple really: don't think. Just take what deals most damage.
Either play Warrior with assasinate as your ultimate and cleave to walk over multi-foe encounters, also 1 or 2 ST attacks, and then pray for cait to heal you...
...or play a black mage with bolstering dance, fire wand to deal elemental damage, then the thingie that puts fire DoT on you and doubles fire damage so you can cast your aoe/st target and yeet the enemy, with Dracia being the only place so far resistant to being 1-2 shotted.
If you want to play anything else, forget it. In wanting to balance everything and make a good roster of moves, they fucked up and made a lot of useless abilities of varying types of damage, where it barely ever matters (using grease + fire or applying weaknesses maybe, where most weaknesses other than grease are ST) - in addition to UI being fucking horrific and swapping them out takes a year or two, and gods forbid if you ever used a mirror stance. Like, are we going to talk about how bad equipping moves is?
In wanting to make a character of every flavour playable, they not only made the races bland by not having advantages/disadvantages in combat (or outside) over others, but also castrated the combat by making it bloated, with very few options that don't get you raped because you got yeeted. The "retry form checkpoint" button in dungeons isn't a solution, the solution is making a combat system that doesn't fuck you over and you have more than two classes being able of hitting the enemy, surviving the enemy, killing the enemy; AND companions that use their skills well, because these fucking don't. You have a manual mode and by the gods, it seems that your companions always opt to use the worst skills available, as to what they could be using if you did it manually, but it just bloats the combat even more because instead of equipping them skills, they have costumes you need to swap.
This game isn't hard, it's just broken in the worst ways possible.
Which moron decided that putting Level 6 as the level cap will be good? WHO thought this is a good idea?
Which moron decided that you shouldn't be able to powerlevel? There are scripted fights that we'll lose to anyway so what's the point of limiting?
What's the point of limiting our strength if we can just tone down the difficulty to CASUAL (story mode kek) in the first place?
Why can't we solo this? It's going to be a lot harder sure but it's impossible in normal and above unless you go story mode.
I welcome the challenge and I don't want characters in my party that I don't give a damn about.
How we play is something they can't control, They give us the toys, we decide how we play with it.
If it's too cheesy then that's their fucking fault for making it that way in the first place.
Just deal damage, right, let me try and land this hit after 10 years of spamming it.
Let me repeat the line where I miss 9/10 and enemies will always or mostly hit you back with a crit and the worst of all.
If the player falls, the whole combat encounter is done and counted as a loss even if you have allies still standing.
Btw, is it just me or is the game performance slowly becoming more and more unstable?