Is that being discussed on cocg? Do you know how that is being approached?
The mod is mentioned on /cocg/ from time to time, but most of the action is happening in the modding
You must be registered to see the links
.
From what I remember, there are three lads (mod-anon, Goatman and AssexFlimp) trying to figure out how to implement new features into CoC2. I can't tell you much about who is doing what, but on the technical / content level, no major breakthrough has happened in a while.
I worked a bit on modding COC2, but found easier to just transfer its content to the RPGMaker engine. The JS plugins play nicely with the display, and it allows the player to avoid dealing with the shit combat system. Implementing scene replays / gallery is also easy AF.
Is that the same person that WazaQQXOXO mentioned?
It's definitely the same.
The mods for CoC1 were great and fixed many of the shortcomings and unfinished nature of the original game. That said, does anyone have surviving links to those mods? Most of the stuff in the OG thread is dead or bad links (mega is basically worthless).
I would start modding CoC2 right now if they hadn't switched to closed source format that requires decoding. Good luck with that
You must be registered to see the links
/ /hgg/
You must be registered to see the links
/ Xinxia