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Quintilus

Engaged Member
Aug 8, 2020
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8,041
Wait wait wait wait wait, what does the beginning of a gaym says!?
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Cool, cool, yeee, yee... explains how and why first game was functioning, on a lore level.
And what does demonic horse dong says about it? Only the important bits here, without any character development shit
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DOES THAT MEAN ONE PART OF A GAME CONTRADICTS WITH OTHER????7777
NO WAY THATS POSSIBLE!!!!11111
SOMEBODY SHOULD FIX IT!!!!11111
CALL THE NASTY-MINDED PSYCHIC VAMPIRE
!!!!11111
 
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Alterism

Active Member
Feb 17, 2019
526
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The nail in the coffin of writing mistake is Kasyrra being from the beginning a world ending threat in a world where gods and powerful champions exist, aware of her existence but not insta killed.
That's probably the least egregious part since it's clear that half of it is all done with assistance of Tollus apparently expansive network of cultists that have escaped notice in every region of the world with near perfect subterfuge after getting single handedly spanked by Gweyr.

Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.

since almost none of them matter"
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is.. not really perfect.
Bit of an understatement.

But i can't see any real way to get rid of it without kicking out every other writer you personally disagree with and rewriting entire game. Or adding bunch of fallout 4 typical replies like "totally yes/ironically yes/i disagree but yes anyway".
I'm not going to get too "meta" here. But if people actually did any bit of planning there wouldn't be complaints here. Bubs still not getting wrangled just shows the power of friendship I guess. (On the assumption bubs is still there, at any rate).
Anyways why would it be a bunch of fallout typical replies? It's not as if there hasn't been two other text based porn games that handled player agency better without resorting to tools that rely on you being a mindless yesman.

Which is a bit of a redundant statement to begin with, given both Yes and No in the below example are meaningless and leads to the same text output.

As do most of your "choices" in this game.
 
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MoneyMan181

Active Member
Sep 6, 2019
823
6,948
Wait wait wait wait wait, what does the beginning of a gaym says!?
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Cool, cool, yeee, yee... explains how and why first game was functioning, on a lore level.
And what does demonic horse dong says about it? Only the important bits here, without any character development shit
You don't have permission to view the spoiler content. Log in or register now.

DOES THAT MEAN ONE PART OF A GAME CONTRADICTS WITH OTHER????7777
NO WAY THATS POSSIBLE!!!!11111
SOMEBODY SHOULD FIX IT!!!!11111
CALL THE NASTY-MINDED PSYCHIC VAMPIRE
!!!!11111
>Can't even make the non-existent storyline of the first game line up with your own.

Not really surprising tbh. None of the regular writers for this game know how to do anything other than write sex scenes. It's almost like Fenoxo knew people weren't here for whatever shitty story he could come up with and thus didn't really bother with one!
 
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Axvz

Member
Mar 25, 2021
120
177

Angel, Demon, and Azata all have completely different ways through chapter 4 and your actions through that chapter colors your relationship with the Hand of the Inheritor which reincorporates itself as payoff when you meet again in Chapter 5.
Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".



Their progressions happens from the moment you recruit them and their personal development has multiple endings all of which you help influence.
Oh, these different endings of yours.. Really? Yes there are usually two or maybe three of them since player must have some influence at least. And some of them aren't even bad, yeah. But most of them just force you to get through ONE fucking dialogue in the final quest to define how their personal development ends(yes i'm talking about about woljiff who can turn into an asshole if you tell that he can actually defend himself).

And i didn't say that every single one of them is fucked up shit. I can admire Regill even if i'm completely disagree with everything he says sometimes. And he doesn't even need to get any development. He completely knows and understands what he wants and he will do to achieve his goals. I can care for some spidercat cave girl even if she is freaking psycho at the beginning.
I don't give a fuck about Daeran because dude has two quests unless you want to fuck him and none of them is actually about him or his "development". I will never care about arueshalae since she has no redemption arc at all. And so on.

Their presence colors the adventure without overshadowing it
yeah the only reason to not make your party gameplay wise mercs only.
 

Warphorror

Active Member
Jan 2, 2018
782
1,024
Jokes aside, I don't find much wrong with the concept or even the premise. Personally, my issue is, and always has been, with the overall execution and the overarching narrative.
My point isn't that there isn't good content or compelling elements but that I can't answer the question "Why me?" when it comes to (parts of) the main story line and that creates for me a disconnect and loss of interest in the main story line.
 

Alterism

Active Member
Feb 17, 2019
526
3,724
"Why me?"
Because your souls special. I do get what you mean but that's mostly a result of the power levels being so whacky in this game. The game beats it into you that you're not even remotely the strongest being around and many of these entities could, with sufficient motivation, stomp out this worldwide nuisance in a second. But... Don't.
Tollus has in his employ assassins that could nip Kass right in the bud if he so chose as well as a mirror she can't escape from. But whatever I guess he's got a significantly better grand plan (which the game not so subtly forshadows) so I guess we'll see how that shakes out in up to a year when the next part of the main quest finally releases.

Narratively I understand as well. Given that post WC (and who am I kidding, this includes winter city as well) has you acting in the capacity of a sidekick who exists for hired muscle on the back of your martial prowess rather than their morale compass (or lack thereof) and the subject of your character (which is irrelevant).


Well yes but actually no? You get your points with the Hand only through this oneliners when you have 4 options with different alignments. So you can actually get his approval even when being demon without troubles at all. Saving tentacle boy and three groups of slaves was more than enough for him to go his "all this valiant deeds...".
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Deviton123

Well-Known Member
Dec 9, 2021
1,024
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My problem with the game is this: it's an rpg but it feels more and more like an "author OC watching simulator". They hate giving us the players power but their OCs can be cool and OP as fuck. Our soul is supposedly special but we are fodder compared to a number of people. There's enough people who can individually take out Kasyrra, but nope can't be bothered. Aparrently if we go fuck off somewhere and get turned into a kitsune breeding bitch/mushroom, Kasyrra is dealt with pretty easily. Also what does Kasyrra taking over change anyway? 80% of the characters in the game are pretty much sluts/fuckboys already. The sad part is that they are getting paid well enough to continue with this bullshit.
 
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Nov 24, 2020
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This game isn't, and never was, about you. It is about the people around you, and that's the worst part.
The PC is a tool to tell the story of NPC OCs of the writers. Your reasons for following the story don't matter, Cait's does. Your reason for fighting a demonised queen of boreal elves doesn't matter, Ryn's does.
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
 
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Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,569
8,634
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty. I mean, you obviously want to have a nice character focus, right? Nobody would complain about CoC2 being an OC fest if the writing and those characters were more enjoyable. This is not the problem. The problem is the distribution of content and an assumption that the player will automatically love a character that drives the plot and will follow along with whatever the writers want.

The concept of character arcs is normal in any media, including videogames. Having content dedicated to a specific character and their journey is something almost any story does. However, if the player is not really into the character that much and the game doesn't present the player agency for their own choices - it becomes MUCH more difficult to justify this approach.

The root of the issue is the confused identity of CoC2. It wants to be a story much more focused on characters and developed companions, yet half of them are hidden and other half is mandatory for the main story. Even Fallout 4, who has companions you met as you do the main quest, yet it never forces you to interact with them after their part in the quest is over. It wants to keep the MC as open as possible to make him work as a self-insert/your own character, yet the writing style and the story they want to tell often prevents agency and choices people want to make.

There are games with amazing storylines that focus on the characters and don't provide you with agency. There are even RPGs that do this pretty well, because they tighter focus and identity. CoC2 is much more enjoyable for those who aren't really into challenging the game - people who will go along with whatever the game says because the content might be good. Those who will not care about some massive issues with the story because... I mean, why would they? This CoC2 thread judges the game harsher than actual game critics or 3-hour long essay-making youtubers judge actual AAA RPGs. While a lot of those judgements are pretty fair, it's also a bit foolish to expect it from every player.
You're beyond stupidly blind if you think the only cause of how shit the game is right now is because of focus on other characters throwing MC to extra characters territory.

Let's start with their shit COMBAT, I can always put stats on agility and equip as many accuracy items I can, use high accuracy skills and chug a lot of accuracy boosts and I will still miss 9 / 10 hits, Enemies hit me and it's mostly a damn crit. NORMAL DIFFICULTY btw.

There are so many broken builds here, most of them laughably cheese-able and laughably bad.


CHARACTERS, It's an OC-fest, the deviantart bad kind.
The kind where they're so perfect it's THIS CLOSE to being Mary Sue it's disgusting.
If we take a shot for every herm we see here, we'll die of alcohol poisoning before we leave the fort.
Not even a diversity on dicks, every single fucking one has a horse dick and yes, they can knot too.

PLAYER, We play the video game, no no like as a character but as a viewer like watching a movie, we don't do shit, it's an illusion.
WE start routes, we don't explore them. We have the "choice" of either ignore it for now or start it, pretty much Microsoft WIndows Updates.

Our actions are instead predetermined with CHOICES that western games love aka fake ones that still lead to the same conclusion, nice variety right there.
Lots of pump and dump characters that has depth as deep* as a puddle, there are exceptions but it shouldn't be that way, it should be the reversed.

STORY, You da champ, no demmet we told you to SLAY, NOT LAY!!!
CoC 1 ain't real (intro disclaimer) then does a whole 180 where the main "villain" is from CoC 1 world.

WRITING, Scroll, scroll, scroll, scroll, zzzzz.
If they can just keep it simple with putting the important info instead of filling it with text that no one gives a shit about, I'll actually enjoy this, There's so many fillers in every scene that doesn't have any importance.

Do I have to mention that some authors literally wrote content to spite the players specifically?
Do I sound biased? Fuck yeah I am, I've never been so disappointed for a sequel even WISH can do better if they made it.
This is one of those examples like movies labeled as a sequel but then they just spit to the audience while they destroy everything that made it good from its predecessor.


"Consistency -100, Immersion beyond saving, Word walls = Empire State Levels with only a few words of important info."

10/10 game
-IGN
 
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Deviton123

Well-Known Member
Dec 9, 2021
1,024
2,759
Do I have to mention that some authors literally wrote content to spite the players specifically?
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,569
8,634
Which writing are you talking about specifically? I didn't find any overt "fuck you" writing as opposed to the rest of pretentious the "high art" the writers think they're creating along with the sluttiness=romance shit.
Ah, Anything Fox Den TOBS related.
I don't think the new tetsuya guy is a part of that spite project, not sure since I haven't fully explored it yet.
That shithole just screams I know japan in a very bad way.
Y'know those weebs who act like they know everything when instead they're just desecrating the culture they are so obsessed with while looking like a whole circus?
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,569
8,634
How come is it that the game that presents itself as full of corruption and degeneracy, as well as so called sexual freedom, doesn't allow for incest? And why is Tobs such a whiny bitch and a mental vampire or whatever?
Short version:

Oh do I have a story for you, these devs have been so asshurt since CoC1 that they still can't get over it.
Hence, the spite project we have now in CoC2.

"We maybe degens but we have morals at least." or "We can't put incest 'cause patreon"
 

fakklan

Newbie
Mar 16, 2018
77
193
"We maybe degens but we have morals at least." or "We can't put incest 'cause patreon"
I mean, TiTS had Nykke and the Froswyrmlings until they bitched about patreon one day isntead of thinking something up, like a patch or migrating to another site. Also, morals? This literally games where you lose and get raped, bruh.
 

Alterism

Active Member
Feb 17, 2019
526
3,724
This might be a hot take, but I don't actually think it's as terrible as people often think it is. This is not me defending CoC2 specifically, they do butcher a lot of things, but saying that the game is bad because it focuses on the characters who are not the player to me sounds rather petty.
That is a hot take.

Since we're not specifically talking about CoC2. Most games, even ones where you're not the chosen one/hero or even succeed in your quest, still revolve around the player and their actions. Even if they're completely overshadowed narratively the game still centers around their experience and actions. As without that, they've got no business being the person the story revolves around without pretty good ability on the writers part.
There are many many games where the story is literally happening off screen or has already happened where your actions still matter to your particular story.

Without going too off topic, I have played... a considerable amount of RPGs. I can list the ones where the story doesn't revolve around the player even when they have a larger side character focus on one hand.

You can absolutely break the mold. But you better be pretty flippin' good at your craft. There's a reason why most games don't even attempt to lean in that direction.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,569
8,634
I mean, TiTS had Nykke and the Froswyrmlings until they bitched about patreon one day isntead of thinking something up, like a patch or migrating to another site. Also, morals? This literally games where you lose and get raped, bruh.
We mere mortals cannot comprehend what goes on the minds of these skinwalkers pretending to be human.
This game is proof of that and their ALIEN way of designing everything.
 

Axvz

Member
Mar 25, 2021
120
177
Don't get me wrong. There are some stinker companion resolutions like the aforementioned Daeran and the mess that was, and still is, Trever. But, they're still far more characters than anything in this game. Mostly because their actual companions to a main character. To the point that even comparing the two is insane.
I wasn't actually even trying to compare these two. Got myself triggered a bit with this "enormous amount of options" i guess. Most wotr shit is still up to gathering points through dialogues though when talking about companions and most of outcomes of any players "actions". Not much fun if you ask me.
And yes I like pathfinder enough to start playing it again once a few months(Though I'd like to see if BG3 can do rp stuff better because right now it is somehow impressive). Just can't say that it is perfect or the best of the best.

Also i see no point discussing Arueshalae's "i don't want to be horny I want to be happy" and stuff. I'm more than sure that my opinion stays for me anyway. She is still fanservice as fuck (POINTBUY 69 LMAO). I will agree on her perfection only if Owlcats woud've give her tabletop version of her ability score
 
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