Honestly, I never went through with the wedding in the Kitsune ark, precisely because of how badly it takes away your agency as the player, and writes the player character voice for you. Like, mf'ers, as her FATHER, we should be trying to offer other options as diplomatic marriage to the local area to expand the family's influence outside just the village, if we're resigned to our daughter being used like a political pawn like this. And that's on top of the fact that the story just decides that, after 30 pregnancies of time basically not moving, bam, a decade of you just up and walking out on your entire family happens without you getting a say, even though for you, it was probably a tough 24 hours of being a wrecking crew wading into the kitsune village.
Berwyn's quest was the last update I actually liked, and that's just because we could give them big ol' tiddies. Everything since has been an ignorable slog. After what, six, seven years in development, its no wonder this game is starting to fall in on itself with how slow its moving forward. Even for better writers, is hard to maintain artistic cohesion in a project that long. Like... the content you wrote for the opening no longer works for the story you're telling, and the stuff between the two is not actually a good or natural bridge between, despite being made during the time between and is the embodiment of your change in style.
They need to let the project die and reboot with something that's more honest about what it is. Maybe this time they can write actual characters they fully understand they are handing off the the player to let what will happen, happen. Not more OCs they simp for and coddle to keep the kinks they don't like from happening to, or forcing the player to be a super sub to interact with.