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Kenshira

Newbie
Oct 3, 2017
22
99
Lmao at that post. We could measure the distance between the center of the universe and its true edge, but its length won't compare to how far The Observer is up his own ass.

He seriously thinks that his content is divisive because he's this "nasty-minded psychic vampire" (his actual fucking words btw) that breaks convention and refuses to "appeal to the lowest common denominator". Making players that wade through his stories "ask deeper questions" by offending their sensibilities.

Motherfucker your content is divisive because nobody wants to read your nasty ass Princess Maker fanfic. Nobody gives a fuck about your embarrassing donut-steel tier faux-Japanese (or in this case Fox-Japanese) race of edgelords jerking themselves off about how fucking awesome they are because the eldritch creatures that invaded the known world ignored their island. And nobody gives a fuck about this edgelord wolf bitch that didn't even flinch about killing a large fraction of a struggling town's young population. People are here to get their rocks off on having their ass or cunt get split by a 12 foot long horsecock or their dicks getting slobbered by a bunch of elves/ titfucked by demons / ridden by goblins. Lots of people dislike your content because their dicks become limp in their hands wading through your word vomit paragraphs that are less interesting than a phonebook's Yellow Pages.
GIMME DAT.png Woah woah buddy, ya got a permit for bein' that based?
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,630
2,822
Tob's "writting" being longer than the phonebook's yellow pages is so accurate it hurts, even his goddamn sex scenes are that long! I can't keep PP hard long enough to read 3 whole pages, 24 paragraphs long each till the MC FINALLY nuts in the foxhole, I didn't bring viagra!
 

Lucky_I

Member
May 2, 2021
266
756
Everyone that doesn't have kids or isn't married, and isn't random encounter (not counting named characters) is now a virgin, irrelevant whether male or female.
All content, and any mention, of sluttery.....has been removed....
This alone makes this sound like the prudest sex game I would have ever played. I'll never understand the insistence of keeping characters "pure" as if there's anything wrong with a sexual past. That's a pretty incel esque want for a sex game, especially for CoC(and TiTS) where the sexually open nature of the setting it's both the point and appeal.
 

gregers

Forum Fanatic
Dec 9, 2018
5,157
6,688
This alone makes this sound like the prudest sex game I would have ever played. I'll never understand the insistence of keeping characters "pure" as if there's anything wrong with a sexual past. That's a pretty incel esque want for a sex game, especially for CoC(and TiTS) where the sexually open nature of the setting it's both the point and appeal.
The only alluring thing about virgins is that they won't be able to judge what a bad lay you are.
 
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Nov 24, 2020
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So, I want to hear your takes on the CoC2 protagonist, cause it's actually something I've been wondering about. RPG games have all kinds of protags.

Some of them are really light - Persona series basically has pre-made MC who's personality you can lightly shape by some choices, as well as stable relationship with all companions. You WILL obtain them and they WILL be your friends no matter what, but it's up to you if you want to romance someone. It has the advantage of companions actually serving a solid role in the main plot and being developed pretty well.
Some are heaver - like Fallout, where you can be much more of an evil asshole, straight up murder potential companions and love interests and have a nice degree of choice. But naturally, those games are way less interactions with those companions - they cannot really be that major to the main quest anymore and typically stop being that interesting once their personal quest is done. Fallout 4 actually did fix that a bit (while making other things worse), but it's still far from perfect.
We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.

I've heard some complains about CoC2 protagonist, but they were more about lack of agency and freedom of choice. There are quests where you feel like you should have been able to do something, but you can't, because the written demands it. Yet, something like this would probably feel more appropriate in a Persona game or another RPG where protagonist, while being mostly a self-insert, still has his own agency and personality.

The reason what I am wondering about this topic is because I wonder what aspects of a main character are dealbreakers and which ones is something people can still vibe with. CoC2 already mixes a lot of aspects, due to multiple writers and often cause a weird inconsistent mix. Would the game be better if MC had their own, clear personality which you influence by choices and all companions are vital for the story, even if you never pick them in combat? Would it only work if the game then locked appearance options, because having this type of MC while still having freedom over their appearance creates disconnect? Do you think every quest should allow for an evil choice for the sake of roleplay, no matter how forced it might feel? Basically, I just want to hear others ramble about what makes a good protag for them to play as in this sort of game and what they find acceptable and terrible.
 
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Quintilus

Engaged Member
Aug 8, 2020
2,734
8,041
Petition to have unique scenes exclusive to humans because we would inherently be better at marathon fucking than the furries.
Furries have advantage here (debatable, depends on a furry implementation). They susceptible to heat/rut..emmm hormonal cycle???? Like, body cant go any longer but it still crave.
-Babe, I cant go anymore, my body is literally on fire
-I still need it...your dick is still hard, lay down, I will ride you
*sound of moving parts switching*
*sound of sex*
*breaking news, two furries found dead in a bedroom, reason of death is overheating*
 

Tau_Iota

Member
Aug 22, 2018
460
1,926
This alone makes this sound like the prudest sex game I would have ever played. I'll never understand the insistence of keeping characters "pure" as if there's anything wrong with a sexual past. That's a pretty incel esque want for a sex game, especially for CoC(and TiTS) where the sexually open nature of the setting it's both the point and appeal.
No yu don undastand, if MY pens tooch vagene after some1 eles pens touch the vagene den I am GAE. But I am no gae, so de womens vagenes must be poure yaaknow? Ya yaaknow!

Implying that all characters that are unmarried or don't have kids are virgins removes a lot of my favorite tropes too. Namely, burlesque-type characters and aggressive partners. Jessica Rabbit fans wya?

Although in a different game it could be interesting, almost like a reverse CoC where you enter a world that's Puritanical and your quest is being the corruptor
 

Quintilus

Engaged Member
Aug 8, 2020
2,734
8,041
So, I want to hear your takes on the CoC2 protagonist, cause it's actually something I've been wondering about. RPG games have all kinds of protags.

Some of them are really light - Persona series basically has pre-made MC who's personality you can lightly shape by some choices, as well as stable relationship with all companions. You WILL obtain them and they WILL be your friends no matter what, but it's up to you if you want to romance someone. It has the advantage of companions actually serving a solid role in the main plot and being developed pretty well.
Some are heaver - like Fallout, where you can be much more of an evil asshole, straight up murder potential companions and love interests and have a nice degree of choice. But naturally, those games are way less interactions with those companions - they cannot really be that major to the main quest anymore and typically stop being that interesting once their personal quest is done. Fallout 4 actually did fix that a bit (while making other things worse), but it's still far from perfect.
We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.

I've heard some complains about CoC2 protagonist, but they were more about lack of agency and freedom of choice. There are quests where you feel like you should have been able to do something, but you can't, because the written demands it. Yet, something like this would probably feel more appropriate in a Persona game or another RPG where protagonist, while being mostly a self-insert, still has his own agency and personality.

The reason what I am wondering about this topic is because I wonder what aspects of a main character are dealbreakers and which ones is something people can still vibe with. CoC2 already mixes a lot of aspects, due to multiple writers and often cause a weird inconsistent mix. Would the game be better if MC had their own, clear personality which you influence by choices and all companions are vital for the story, even if you never pick them in combat? Would it only work if the game then locked appearance options, because having this type of MC while still having freedom over their appearance creates disconnect? Do you think every quest should allow for an evil choice for the sake of roleplay, no matter how forced it might feel? Basically, I just want to hear others ramble about what makes a good protag for them to play as in this sort of game and what they find acceptable and terrible.
Currently main character is just a random shmug that SOMEHOW manages to put down various horrors without much of an effort (oh no, power fantasy!!!)

IMO it should be an 'outsider' to the locals.
Like, there was very big magical explosion and...none of the magician from nearby locations havent bothered to go and check 'whats is that BOOM-ed out there'??? Really?!?!?! On a fucking teleporting tower of a...whats her name, Matisha? a whole salamander from magician guild (IIRC) was sent to put her down. Yee, yee, I know, removing one of the companions from the list of companions is a priority task for devs...
So, it should be magical guild related somebody, with some experience in resolving magical disasters-and-related-shit, who comes to the game main location to investigate who violates the pact of a 'no nuclear magical bombs'. And after arriving and witnessing whats going on there, (s)he adds 2 and 2 and sends letter/pigeon/etc. to magical guild with text like 'shit here is fucked, both figuratively and literally. We need to deal with it, otherwise there will be massive consequences. Send dudes!!!!111'. Somewhere here (s)he should become a main character.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,630
2,822
This alone makes this sound like the prudest sex game I would have ever played. I'll never understand the insistence of keeping characters "pure" as if there's anything wrong with a sexual past. That's a pretty incel esque want for a sex game, especially for CoC(and TiTS) where the sexually open nature of the setting it's both the point and appeal.
Wait WHAT?¡

Since WHEN Savarra happens to be in Japan?¡ Like for real this is making me think of the japanese Music Idols and their toxic fandom which go fucking apeshit if the idol is dating someone and/or isn't a virgin.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,630
2,822
So, I want to hear your takes on the CoC2 protagonist, cause it's actually something I've been wondering about. RPG games have all kinds of protags.

Some of them are really light - Persona series basically has pre-made MC who's personality you can lightly shape by some choices, as well as stable relationship with all companions. You WILL obtain them and they WILL be your friends no matter what, but it's up to you if you want to romance someone. It has the advantage of companions actually serving a solid role in the main plot and being developed pretty well.
Some are heaver - like Fallout, where you can be much more of an evil asshole, straight up murder potential companions and love interests and have a nice degree of choice. But naturally, those games are way less interactions with those companions - they cannot really be that major to the main quest anymore and typically stop being that interesting once their personal quest is done. Fallout 4 actually did fix that a bit (while making other things worse), but it's still far from perfect.
We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.

I've heard some complains about CoC2 protagonist, but they were more about lack of agency and freedom of choice. There are quests where you feel like you should have been able to do something, but you can't, because the written demands it. Yet, something like this would probably feel more appropriate in a Persona game or another RPG where protagonist, while being mostly a self-insert, still has his own agency and personality.

The reason what I am wondering about this topic is because I wonder what aspects of a main character are dealbreakers and which ones is something people can still vibe with. CoC2 already mixes a lot of aspects, due to multiple writers and often cause a weird inconsistent mix. Would the game be better if MC had their own, clear personality which you influence by choices and all companions are vital for the story, even if you never pick them in combat? Would it only work if the game then locked appearance options, because having this type of MC while still having freedom over their appearance creates disconnect? Do you think every quest should allow for an evil choice for the sake of roleplay, no matter how forced it might feel? Basically, I just want to hear others ramble about what makes a good protag for them to play as in this sort of game and what they find acceptable and terrible.
The lack of consistency with the main character and how it is written is a big deal to me, in some sex scenes you're literaly the biggest chad around who has fucked hundreds of holes and basically one-thrust-man while in others like the Manticore one suddenly you're a shy virgin who's having trouble telling an npc yo BARELY KNOW that you love her (yeah, not like her, LOVE her, if this shit ain't the most ecchi highschool anime moment in the game outside of Tobs' then idk what is.)

Also the constant lack of agency that is there just so your companions and even other NPCs can steal your thunder are a real pain in the ass, why do I have to stop Kasyrra when Leofric is roaming the plains and in the writter's mind he can beat Goku?

Why do I have to do crap when Carmen and Oxanna apparently have been alive for hundreds of years and were super uber disciples of Kotone or whoever the fuck her name was?

Why can Kasyrra have an entire fucking dialogue scene with Malach, a FRIGGING GOD-LEVEL-SPAWN FROM THE VOID and still be alive so we continue our "rivalry" when he could've just smited her?

Just...they have insisted in making so many super-special-snowflakes in this game that honestly it doesn't feel like we're needed anymore, stopping Kassyrra is meaningless, I'll just go into the forest to enjoy some Tall, Fertility-Goddess-Like Leothran pussy, that's my mission I guess? roam the land and find sexy new holes.
 

Quintilus

Engaged Member
Aug 8, 2020
2,734
8,041
in some sex scenes you're literaly the biggest chad around who has fucked hundreds of holes and basically one-thrust-man while in others like the Manticore one suddenly you're a shy virgin who's having trouble telling an npc yo BARELY KNOW that you love her
This could have worked if there are was progress in scenes over time.
I see, and could believe, how womanizer that always make moves on a woman becomes shy and uncertain when woman make moves on him. Because he doesnt know what to do in such situation due to the lack of experience. But there are should be progression, aka experience gain over time, like
first five times womanizer just cutely moans while woman breaks his pelvis
next five times womanizer whispers something like 'wow, thats nice'
next five times womanizer get a hand on it by helping woman ride him
next five times womanizer pick and sucks tits straight up from the start and gets spoiled for being obedient little boi
or something like that.

Woah, bro, could you not dirty MGD by mentions it in this thread!? Thanks.
 

Kenshira

Newbie
Oct 3, 2017
22
99
Just...they have insisted in making so many super-special-snowflakes in this game that honestly it doesn't feel like we're needed anymore, stopping Kassyrra is meaningless, I'll just go into the forest to enjoy some Tall, Fertility-Goddess-Like Leothran pussy, that's my mission I guess? roam the land and find sexy new holes.
This pretty much sums up any of my playthroughs in the sparse amount of time I've touched the game, why waste my time being a ACTUAL NPC in the story telling diarrhea that's the main story when my fem character can find comfort in some Vari titties in the forest whenever she wants. Likewise with any other characters who catch my interest.
The lack of consistency with the main character and how it is written is a big deal to me, in some sex scenes you're literaly the biggest chad around who has fucked hundreds of holes and basically one-thrust-man while in others like the Manticore one suddenly you're a shy virgin who's having trouble telling an npc yo BARELY KNOW that you love her (yeah, not like her, LOVE her, if this shit ain't the most ecchi highschool anime moment in the game outside of Tobs' then idk what is.)
As someone who likes diverse characters and not the stereotypical 'Unga bunga Futa stud', this one hits. Don't get me wrong I got nothing against dominant characters who'll rail someone else into the bed (I mean my male PC playthrough is literally about tapping femboy ass whenever I come across it.) But as ya said there's a disconnect there in the consistency of your character.
 
Nov 24, 2020
111
361
Why do I have to do crap when Carmen and Oxanna apparently have been alive for hundreds of years and were super uber disciples of Kotone or whoever the fuck her name was?

Why can Kasyrra have an entire fucking dialogue scene with Malach, a FRIGGING GOD-LEVEL-SPAWN FROM THE VOID and still be alive so we continue our "rivalry" when he could've just smited her?

Just...they have insisted in making so many super-special-snowflakes in this game that honestly it doesn't feel like we're needed anymore, stopping Kassyrra is meaningless, I'll just go into the forest to enjoy some Tall, Fertility-Goddess-Like Leothran pussy, that's my mission I guess? roam the land and find sexy new holes.
Yeah, it really feels that as the game kept being written, the devs forgot about the main plot and started making a bunch of OCs that sound cool on paper and would be cool additions to the game... until you realize that those NPCs would canonically solve the main plot in seconds. If the game isn't supposed to be a power fantasy - maybe it should have been a story about Chad Thundercock, who's main trait is having a thunder cock and he wants to fuck while the opportunity is present due to Kassyrra's influence while the actual gods and powerful, wealthy people deal with the problem instead of doing fuck all.

Perhaps instead of making the MC the hero who is supposed to be the one to save everyone (not power fantasy btw), it should have been more of a personal story? Maybe Kassyrra's nicked your soul and that shortens your life span. Maybe she stole your cash. Give you a personal reason to stop her (I know there is romance route, but it's a quest for a pussy in a porn game where you gain 15 pussies per hour).

This could have worked if there are was progress in scenes over time.
But as ya said there's a disconnect there in the consistency of your character.
To be honest, I wonder how feasible it is. It would require a lot of variables and changes to every scene that may or may not be easy to make. For a game with a size of CoC2 I am not sure if it's something that can be done properly. Given how this disconnect happens because of the difference of personality of the MC between scenes, I wonder how much this would be solved with a single writer or if the overview of the scenes was stricter and HAD an actual established tone and vibe for the MC.
Naturally, it's either hard or even impossible to make an MC who works as both virgin and a chad at the same time. You kinda have to stick to one for the game, or have some linearity to make an actually manageable progression without writing several version of every scene.
That's not to say that scenes like this can't work, as long as the game acknowledges it. If a writer wants to make a scene where MC is a bit more virgin-like/innocent, when he is a chad thundercock in every other scene, making it clear than you and the other character are going for a specific roleplay scenario and are switching it up a little bit is something I think could work.
 
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fakklan

Newbie
Mar 16, 2018
77
193
I'll never understand the insistence of keeping characters "pure" as if there's anything wrong with a sexual past.
I do think there is much wrong with it, but I won't kinkshame people on a site full of stuff I don't like and don't engage with. Everybody is here to play different games and for different reasons.
Like I said, it's a list of changes to fit my personal changes, views, and ideas. Every game being full of sluttery is tiring, and to me, is worse for that. If the game focused on corruption, loss of purity and innocence, it would make much more sense. As CoCII and TiTS are now, it's mostly a "hey wanna fuck" "yea sure", which not leading to any meaningful relationship or consequence is a timewaste and redundant in my book. Being a free use cumdump or selling yourself should be inherent to becoming corrupted, but instead Mallach is literal god of sluttery. In my view, it would be different. But, the only thing I know about code is some words my drunk programmer friends throws at me whenever his ass hurts because he doesn't know what isn't working this time. So, I can't code what I want and take what is, waiting for an OCA 2.0 for this game. And I hope there'd be content switches in the setting so everybody can leave happy, with one button changing some stuff across the appearance screens and whether the first time you sex a character has a few additional lines of dialogue.

I think this game is a good foundation for something I'd want, as well as something others would want. In the end, we get the mud that was written by authors stuck far up their asses, not pleasing a lot of people, as they don't seem to want to commit to anything. No personality for the main character controlled by a variable, and neither an understanding between the writers as to what the character should be like, as well as what tone the world and characters should have, leads to most people here being dissatisfied one way or another. Most that are completely happy are the people sitting on Fenoxo forum yes-man'ing to Savin&Co. and buying a free game on steam, showing all their friends they're playing a porn game right now. Which is not bad by itself, but can be a bit weird to see that your friend is in the middle of a jagoff session.

The question I want to ask is, would the game be better if it was written by one person with specific views and tastes, like me or (you) or Savin or gods forbid Fenoxo? Or is this way of multiple writers preferrable? Assuming, of course, we get the same amount of content because the guy earns big money or has a sugar mommy or something and can code and write all day without any burnout. Would one author be able to break through and write things he doesn't like? Seeing a few comments here disagreeing with me, I wonder if I'd be able to write things I don't like, but at least there wouldn't be disputes between authors on the kind of content they tolerate, or situations like where Kitsunes and Ryn have 69 pages of dialogue after selecting an option (really more like 4-5 consecutive pages, not counting the amount of content) as opposed to some other characters.

Tl;dr : One author (maybe not coder?) or many, what is better for a game like this? Game like this and this one specifically too.
 

Alterism

Active Member
Feb 17, 2019
526
3,724
Their forums are so awful though ngl, everyone has this aura of feeling like the most intelligent person in the room.
Fella. You don't even know the half of it. Many people may have expunged their posts but enough remain:
I remember watchin this dude get publicly eviscerated in real time while the mods did nothing. Honestly felt kinda bad for the kid. Et tu, B?

Telling somebody you've been laughing at his work behind his back on discord for years is pretty scummy.

Although in a different game it could be interesting, almost like a reverse CoC where you enter a world that's Puritanical and your quest is being the corruptor
At least there'd be corruption. Anyways I don't understand the "untouched" purity mindset. Milfs aren't just fabricating into existence.
Yet.
But at the same time the only swinging dick I want to read about is my own. The only sexual escapades I care about is the MCs. The only romance I give two shits about in a porn game is the NPC x PC. If I want to read NPC x NPC that's what fan fics and non MC focused games are for.

That shit like randomly triggered scenes with Atugia the former blushing literally kissless virgin having a sex bet with sub Arona if they happen to be in your party and you camp? Yeah can't say I'm a fan.
Nor was I a fan of that hobgoblin nonsense:
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We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.
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Anyways, you wanted to know about what makes an MC pleasant to play through?

Having options besides



would help.
Having pages not just happen while my character does and say things and even performs actions without my input would help.
Different routes or outcomes both with around the same amount of content (instead of disgraces like centaur, hive, and now libido/confidence) would help.
Actions actually mattering would help.
Corruption actually mattering as a mechanic would help.

Basically tons of things would help. But none of them are going to happen.

Talking about "what you would like" is meaningless for this game.
Even if I were to open some level of dialogue with even a single writer explaining in detail points of contention with player choice in some quests, further using THE most popular games in the porn game space as a springboard to stake my case, literally nothing would happen due to the success making them immune to criticism.

With a small aside that this resistance is why Ryn Quest 2 has like no lines for companions that aren't Ryn and Savin Arona.

Can't believe I'd use this example in a positive light but even Dark Cookie isn't that far up his own ass.
(One of the things in the indie and western game scene in general that continues to impress me is how open to feedback the developers are and the ability of some to sift through feedback to decipher what's actually valid and usable and what's nonsense)
 

Tau_Iota

Member
Aug 22, 2018
460
1,926
Oh no, I know how ridiculous they can get but what you linked is actually pretty tame for them lmao

And on the "purity" thing, I couldn't tell you. Maybe it's the enjoyment of feeling like you're the first? To avoid the gae? Who knows tbh. Having sex with a virgin is not as fun as someone who's had sex more than once lmfao

I disagree with the "MC is the only Chad Thundercock", mainly because like... other people having sex makes the world feel lived in. Don't throw pages of it at me at a time, but like acknowledge that it's happening y'know? Otherwise you just have what other dude described. Example being, let's say you're not pursuing Cait or Brint, kinda makes sense that they'd start having sex. Wait nevermind no it doesn't, because the Lust bar went away right? I don't know, I dislike that everyone is constantly fucking around in your party but also there should be some fucking around yknow?

Nail on the head with BG and all though. This game is like, three lines of code from just being a book lmao
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,630
2,822
This could have worked if there are was progress in scenes over time.
I see, and could believe, how womanizer that always make moves on a woman becomes shy and uncertain when woman make moves on him. Because he doesnt know what to do in such situation due to the lack of experience. But there are should be progression, aka experience gain over time, like
first five times womanizer just cutely moans while woman breaks his pelvis
next five times womanizer whispers something like 'wow, thats nice'
next five times womanizer get a hand on it by helping woman ride him
next five times womanizer pick and sucks tits straight up from the start and gets spoiled for being obedient little boi
or something like that.


Woah, bro, could you not dirty MGD by mentions it in this thread!? Thanks.
Holy shit you right I meant Komari! my bad Kotone is way better character.
 
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Biostar

Well-Known Member
Aug 4, 2017
1,194
5,747
Ah yes, humans and their infamously broken racial ability 'sweating'...
Do people not automatically roleplay humans as the fuck race in these settings?
drop HMDs not WMDs.png
So, I want to hear your takes on the CoC2 protagonist, cause it's actually something I've been wondering about. RPG games have all kinds of protags.

Some of them are really light - Persona series basically has pre-made MC who's personality you can lightly shape by some choices, as well as stable relationship with all companions. You WILL obtain them and they WILL be your friends no matter what, but it's up to you if you want to romance someone. It has the advantage of companions actually serving a solid role in the main plot and being developed pretty well.
Some are heaver - like Fallout, where you can be much more of an evil asshole, straight up murder potential companions and love interests and have a nice degree of choice. But naturally, those games are way less interactions with those companions - they cannot really be that major to the main quest anymore and typically stop being that interesting once their personal quest is done. Fallout 4 actually did fix that a bit (while making other things worse), but it's still far from perfect.
We then have legit CRPGs like Pathfinder or Baldur's Gate, which let you have ENOURMOUS customizability of PC and a massive array of choices that is borderline terrifying. Those games takes years to make for a reason and probably require a very specific writing style to make sure the story still flows well despite those choices possibly derailing all written content.

I've heard some complains about CoC2 protagonist, but they were more about lack of agency and freedom of choice. There are quests where you feel like you should have been able to do something, but you can't, because the written demands it. Yet, something like this would probably feel more appropriate in a Persona game or another RPG where protagonist, while being mostly a self-insert, still has his own agency and personality.

The reason what I am wondering about this topic is because I wonder what aspects of a main character are dealbreakers and which ones is something people can still vibe with. CoC2 already mixes a lot of aspects, due to multiple writers and often cause a weird inconsistent mix. Would the game be better if MC had their own, clear personality which you influence by choices and all companions are vital for the story, even if you never pick them in combat? Would it only work if the game then locked appearance options, because having this type of MC while still having freedom over their appearance creates disconnect? Do you think every quest should allow for an evil choice for the sake of roleplay, no matter how forced it might feel? Basically, I just want to hear others ramble about what makes a good protag for them to play as in this sort of game and what they find acceptable and terrible.
Depends on the game personally. I don't have a singular preference, just whatever works for the premise. In Fenoxo game's case, I prefer complete freedom in choice and personality because that's what the premise is. They have a corruption meter, you can be a variety of races, choose your name, companions, how you interact with said companions, etc. I hate it when writers (mostly Tobs) railroads dialogue to make you respond to everything in the most robot-like fashion or make you say the most cornball shit like Alypia, no matter what your personality is suppose to be. Not to mention how some make you act like a fucking virgin despite the miles of ass you've fucked. If the MC is suppose to react to something, then give me the option to choose which reaction I want. Or actually tailor it to my choices and states.
 
Last edited:

Alterism

Active Member
Feb 17, 2019
526
3,724
Oh no, I know how ridiculous they can get but what you linked is actually pretty tame for them lmao

And on the "purity" thing, I couldn't tell you. Maybe it's the enjoyment of feeling like you're the first? To avoid the gae? Who knows tbh. Having sex with a virgin is not as fun as someone who's had sex more than once lmfao

I disagree with the "MC is the only Chad Thundercock", mainly because like... other people having sex makes the world feel lived in. Don't throw pages of it at me at a time, but like acknowledge that it's happening y'know? Otherwise you just have what other dude described. Example being, let's say you're not pursuing Cait or Brint, kinda makes sense that they'd start having sex. Wait nevermind no it doesn't, because the Lust bar went away right? I don't know, I dislike that everyone is constantly fucking around in your party but also there should be some fucking around yknow?

Nail on the head with BG and all though. This game is like, three lines of code from just being a book lmao
Before I start, I'll state this is mostly my opinion and not one I particularly feel strong enough to die on the hill of. That said, you mostly get what I'm saying. If I'm not getting intimate with the character or it was only ever some fun with character you know aren't comiting, that's whatever. It's only when that starts muscling into romances that I have issue.

Now on the believability of the world, you don't need to see Atani's mom smashing to know she's getting satisfied. Don't have to see to know Garrett is a horndog and he and Hethia had it. Don't need to see to know that the stylists are probably smashing, that the vesperans are getting it in, that the demons are obviously fucking, that the siroc's are obviously fucking, etc etc.

Yes SkoW I'm sure the maids and the guards will have a beautiful relationship the first 15 times this scene hijacks my trip through my own base.

Knowing and being forced to watch (look man I'm not into voyeurism no shade to those who are) with no control are my points of contention.
Especially if anybody involved is supposed to be a romantic option.

Anyways, I brought up Atugia mostly because that character is a bag of what even are you
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Is like...
I mean-
Like which is it Gardeford? What even is the character?
 
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