SatanHGG
Newbie
- Oct 22, 2024
- 88
- 235
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They sucked because the code was ass. Even worse after some of the refactoring revamp did. What I'll always remember is that the player formula for stat changes would reset any stat to 100 if it was above 100, and this same function was used in a lot of enemy-targeting attacks, so naga bite that normally does 2 strength and 2 speed debuff would knock a late game or scaled enemy from 190 speed/str to just 100 in an instant. It also had underflow errors so one a stat got low enough, it would wrap around to the billions, and the poison would then say it drained a billion points of speed and strength.transformations gave skills in the 1st one. Like the bite attack from having shark teeth. They kinda sucked power wise, but was a cool and surprising feature.... would sure be cool to have some of that flavor back.
Maybe that's where Xianxia got its power scaling ideas from.
Every TF attack in /hgg/ got refactored to fix them and make them more generally useful, especially if you pick the Natural Weapons perk. Including different race claws having different damage and bleed values.
Of course some abilities in vanilla were always great and never became bad, like dragonfire. Good damage and stun. Once-per-day limit for a reason.
Why would it be better without TFs granting abilities? It's only a burden if you have to consider it in writing lots of scenes, but as just combat abilities that's low burden. It's not like it punishes people that don't like the aesthetic, since I'm used to tons of TFs being mechanically good and I still don't go for them. While the furry is using their hoof kick, I was bashing with my shield. While the furry was using their lust bite, I was studying the blade.Exactly it's fucking retarded, I remembered when I pointed that out on forum. And Savin himself say that its better that wayWhy even bother adding tfs if they do literally nothing?
And that's the only potential justification I can think of — that giving TFs abilities would be punishing people that don't want to be some hideous chimera of animal parts. You can still be aesthetic, just have a semblance of balance in playstyles.