Apr 5, 2021
174
892
I might agree with the percentages, if what we were talking about were the "Roads" you would travel down, to reach the important aspects of the game.

But we're not. Right now, out of three exits from the starting location, 1 of those is road to no-where, 1 you only need to go half way, and only the third is relevant to this map of the plot.

We're not talking road-side attractions (IE, your side quests, thank you, by the way, for sighting the Witcher when it was the example I used as the "Don't get on my back about this"), we're talking the devs making roads, with no end points.

Why aren't story beats at the end of each of the three branches? Hell, why aren't even side-beats, like companion quests, at the end of these paths? Why does Cait's quest (bare with, I know she's repugnant), only require you to dip your toe into Harvest valley, instead of send you on a journey to go and see the horse-folk, and on the way you could deviate to encounter Zo, Pupperidge, and the centaurs? Because at the moment, you won't encounter any of those if you go South to complete the only quest which is tangentially story relevant, because it's just a sharp west turn, and you're done.

Precious dev time has gone on making roads to no-where, instead of having a steady goal of getting to the end, and making the journey fun along with way. Think about an open world game, like Witcher 1/3, they make you go into the open environments as part of the main quest, and then fill them with distractions for you to indulge in if you like. This design, is just making distractions from the main story, that do not tie in at all.
 

PixelLewd

Member
Jan 31, 2022
198
489
Prologue released on april the first of 2018. So 7 years total if we count 2025.
The sheer amount of irony in this particular line:
Prologue released on april the first of 2018.
april the first
Well shit, slap my ass and call me Sally, this has all been one elaborate fucking April Fools joke being run, and all of us are the goddamned victim dressed in clown makeup :HideThePain:
 

daboss456

New Member
Mar 9, 2023
13
35
I might agree with the percentages, if what we were talking about were the "Roads" you would travel down, to reach the important aspects of the game.

But we're not. Right now, out of three exits from the starting location, 1 of those is road to no-where, 1 you only need to go half way, and only the third is relevant to this map of the plot.

We're not talking road-side attractions (IE, your side quests, thank you, by the way, for sighting the Witcher when it was the example I used as the "Don't get on my back about this"), we're talking the devs making roads, with no end points.
(You're welcome) I don't see how that's much of a distinction though. Again the content there just needs to be good enough to stand on it's own. Let's try some different examples since we're talking about "maps". Elden Ring is a game has 13 different regions to explore in the base game and you only need to go to 4 of them to beat it, Breath of the wild is one where you can go straight to the final boss without exploring any of the map. I know that these are very different(and much better) games but the principles of exploration and side content is still the same. Not every area or side content needs to be critcal to the main quest as long as they are interesting and can give some reward.
 

Tsubuhaza

Member
Sep 28, 2020
281
1,106
Don't become bitter and twisted like the rest of us old ghosts of a game long past.
Wouldn't say bitterness, just vague amusement.

Well shit, slap my ass and call me Sally, this has all been one elaborate fucking April Fools joke being run, and all of us are the goddamned victim dressed in clown makeup :HideThePain:
That'd take too much talent from certain folks.
 

Jooj Cena

Newbie
Feb 3, 2019
69
77
Well shit, slap my ass and call me Sally, this has all been one elaborate fucking April Fools joke being run, and all of us are the goddamned victim dressed in clown makeup :HideThePain:
Any day now they'll do the big reveal "Guys guys the game was finished like 3 years ago lmao, we done with the prank, here you go, go play it" we just have to wait bout a week or so for the drop:illuminati::illuminati::illuminati:
 
Apr 5, 2021
174
892
Breath of the Wild is because of physics exploits and AI jank, and you know it. The intended path takes you to all regions of the map, with side content you will discover on the way, or will be encouraged to seek out while you are in the area.
As for Elden Ring, it's a Fromsoft game, they're... weird. Yes the majority of content is optional; because you're encouraged to beat the game as weak as you can. I have seen very few games that have Fromsoft levels of contempt for a player's wish to get stronger and explore content.
To stick with Zelda, Windwaker, this would be more like if you only had to go to one other island, which had all the dungeons on it, and everywhere else was Tingle.
 

daboss456

New Member
Mar 9, 2023
13
35
Breath of the Wild is because of physics exploits and AI jank, and you know it. The intended path takes you to all regions of the map, with side content you will discover on the way, or will be encouraged to seek out while you are in the area.
What? No it's not, it was touted at the games launch that you could go staight to the final boss right from the beginning by design.
As for Elden Ring, it's a Fromsoft game, they're... weird. Yes the majority of content is optional; because you're encouraged to beat the game as weak as you can. I have seen very few games that have Fromsoft levels of contempt for a player's wish to get stronger and explore content.
That is straight up not true and I honestly can't even begin to guess how you came to this conclusion.
To stick with Zelda, Windwaker, this would be more like if you only had to go to one other island, which had all the dungeons on it, and everywhere else was Tingle.
Wind Waker just like every other 3d zelda had lots optional content and areas that had nothing to do with the story or main quest.
 
2.90 star(s) 120 Votes