Skandranon

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Nov 28, 2016
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I wonder if there was a lot more planned for Zheng Shi, something along the lines of toppling factions to change who's in charge of what/enemy distribution/whatever eventually leading to you taking control of the whole base if you took down everyone else. We can sort of see the beginning of that with freeing the slaves and taking down the head of the bunny faction but there's not really any consequences besides the gangbang scene in the mines with the escaped slaves.
Oh there was a LOT more planned for ZS.

It was supposed to be the start of the faction system. There was supposed to be a game wide system where you could gain and lose rep with different factions, the different gangs of pirates being some of them.

This was scrapped.

Afaik it was scaled down to just Zheng Shi, and just being able to interact with the heads of each of the various gangs.

This too seems to be no longer in the cards.

The current plan was at least to have you meet the Shock Hopper again and have a story line concerning her and Sophora....which now also seems to be in question.

William was basically the lead on all the Zheng Shi stuff, so...who knows how many if any of his long, long list of projects will ever see the light of day.

I wouldn't care so much if he wasn't probably my favorite writer between both games, but...dang.
 

Wrynn13

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Apr 11, 2018
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I rather like Nonesuch as a writer, would have been interesting to see what kind of companion he would have done for CoC2.
 
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Skandranon

Well-Known Member
Nov 28, 2016
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I rather like Nonesuch as a writer, would have been interesting to see what kind of companion he would have done for CoC2.
Nonesuch has a bunch of stuff Im not really into....but Princess Nastizia might be my favorite bit of content across all these games so far.
 

MoneyMan181

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Sep 6, 2019
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Bro Moira is solocarrying this entire project I swear to God.
She really is, I get pissed whenever I see a character she's drawn be unsexable.

Oh there was a LOT more planned for ZS.
You think they would've learned from when Fenoxo overpromised having like 20 worlds. That man seriously must've been smoking some shit to say that :KEK:
 

MoneyMan181

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Sep 6, 2019
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1689737121087.png 1689737456767.png
Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
 

muschi26

Engaged Member
Jun 22, 2019
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Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
Is that even how it works with Hethia? Is so, how many times do you have to pick bad options for her to attack? I don’t think I’ve ever had her attack me once.

All in all, I think that this system would be very flawed. I don’t have much interest in an RPG where every conversation is limited to a “good outcome” and a “bad outcome”, especially when reaching either depends on clicking either “Wow I feel bad for you,” or “IDC about you lul,” a certain number of times in a row (going off of Hethia). I think conversations in RPGs should be designed to evolve like real human conversations, and likewise their outcomes should be more complex than “good result, bad result”; they should affect the characters in complex ways.
 

YouShallNotLol

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May 6, 2022
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Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?
Centaur village, you do it with Ahmri's dad. And with snake goddess, if you meet her.

The concept looks fine on paper. In the end, it is largely abandoned and doesn't seem like it'll ever come back.
 

Wrynn13

Well-Known Member
Apr 11, 2018
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View attachment 2781900 View attachment 2781911
Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
Something needlessly over complex by Tobs? I'm shocked, shocked I tell you. Well not that shocked.
 
Jan 18, 2018
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- Direct Downloads: /
Steam beta key (May-July? 2023):EAoqxGqBg5wYEfnt0s4O
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0.6.15 Patch Notes:
  • The Alraune Effigy has a new set of oral scenes. You can eat her pussy, have your pussy get eaten, or do the ol’ sixty-nine together. (By Dreamer44)
  • There is now an additional choice for taking Atugia to the gym! You can now help her do some bench press with optional sexy times. (By Gardeford)
  • Genova(formerly the corrupt unicorn) has brand new interactions after purifying the centaur village. You can ask her about life in the village and, nurse from her, and also receive a milky titjob. Nova’s nursing scene varies based on how quickly you attempt to repeat it! (By Gardeford)
  • Starhome has 3 new sex scenes in the fuckhouse. (By Skow, coded by Squishy)
  • There’s also a new shark park happy ending! (ditto)
  • A bunch of bugfixes courtesy of Spotty!
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Alterism

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Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?
It was also used for the Nareva 'conversation battle' in the Convocation of Mirrors. To be extremely candid, the entire concept kind of sucks. It wants to be some kind of dialogue based puzzle but the format ends up being a nuisance instead of intriguing. Layton or Wright you're not.

Time to cheat a few more minutes of the night with a cheaky late hour edit.

So to expand my thoughts in as brief as I can make them. The entire process isn't fun and I take particular issue with the Nareva one. The "say nothing" option is a nothing of a option that exists to throw more dialogue at you and later requires your character to do 'leading' to take a character back to their same conversational point. There's next to no variation based on if an NPC revealed information already like there is in other better games. The player stats (int/cunning) and background literally don't mean anything so somehow a 1-5 int grug street urchin thief is as fluent as a max int/cunning scholar.

There's other issues. The pace of information of reveal is limited, the reveals themselves are lackluster, and the logical process that leads from one to the other are both medicore and only exist because the supposed god of knowledge is a bumbling idiot. There's nothing 'game' to the gameplay part of the talk battle besides eating walls of exposition, the majority of which isn't needed from any logical flow due to how much reinforcement of previous none details are tossed at you. (and more off the back that it's obvious she isn't omniscient which means the information she reveals extremely early in the conversation exposes the "reveal" early in)

There's nothing there besides what would be the first confrontation for Columbo or Perry Mason. But instead of the two previous examples slowly working through the answer across an episode in an entertaining way, the wrongdoer just bumbles their way into admitting their guilty by willfully refusing to misdirect. It just sucks. Which is why people don't even bother with it past/on their first time. When it was first added I did it myself once and then never again. Figuring out the 'twist" 7 dialogue choices into a conversation and being forced to go through the other 25 just sucks.
 
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Quintilus

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Aug 8, 2020
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Unless she costs like 5k
'Take it, its wothless to me anyway.'

Centaur village, you do it with Ahmri's dad.
Literally goes '-:dont be bad!!!!! -:UGGGGGGGHHHHHHHHHH... -:dont be bad!!!!! -:UGGGGGGGHHHHHHHHHH... -:dont be bad!!!! -:UGGGGHHHH...oke, am no bad now, very good, yes (y)'
Fucking 'help Dora defeat corrupted centaur village chief'
And with snake goddess, if you meet her.
Unnecessary lore dump, which takes way to long to finish. 20 questions quiz with 'tobsed' wall of text for, effectively, nothing.

I think conversations in RPGs should be designed to evolve like real human conversations, and likewise their outcomes should be more complex than “good result, bad result”; they should affect the characters in complex ways.
Difficulty level 'imposibru'.
All, IIRC, dialogues dont have direct speech of/from a players character. So conversations goes like 'description of what player did -> some npc reaction -> description of what player did -> npc reaction->...'. I mean, there are description of what player did but there no description of how player did it. And this is a problem because it indirectly describes relations between characters.
For example, if player wants to roll in the hay with Cait the only way to do it is 'you asked Cait for sex and she said yes straight away', which is explains what you, as a player, did, but doesnt explain anything beyond that.

Compare 'Hey, Cait, I have a need of you as a Mallach priestess', 'Cait, can you show me how to worship Mallach properly real quick?' with 'You. Me. Sex. NOW!!!!'. Its effectively delivers same intent but there are huge difference between them.
First ones have some interpretations like "'blackmailing' Cait using her religion to get sex" or "deceit her by showing fake interest in her religion to get sex" or "genuinely interested in her religion, since its based on sex" and so on, while latter ones is...ehhh...its the same thing as if every post in this thread was just a 'game bad', which is what intents of 90% of all posts here is. You dont even need to have imagination for that, here
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Intent is the same, so much information delivered, cool, eh!?

Some could say that its done that way for immersion, but it dont works like this.
In all of RPG where player can 'play' any role available there are still actual lines of a players character not just intents of a lines all over the place. I mean actual lines that players character says in dialogues, not a description of what has been/would be said. Otherwise players character would be a blank slab of nothingness that doesnt have any human characteristics at all, which is what playable character here.

So implementation of a 'more complex ways' require rewriting of all player choices/lines/etc. to make it work as a concept. Which nobody will ever do, since Cait is still present near the portal, in the description of a scene, on some specific choices in the intro...which is literally seventeen seconds works to fix this (further story implies she was not present there).
 

Darak123

Member
Dec 10, 2021
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Has this system ever been used besides the Dog Days quest when you talk to Hethia? I can't recall of any other ones. You sure as hell can't do it for the orcs. What do you guys think of this concept for the game?

Personally I don't think it's great. The Hethia one isn't very good and the game does not lend itself well to branching conversations whatsoever. It usually works for voiced or games where characters actually take turns talking, rather than giving you half a page of text after every option. Like for the Fallout games it works beautifully but here it feels kinda forced in order to make the game seem more like an RPG.

Also why tf would you put in a dialogue tree for a whore to give a freebie? Unless she costs like 5k it seems ridiculous.
Honestly, he didn't even use this in the perfect place for it, those shitsunes. Like a debate with Kiyoko and Kinu about the engagement and the champ being an actual father, Nakano about how we truly want to understand his culture and stop being a mere outsider, but instead all we get is words stuffing down our mouth. A waste, truly, and from a writer who proudly said he want to ask the deeper question, what's the point of "deeper" if the answer has already been determine beforehand with no room for debate.
 

Archaon11111

Engaged Member
Aug 14, 2020
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You think they would've learned from when Fenoxo overpromised having like 20 worlds. That man seriously must've been smoking some shit to say that :KEK:
There were also plans to obtain motherships in TITS there even was a greyed out (now removed) option to transport the entire rebel Gold ant army, was a neat concept but got scrapped and all there is now is shitty space battles.
 
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