That's because we're a guest in their world. Our agency goes as far as what's needed to tell their story. With options/choices added because it's still a game they're obligated to make.
That's because we're a guest in their world. Our agency goes as far as what's needed to tell their story. With options/choices added because it's still a game they're obligated to make.
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
No, it's not.
As we all can evidently see from how CoC2 turned out, just making stuff YOU (the dev) want, while disregarding everyone else's opinions, is not a good course of action.
In fact, CoC1 development was predominantly driven by the community. Fen would have never been able to make that game on his own.
Edit: Also, AAA games are in such dire state not because devs are trying to please everyone, but because investors are strongarming them into making stupid shit that aligns with CEOs' political agenda.
On a side note I am happy that the CoC franchise is fairly unknown and that the devs seem to not have bitten the culture bullet. Otherwise we could have easily had CoC2: Dragon Age edition. With everything that entails in terms of writing.
On a side note I am happy that the CoC franchise is fairly unknown and that the devs seem to not have bitten the culture bullet. Otherwise we could have easily had CoC2: Dragon Age edition. With everything that entails in terms of writing.
Guys, should we tell him about "Tranz", coined by Fenoxo himself?
Or the fact that Fen had streamed to gather donations for his future wife's (male to female) transition surgery.
They do it in a way that is inoffensive, the personality is milktoast and plain, there's nothing that pops unlike Wsan that either makes the Pc a supersub bitch or Brint. Both writers are bad, Wsan hijacks your character's personality while B provides none.
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
For the porn space, anecdotally speaking, there's not a single game I've followed that hasn't taken a substantial amount of player input or at least considered the potential reactions of the player base when building their game. This stretches from things like 'where to spend developer time' to 'length and amount of content' to 'choice and scope of paths' to even simple things like "what do these character even look like". And most of them run polls constantly to keep their thumb on the pulse of their community. Feedback is substantially more useful on the rise than it is on the decline.
That said, there needs to be a bit of rigidity or else you end up like some games that completely lose their focus and the game devolves into an incomprehensible mess. A mish-mash of unfinished ideas, broken plot threads, shifting personalities, and obviously changing directions.
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
I mean that's the best way to hope a game gets made. Unless you're funding it yourself. But you don't need to appeal to everyone, to give leeway to other ideas beside your own. But whatever works for whoever it works for. I'm not speaking to how games should be made. I spoke to player agency and my comment was entirely meant for that.
As to why AAA are in the state they're in. I mean yea, trying for mass appeal all the time is part of the issue. But I would say it's a bit more then that. We got remakes, remasters, and sequels. Lotta games play it safe not wanting to experiment. Have long been dealing with a break it now, fix it later mentality. A whole lot of relying on oooo shiny! graphics over everything else. Plus the one thing that has been tanking games, movies, shows, comics, etc. Politics. The autofellatio and preachy left wing variety more specifically.
Yea when well done and consistent. Like if a game called Titty Fucker 3000. Was all about you fucking tits. Corruption of Champions 2 is a hodgepodge of content. Where corruption is half-assed, how much you feel like a champion is up in the air. It feels less like your adventure and more theirs with you riding shotgun. With a bunch of random content that varies, because they got many chefs in the kitchen. I'll take well done over just because we wanted to. But again, I'm not speaking on how something should or shouldn't be made. Player agency was the topic.
While I agree that you should definitely focus on writing what you're into, ignoring the community's interest isn't a good way to capitalize on the audience you gather. Take Ryn and Kyoko, for example. Two characters that have gotten less popular the more content they are given. Both of their stores give very little wiggle room for player expression when it shouldn't be that hard to allow.
Yea when well done and consistent. Like if a game called Titty Fucker 3000. Was all about you fucking tits. Corruption of Champions 2 is a hodgepodge of content. Where corruption is half-assed, how much you feel like a champion is up in the air. It feels less like your adventure and more theirs with you riding shotgun. With a bunch of random content that varies, because they got many chefs in the kitchen. I'll take well done over just because we wanted to. But again, I'm not speaking on how something should or shouldn't be made. Player agency was the topic.
Yeah, I'm speaking more content-wise. Your audience should come into play in some part for how to shape the content and engage with it, I agree.
That being said, I don't personally care about player agency in some games specifically, and this is one of them. Despite its base being D&D, I regard this as more of a JRPG than a WRPG. Just adjusted my expectations.
And then again - the first CoC was the same way. All the weird stuff is CoC was because Fenoxo liked that stuff, or a community writer liked that stuff. It was pretty much the same; the difference is just what the current crop of writers like.
Take Ryn and Kyoko, for example. Two characters that have gotten less popular the more content they are given. Both of their stores give very little wiggle room for player expression when it shouldn't be that hard to allow.
See here's the thing: I don't think that's true. That's the issue with taking this place as a barometer. Kiyoko was literally the most popular companion in the game when she was actually receiving content; she's probably less popular now specifically because she hasn't received content in so long.
And besides here, I've rarely seen any negative reactions to Ryn. People love Ryn.
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
That only works if you're also invested in getting the player feel immersed inside the story you're crafting and not like a paypig that's just a means to an end.
etheryn is mid and got neglect like sub arona except sub arona at least has the benefit of all the other orcs
now you got to be nice to this crybaby, make them queen, and get no support for domm'ing or low confidence
But isn't that the best way to make games? You should create what you want to see and hopefully you'll find an audience who share your interests. Otherwise you get games that try to appeal to everyone and does nothing well. That's why AAA games are in the state they are in now. I'll agree that the mc should have more agency.
The state of AAA games on itself is a result of something that wasn't really meant to be (most games lose a chunk of their appeal when they reach that triple A status by simply overgrinding themselves to the bone) and the heavy involvment of executives who wish for massive profits (that are impossible in a highly competitive market) while also trying to gouge for money on every corner (looking specially at Ubisoft with this but the rest of the cartel ain't pretty either).
The argument on the appeal of something to their own maker kinda goes both ways. It's good to work on something you like but you need to separate yourself from your consumer at some point because at the end of the day, you do want people to consume whatever you made. Otherwise you run the risk of curtailing your product to a smaller, niche audience which would make it harder to pull off a sequel.
Not to mention that you risk something being overkill if done too much. Ain't that why people stopped taking Shyamalan seriously?
Yea when well done and consistent. Like if a game called Titty Fucker 3000. Was all about you fucking tits. Corruption of Champions 2 is a hodgepodge of content. Where corruption is half-assed, how much you feel like a champion is up in the air. It feels less like your adventure and more theirs with you riding shotgun. With a bunch of random content that varies, because they got many chefs in the kitchen. I'll take well done over just because we wanted to. But again, I'm not speaking on how something should or shouldn't be made. Player agency was the topic.
I'm pretty sure we had a futa fan come here once and say that the futas were feeling rather tiresome, for example.
At any rate, yes, the lack of player agency is a problem still and will likely be a problem until the very end by the looks of it. Even if nobody on the team likes having player agency, it'd still be boneheaded to not have it.
for me Ryn never tickled my fancy because elves barely do anything for me. The cage stuff can be fun for a short while but the constant upkeep gets boring after the 5th time. I would like them more if I could anthrofy/fully masculinize them but since thats probably never going to happen.
So ironicly I will agree she would be significantly better if she was dedicked. Because then I could cuddle them and treat them like a real princess.
I'll also disagree on not taking opinions from here under consideration, at any rate. We did at least give enough of a shit to talk about the game anyway.
Didn't know that Kaly's owner is lurking here lol. Tbh Kalysea is the only reason I'm even looking for updates to this game. Can you share if there's something else planned with her? Like, not a bad end?
Does anyone know how to switch Arona from sub to dom? Like through the save editor. My saves slots are full and I do NOT want to go through the game for just one character.
Does anyone know how to switch Arona from sub to dom? Like through the save editor. My saves slots are full and I do NOT want to go through the game for just one character.
There's a person talking about Lane, and how that concept was done better.
I've some feedback.
I'll go a step further and say that there's multiple characters who offer more choice in engagement of addiction, mind control, and general will manipulation. Every time this type of idea is broached across two games prior to CoC2
When the PC is addicted to Marble's milk? Multiple characters show concern and personality. Izma gets downright hostile
When Lane is siphoning the PC's funds? Multiple characters can be the one to start the intervention.
When Alexandria is mind controlling the PC? You have to deliberately seal them in their quarters to stop them from interrupting.
You have married wives in your entourage. Yet nobody does anything.
Funny joke, Savin.
A character who holds 100% of the power 100% of the time? I haven't seen that before. In another year or so we'll get futa-doomme #8 and the cycle will repeat itself.
You'll note that 0% of my personal grievances have anything to do with de-dicking or turning Kalysea into a sub. Edit: Huh. Didn't realize I had that much to say.
Quite a lot to unpack with this post but I'll reply to some bits of it.
1. The 99% of the feedback is about her having a dick bit obviously wasn't literal. I wasn't referring toward actual feedback on Kaly but it was pretty vague so I definitely get why it might be taken that way (there's actually been some interesting ideas sometimes posted here) but more the attitude that I see of people disliking characters with dicks (especially if dominant) for simply having them in the first place. You see these comments after every patch that includes one. For example, I do not ever interact with subby NPCs because it's not my thing, but I don't complain whenever a new subby NPC is released, despite the fact it would be preferable for me if they were dominant instead.
2. Collecting the feedback in a condensed form is actually quite handy thanks.
3. Kaly's story arc is absolutely not finished yet, so the idea of the PC regaining control is still on the cards. Actually very important to point this out tbh, there is a lot of future content planned for her that will fill in most of the gaps people have been talking about, it just: A - it's expensive, it takes me a long time to save up for it, B - it's time consuming for Wsan so he has to make sure his schedule is cleared up with enough free time and he's in the right mindset (so he doesn't burn out writing a shit ton of Kaly content in one go) to take on the next big update for her.
4. There were plans to have more humanizing elements for Kaly originally but they didn't make the cut for her first big patch due to a mix of budget problems and some complications with extra SFW scenes.
5. I'd love to involve companions more with Kalysea, both for NSFW content and SFW interactions, especially as Kaly influences the PC more. However, I was very sad to encounter a lot of walls regarding companions, effectly from what I understand each companion is 'overseen' by a writer and so that writer needs to be consulted for content involving them which makes things very complicated and annoying to sort.
In conclusion, most of this feedback has been addressed in plans, it's just a matter of time and hoping that companions can get more involved now that Kaly has been implanted a little more deeply into CoC2 as a more prominent character. I think there was probably initially concern from the team about integrating Kaly with other companions as she was effectively an OC being plopped into the game, I can understand why they might be hesitant at first but I'm sure things will be different now she's all settled in.
Hope this explains thing, if I missed anything important just give me another poke about it.