Another note on the combat: There is nothing intricate to it. After the rework there is an entirety of 4 skills in the game with 3 of those having slight variations to them:
1. Deal health damage
1.2 Deal health damage over time
2. Restore health damage
2.1 Restore health damage over time
3. Buff/Debuff to prevent health damage
3.1 Buff/Debuff to increase health damage
4. Summon
But where a game like WoW for example comes with different visuals and therefore flavors for this general concept CoC 2 has combat without any meaningful worded descriptions, therefore making it completely irrelevant which spells and skills you choose & use, therefore reducing the pool to actually just the core effect the abilities have on the health bars/amount of units present in the fight.
Basically this. On top of that, combat requires way way way too many unnecessary clicks, and is intentionally balanced towards the dev's fetish with weak player character. Or else it would be a power fantasy.
So every companion is better than the MC.
So the companions do most of the combat for you.
It is extremely boring, repetitive, and utterly pointless.