Just been playing TiTs again and while I prefer CoC II to TiTs overall. I think one thing that TiTs and CoC get right is the crew/companions in ship/camp. This is in relation to the Berwyn situation how they were removed as a companion. In both CoC and TiTs you have a lot of non-combat party members that follow you around wherever you go and having loyal crew members is a cool power play that makes you feel like you are making progress in both the plot and in romance.
I think it would have been cool to have something like a mobile base where instead of the tower being Berwyn/Wynne's schtick where they are aloof and seperate from us it could have been a cool replacement for the camp. Where all the NPCs who are close to us can join us at the tower rather than us having to travel to either the inn or the wayfort.
So we get something similar to the camp/Space ship of CoC/TiTs. Could have Gwyn run leave the inn to run the nursery in the tower have someone set up an alchemy lab get Ragnild to be our blacksmith have the 2 orc priestesses set up a shrine and all kinds of excuses to have each major waifu and husbando be close to us at all times. It would make an interesting contrast to Kass who has set up a tower herself. Also with Berwyn/Wynne at the head of the tower he/she could have a consistent non-combat role that didn't make it feel like we lost something really important when we finished their quest line.
I know its not a perfect replacement but I thought the idea of a mobile base comprised of an anti-Kass force with all your close lovers and other important characters together would be badass and it would still make Berwyn/Wynne really plot relevant still.
Also just a reminder in TiTs you can have this many crew members as shown by the wiki here
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Anyone else after playing TiTs/CoC feel this is a major element missing in this game when compared to those 2?