At the same time, the game is trying to be everything, to the point where it’s pulling itself apart. It’s an open world, but interactions are incredibly linear; it’s a fuck-a-thon, but wants you to get attached to specific characters; it’s an adventure game, but it gates a lot of content behind its half-baked combat system.You know, reading this thread from time to time really makes me wonder how many issues the games has are problems of perspective and the intent of the player when they start it.
For some, lack of real romantic options and routes feels like a massive issue. At the same time, this is a game with tons of characters, many of which can be fucked, creating weird disconnect, because I imagine the intent is for you to just have fun fucking whoever you find attractive, not focusing on making a family with a girl from a random encounter who's design and idea meets every fetish of the player.
Then there are just those who are upset over a lack of freedom. Sometimes, it legit shit, like a quest not letting you to deny a character or disagree with something controversial. Sometimes, it's weird stuff like "why can't I make this character female/remove his cock/add cock to them" which, no offense, sometimes sounds like "Nowdrawwrite them buying wonder bread".
That's not to say the game is flawless, it has a lot of shit I don't like and stupid decisions I do not understand, but I do sometimes wonder how many complains are legitimate issues with the game that developers intent on making and how many of those are people bitching that CoC2 doesn't go into a very specific direction they want based on their dream version of a game like CoC. Keyword, is "like" because if all of their ideas and suggestions would be implemented, it would go incredibly far from what CoC is actually trying to be.
When a game essentially promises everything, it’s not surprising that some people get upset when it turns out “everything” doesn’t include “that thing they really wanted”.