- Aug 8, 2020
- 2,720
- 7,884
What a logic behind a solution than?I feel like I'm the only person who thought it was kinda neat...
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What a logic behind a solution than?I feel like I'm the only person who thought it was kinda neat...
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Read the description amd follow the vines.What a logic behind a solution than?
And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"Read the description amd follow the vines.
In the few rooms where's there's no vines gp to the areas that look the most used.
I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.And heres the problem. Nothing was pointing that vines are important here. It feels like they are just a part of a scenery. like "indoor garden, cool, cool...okay, where to go now?"
And "looks the most used" is pffffff....
Point is, puzzle does not explain it rules to player. Have you ever played in old point and click adventure games from lucasart or...how that...name of a base in fallout 2...sierra? In almost all games there are puzzles that, most defenitelly, would be solved in pure bruteforce way, because its not so obvious what you should od and in what order to solve them, unles you some kind of savant that works on the same wavelength as developer. Because puzzle DO NOT explains to you what you need to do to beat it.
I think it was an attempt at a good idea. When it came out I said if they allowed you to mark the map (similar to how you can do that in Persona Q) it would have worked better, for the people not paying attention or are confused by the puzzle. It was more interesting than most other quest where you pretty much walk a straight line fight a boss and walk out. The only other quest that did something with puzzle was the one where you're looking for Gweyr's pendant for Garth. I wish more quest tried to be something besides "you're locked in a room until you walk forward and fight the boss."I feel like I'm the only person who thought it was kinda neat...
For fuck....ughhh, okay I prove you wrong by launching it....I'm gonna have to agree with Skandranon on this one. I figured it out by myself when the quest first dropped. While I do agree the quest could have been better implemented. I felt it was pretty obvious to me that the vines played a role in solving the quest, as they were the only recurring item in the rooms, and I believe the game says something along the lines "they player feels energy coming off them" So, I figured follow the clearly not normal vines. Worst case scenarios it leads to a bad end where everyone gets raped by a tentacle monster. Best case scenario you leave Cait to be raped by a tentacle monster and never see her again.
I was actually gonna concede to Skandranon that he was right 'till I saw this. The puzzle is just not good.For fuck....ughhh, okay I prove you wrong by launching it....
Okay, started quote-unquote berwin quest, skipped all LEST FUCKING DO THIS crap.
First screen of entering the tower, with highlighting vine 'lines'
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Okay, fine, east, I remember layout of tower from my first playthrough of this place. South is a semi secret place, or whatever.
Next screen
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Okay, follow lines, obvious vines are obvious, fine, got it, pick east.
Next room.
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Aaaaand...what? Where to go next? It was literally three walls of text before game broke its own set logic 'follow vines'.
Where to go next?
OmG dUdEs JuSt FoLlOw To ThE mOsT uSeD pAtHwAy!1!1!1!1!
And what IS that path here, on third image?
North is a dark corridor
South is some tower
West is terrarium
Oh its north, and it dark, that mean there are no torch because it used soooo much that it burnt away?
Oh its south, because tower is where you should go?
Its obviously west, because you should garden in you terrarium regularly.
Which one I should pick? Terrarium? Tower? Dark corridor with rape tentacles (would be cool if they would be there)? I literally cant predict where my input would lead me, based on provided games output.
Very bad puzzle, 0/10 do not recommend, goods are not as described, very dissatisfied, no like no subscribe no comment
Yet, they dare to call everyone who didn't pay or give actual criticism towards them as idiots. They didn't even try to fix some spelling errors and glitches that should've been fixed years ago. But then again, it's a smut game, so do not give criticism over a smut game, am I right?A tale of avoiding criticism and a lack of communication, starring the SavCo dev team!
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"Your gripes with CoC II" thread.
-Link: https://forum.fenoxo.com/threads/your-gripes-with-coc-ii.19814/page-125#post-403212
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Having to delve into the code oneself to try and fix a bug that was reported on the 20th of August, and first reported on the 5th of August - which has now existed for a full 2 public patches and several backers patches!
-Link:
1. To the above seen in the screenshot - https://forum.fenoxo.com/threads/0-5-11-to-0-5-16-the-well-hung-perk-doesnt-appear-to-be-working-as-intended.32000/#post-403313
2. To the first instance of it being reported - https://forum.fenoxo.com/threads/0-5-7-well-hung-perk-not-applying-correctly.31655/
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The last time the devs actually marked a bug report as "Fixed", ya'know the entire purpose of having the category in the first place. Also as can be seen by how infrequently it gets used, yeah...
-Link: Can't link because for some reason the CoC2 dev team decided to make the "Fixed" CoC2 Bug Reports section require an account to view... Hmm, wonder why they decided that... - but yet the TiTS dev team let one see the "Fixed" TiTS Bug Reports without an account...?
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The last time the devs actually replied to a bug report, which, hmm, was over a month ago. At the rate they're going, the bug reports might reach 100 pages (100 pages of outstanding / non-"Fixed" bug reports) by the end of the year! Some bug reports from 2021 (with legitimate bugs that are still occurring as of the latest patch) still to be addressed...
-Link: https://forum.fenoxo.com/forums/coc2-bug-reports.26/page-4
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Savin's last online activity and posts. Too spooked to address the state of the lack of addressing issues that have been reported.
-Link:
1. https://forum.fenoxo.com/members/savin.6/
2. https://forum.fenoxo.com/search/683559/
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This is so sad, please donate to Savin's Patreon to help with the trauma of such a troublesome situation.
Nah, but for real, it's hilarious how the devs are literally incapable of addressing anything that doesn't make them look good when it comes to legitimate criticism being directed their way (seems they can only dunk on opinions, not facts ). Literally scared of a post on their own official forums.
Oh well, they'll no doubt retreat back to their hugbox on Discord.
Anyway, sorry, guess we must just let them have their game remain a buggy mess - they seem quite happy with that arrangement.
It's damning that Fen, the laziest motherfucker in existence who went months on end on a random burnout while still getting tits money, can somehow do better in communication regarding bugs than savco that's meant to be far better organized.A tale of avoiding criticism and a lack of communication, starring the SavCo dev team!
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This is so sad, please donate to Savin's Patreon to help with the trauma of such a troublesome situation.
Nah, but for real, it's hilarious how the devs are literally incapable of addressing anything that doesn't make them look good when it comes to legitimate criticism being directed their way (seems they can only dunk on opinions, not facts ). Literally scared of a post on their own official forums.
Oh well, they'll no doubt retreat back to their hugbox on Discord.
Anyway, sorry, guess we must just let them have their game remain a buggy mess - they seem quite happy with that arrangement.
EDIT: So, yeah, sorry for going on about this. Just really disappointing to see that there's such little care being given to actually fixing issues that have been reported (and such little care overall that this situation not even worthy of being addressed by the devs), especially by members of the community that are trying to make the game better, or at least a better experience for themselves and others.
Would hope things would have changed by now, but it seems like it's only going to get worse from here on out.
Will try not to waste any more time trying to report bugs or improve anything, if anything I'll just fix issues I see in the code myself, on my own local copy of the game - that definitely seems like the more productive endeavor.
Wait, “veins that coarse?” That’s course, mister writer.First screen of entering the tower, with highlighting vine 'lines'
Good catch. Better submit it as a bug report on their foru-- oh wait.Wait, “veins that coarse?” That’s course, mister writer.
Must... Resist... Petty, snarky comments...Good catch. Better submit it as a bug report on their foru-- oh wait.
I'm pretty sure no, not unless a mod other than revamp added it cause I don't remember anything like it.honest question: does the Abyssal Thing exist in coc1?
She was added in v0.5.5.Drifa must be new i dont remember them last time i played
makes sense then since i think the last time i played considerably was aound when minotuar mountain was added. if i had to guess somewhere around 0.4.15She was added in v0.5.5.