Tsubuhaza

Active Member
Sep 28, 2020
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That's it. I'm turning myself into a dickgirl futademon. And fucking everyone's collective unconscious in the ass.
Oh, look, it's SavCo Discord server's wet dream.

"You must be the first person to stay with me after having sex, everyone else just leave. They are sated, they are happy, Mallach is proud of my service, I know that, but you stay and hold me close, sometimes you even kiss the top of my head and then, then I'm not sure if I'm still praising him, I'm not sure if that counts as praying because I only think about you. A lot of times, when the afterglow dies I wish you were there instead of whoever gets a piece of me, is a sinful feeling because I'm not supposed to be sad after having sex. I know... I know you have many others, I know you love a lot so maybe, maybe my heart can't hold so many people as you can?, and if that's true, if I were to truly love someone, if I could just renounce to this then, then I would wish you'd have my heart and my love too, if I were a different person, if only I could be... Yet, I'm not supposed to be sad while on his service, so I do my best, I'm trying, I really am"
Wow, that's pretty good actually. Shame Cait'll never have anything that good.
 

Sacred_Lamb

Well-Known Member
Sep 15, 2024
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You'll get her once every demon in Mareth get a taste of those buns as she turns into... A regular Cait
The true bad end.


"You must be the first person to stay with me after having sex, everyone else just leave. They are sated, they are happy, Mallach is proud of my service, I know that, but you stay and hold me close, sometimes you even kiss the top of my head and then, then I'm not sure if I'm still praising him, I'm not sure if that counts as praying because I only think about you. A lot of times, when the afterglow dies I wish you were there instead of whoever gets a piece of me, is a sinful feeling because I'm not supposed to be sad after having sex. I know... I know you have many others, I know you love a lot so maybe, maybe my heart can't hold so many people as you can?, and if that's true, if I were to truly love someone, if I could just renounce to this then, then I would wish you'd have my heart and my love too, if I were a different person, if only I could be... Yet, I'm not supposed to be sad while on his service, so I do my best, I'm trying, I really am"
Cottage core at its finest


Today I saw a bitch with a massive ass, it was great, awesome
Fat or Fit?
 

Sacred_Lamb

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Sep 15, 2024
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So I asked the question of how y'all would direct this game with the same resources and writers and programmers. But I didn't add my own take. So here it is.

I'd take a lot of concepts from Fallout 1 and New Vegas, Arcanum, Tyranny, Mass Effect series, Gamma world ttrpg, Disco Elysium and the Gor series.

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To continue my fixation
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Last edited:

GarithosPurge

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Jan 13, 2020
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- Transformations will be reduced to a hand full of races and it'll be more like a suit you wear rather than parts slip on with exception to certain sexual mutations you can get. While the races are reduced you'll get more interactions with different races, perks that activate or change based on your race, and exploration being. Think of things being less cook to get a transformation and more Omnitrix-like by getting blood or Cum to transform.
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That counts doubly so for transformations, to a certain extent, because there's too much to account for and thus nothing gets that unique treatment that CoC1 had. Coc1 wasn't a proof of concept, it was just a neat concept (etc.)
What I'm doing is shrinking the pool. So the writers would have more instances to add that flavor in to make it more consistent. So you start to feel you unique that these things matter, because there's so much of them that they have to be generalised with surface level acknowledgements, instead of in depth scene changing things.
Reducing the pool the players can take from will allow the writers and devs to add more instances where player choice is acknowledged. I know it sounds counter intuitive but you have to take a top-down perspective on this.
I don't want to take transformations and stats away, what I am doing is simplifying them. So when it comes on to milky tits, I'd just make it a trait instead not just a number slider, you make go up, or you can push up-and-down, which really doesn't matter, because the only thing you're getting is like, a word change that doesn't affect a scene
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It's not the number that's makes feels gud its the acknowledgement of choice - to have the milky tits and to see how it affects a scene.
You'll get over it
I DISAGREE.
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Anyway, I think your approach works for your own original project, but it just doesn't work for CoC or any spiritual successor. If you were to hypothetically go through with this, then it'd be better if you focused entirely on your own original ideas rather than relying on another game as a framework, otherwise you'd create another CoC2 criticized for false advertising and its distancing from the original game.

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Sacred_Lamb

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Gud takes all around but I got opinions.
Anyway, I think your approach works for your own original project, but it just doesn't work for CoC or any spiritual successor. If you were to hypothetically go through with this, then it'd be better if you focused entirely on your own original ideas rather than relying on another game as a framework, otherwise you'd create another CoC2 criticized for false advertising and its distancing from the original game.
I will admit that playing this game has made me write up my own worldbuilding project and learn coding. I'm building something very different from Coc as a series but the transformation aspect is in there. I'm drawing inspiration from a different source because I want none of their BS in my work.

I like some of your ideas, and it'd surely be a more mature way of approaching development, but I think this is the one I'd have to really disagree with. I get you're not removing transformations but to instead reduce them and have Ben slap his omnitrix, but I think most of the fun comes from the different parts you can take on and be whatever you want to be. Wanna be a human "male" with a dog cock and horse pussy? Not my thing, but by all means. Maybe a futa kitsune with 10 tentacle dicks? Classy. How about a slime girl who transforms herself into a bunny dickgirl whenever she wants and can lay eggs through her goo dick? Why yes, I think I will. Many are drawn to that level of customization and wouldn't have as much fun if it was removed.
It's simply saying that the main drawing is the customization. Is a bit disingenuous

Your approach reminds me of a late-game perk in Flexible Survival, where you can freely shapeshift into any of the enemies you've encountered. Pretty coolio, but requires a lot of work to get to that point, making it feel earned. Making it a natural ability removes the impact of the transformation. A handful of races sounds fine and dandy, but what happens when you introduce more races down the line? Can you be certain everything you conceptualize at the very start of development is something you'll keep within scope for years? People change over time and you'll likely find yourself interested in adding more to the world. Then more races are added, then you must include them in new scenes and go back to old scenes to add them. Not doing so would have people criticize you. A deeper level of acknowledgement for entire races is a difficult thing to stick with when writing scenes and I imagine that would burn someone out more than adding simple flags and parsers.

Now not everyone needs total acknowledgement of every aspect of their character. It's a text game, and a text game requires a lot of imagination. Mentions of a PC's appearance is a bonus, but those mentions should be tied to individual parts where necessary. It's just not something that can be done in every scene because it isn't realistic to write out multiple versions of the same scene even if there are few transformations
I get that the modular customization aspect is attractive. I never denied that ,what i'm saying is that it results in a poultry approach to acknowledge it rather than the transformation having an effect on how the scene plays out all you usually get is a line, or worst not even a line, just copy pasted into the scene that has no barring on how things playout. That's what happens. Majority of the unique ones are rare. The mutation or that limb that you customize never comes into play, there isn't even any dedicated tail scenes in Coc2 or it never comes into play to change the context of an existing scene.
Another is that I would be inserting the discipline in Dev team ( which is were all the first work-related rules I made up came from). So any additional races/species wouldn't be added because it would cause a workload increase. Hot take, I think the amount of different species that are on a human level is busted. It makes the story kind of shit because there really should be a lot more competition, like tons more, especially in the bronze age.

You've got a self-defeating approach here no matter the perspective. You reduce the number of transformations and your reasoning is it's a lot of effort to account for the sheer amount. However, you then put more writing into these fewer transformations, undoing the reduction of work. It's actually more work to go back and customize scenes for each in-depth full transformation than it is to have a line that calls for the PC's current attributes and adjusts descriptions and actions accordingly. That's a big hassle for your writers, not to mention the amount of changes you'll make down the line and the writers now have to rewrite scenes again. What happens when a writer gets fed up or burnt out and leaves? Now someone else has to pick up that slack.
Not really sure where you got the rewrite rewriting scenes every scene. The team (including myself) would have to make adjustments where needed for past content then down the line they would just have to take into account where neccessary. No extra work in the future just an altered process.
For those who are burned out, they gotta take a break, recoup, and turnabout to get this work done. Wouldn't want another William fiasco :Kappa:
All this is in the thought the realm of thought that I'm coming into the team fresh, but if I'm there from the start rewrites wouldn't be necessary and these aspects would be there from the start. Which is why a revamping or doing extensive modding for this game would be sisyphean task.

CoC1 does have in-depth scenes though. Most mentions are parsing attributes, sure, but some scenes are only available if you have certain attributes and other options completely disappear if you don't. Flying away from the sand trap, romantic scene with the naga, ghost possessions, and the many alternate corruption scenes throughout the game. It's further improved by certain mods as well. These are rarer cases because they can take a lot of work and it isn't content everyone will access, so it's easier to make alterations to an existing scene to acknowledge parts. CoC1, Flexible Survival, Degrees of Lewdity, Fall of Eden, even TiTS for all its flaws, I could name many games that have done this approach while maintaining certain degrees of customization
Again, never said that Coc1 didn't have these (in fact I referenced them), they are my favorite aspects of Coc1 that are missing from Coc2, especially the ghost and centaur scenes.
But what you fail to recognize is that a lot of those scenes that you mentioned, they're not even done by the staff, they're done by the fans and they write this specific thing. What that tells me is that it's not the customization that is good on its own but the fact that the customization is acknowledged and has a unique thing to it that only that customization option unlocks. Which is what I'm zeroing in on and cutting down the fat and the need to parser too much. If you've seen the parsers doc u know what I'm talking about.

All these things go into a scene and the individual parts allow players to have what they want while being who they want. Restricting it to simple mentions and removing customizations entirely takes all that away. Ironically, you say games like CoC1 just have generalizations, but your approach removes variety and adds far more generalizations. You've taken out the main reason people play these games. One of the major criticisms of CoC2 here is how inconsequential transformations and corruption are, two elements that are integral to what the first game stands for. Your approach makes restricted TFs more in-depth, but you've eliminated so many options and variants entirely and removed choice and agency from the player. Even if not every single part of someone's PC gets mentioned every time (because that'd be unrealistic), people RP as who they are and often use imagination to fill in the gaps.
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Sacred_Lamb

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Sep 15, 2024
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Fit, wearing one of those black lycra pants parting her ass cheeks like Moses did the Red Sea
That's...stimulating asf, typeshit that'll have throwing lyrics at her
1000037144.jpg


Dunno, maybe I'll do it but then she's Cait and she'll do weird shit like, I don't know, put a small painting of everyone she has ever fucked in her wall with a condom attached or only bathing like twice a year, or celebrating her birthday with a gangbang to fight her depression, that kind of stuff that makes you question your sanity
Why is punished Cait so appealing? Genuinely curious don't get me the Mallach sex cult is all kinds of fucked, but there's something cathartic about her realizing she was a victim. Kind of like how Shadow Heart slowly realizes she was a victim if you nurture her on that path, I wish you could sellout Cait to her followers in a bad end like how u could do the same for Shart. Finally sweeping ur hands clean of Cait.
 

Tsubuhaza

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Sep 28, 2020
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Why is punished Cait so appealing? Genuinely curious don't get me the Mallach sex cult is all kinds of fucked, but there's something cathartic about her realizing she was a victim. Kind of like how Shadow Heart slowly realizes she was a victim if you nurture her on that path, I wish you could sellout Cait to her followers in a bad end like how u could do the same for Shart. Finally sweeping ur hands clean of Cait.
I think it's a logical conclusion. The sheltered religious mind dealing with a world she isn't used to. Would've been a pretty good journey for Cait.
 

Jbuster

Active Member
Oct 25, 2019
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The TOBs catgirl should've been there to drag Cait and her dad back kicking and screaming instead of letting you build a temple. You sell Cait out to her and she's outta the game. Otherwise you build a research center around the portal instead with the help of Cait's dad.
It does makes sense that the sultanate back there and the temple too would wish for her return, after all, they do turn people with royal blood into temple whores to keep them out of the game, and having Cait sperging out outside, with the danger of having her anti-baby magic tattoo removed, opens the door for a possible heir out of their control

Some things that one could deduce are tied to a logical chain of events ends with them being conveniently tied with no effort, for example, Evelyn's future depends on two things, if you give her dragon powers or not, and whatever you do with the paladin, and in both scenarios there's no actual danger because she's a non entity for everyone outside of Hawkethorne. We could say the same thing about Cait as there might be an interest with Salwah getting her back home, as I imagine other people related to the temple would want the daughter of the old matron back, so she can resume her duties. Instead she's in a similar position as Rindo, a non entity now that she's tied to a nobody who happens to be around, everyone related to this issue just accepting that she's here with the champion and therefore, she's of no consequence whatsoever

I wish we could at least get the choice of letting her at the temple so she can do her slut thing, I mean, imagine if you were invested in her, decide to keep her and then give her the temple anyway, then her role there consumes her while you as the champion do hero stuff, but she's not part of that anymore, her big adventure ends with Cait becoming her own mother

I'l like to imagine her attending her duties and wondering when will you come back, but you're not like her dad, so you won't, instead she must ask around, Quin telling her this and that, visiting less and less each day now that he's also spending more time hunting down Tollus's people (once again, let's imagine Quin isn't cringe in this scenario), and, everything the two of you set together to do is resolved, Calla is back, the demons have been destroyed, the world is at peace, yet the champion never returns to the temple, happy to let Cait have her dreams, her temple, her duties to Mallach, as thats the proper thing to do, after all, the champion is pretty good at getting others what they want and need, and Cait would have to endure as she gets older, always wondering if her dream was worth it, but maybe that's too cringe, and Savin would do something way better like, you become a super whore too and Mallach fucks the two of you into a cock induced coma
 

GS21

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Mar 9, 2024
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It does makes sense that the sultanate back there and the temple too would wish for her return, after all, they do turn people with royal blood into temple whores to keep them out of the game, and having Cait sperging out outside, with the danger of having her anti-baby magic tattoo removed, opens the door for a possible heir out of their control

Some things that one could deduce are tied to a logical chain of events ends with them being conveniently tied with no effort, for example, Evelyn's future depends on two things, if you give her dragon powers or not, and whatever you do with the paladin, and in both scenarios there's no actual danger because she's a non entity for everyone outside of Hawkethorne. We could say the same thing about Cait as there might be an interest with Salwah getting her back home, as I imagine other people related to the temple would want the daughter of the old matron back, so she can resume her duties. Instead she's in a similar position as Rindo, a non entity now that she's tied to a nobody who happens to be around, everyone related to this issue just accepting that she's here with the champion and therefore, she's of no consequence whatsoever

I wish we could at least get the choice of letting her at the temple so she can do her slut thing, I mean, imagine if you were invested in her, decide to keep her and then give her the temple anyway, then her role there consumes her while you as the champion do hero stuff, but she's not part of that anymore, her big adventure ends with Cait becoming her own mother

I'l like to imagine her attending her duties and wondering when will you come back, but you're not like her dad, so you won't, instead she must ask around, Quin telling her this and that, visiting less and less each day now that he's also spending more time hunting down Tollus's people (once again, let's imagine Quin isn't cringe in this scenario), and, everything the two of you set together to do is resolved, Calla is back, the demons have been destroyed, the world is at peace, yet the champion never returns to the temple, happy to let Cait have her dreams, her temple, her duties to Mallach, as thats the proper thing to do, after all, the champion is pretty good at getting others what they want and need, and Cait would have to endure as she gets older, always wondering if her dream was worth it, but maybe that's too cringe, and Savin would do something way better like, you become a super whore too and Mallach fucks the two of you into a cock induced coma
Boy I can't wait to witness the dumpster fire that Savin has envisioned for her. The BG3 shart treatment is probably the best pitch I've heard for this mess of a character so far, and hey, it even fits the name of the game, so unfortunately you know nothing even remotely similar will be considered for the character. Mediocrity hell it is.
 

Yeppers34

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Aug 11, 2021
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Boy I can't wait to witness the dumpster fire that Savin has envisioned for her. The BG3 shart treatment is probably the best pitch I've heard for this mess of a character so far, and hey, it even fits the name of the game, so unfortunately you know nothing even remotely similar will be considered for the character. Mediocrity hell it is.
I would bet top dollar that her conclusion will be just as abysmal as every other character that's in this game.
 

Peasantry

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Apr 11, 2018
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I would bet top dollar that her conclusion will be just as abysmal as every other character that's in this game.
Cait marriage route where she reminds you on the altar that its her sacred duty to be public use, which leads to her having an orgy with everyone at the wedding except for you (its a traditional rite for the groom to prove he doesn't mind sharing). The scene ends with Brint proving he's the best she's ever had by getting her pregnant (he's too alpha for sex cult contraception, and if you have Brienne in the party she becomes futa just for that). The honeymoon is where you return to the Wayfort to find out that every woman there has become a femdom futa, and you're the communal sidebitch. Cait approves and thinks its very romantic.

Nonoptional route btw. There are several decision markers and dialogue choices, but all of them lead to being megacucked and assfucked
 

GS21

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Mar 9, 2024
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Cait marriage route where she reminds you on the altar that its her sacred duty to be public use, which leads to her having an orgy with everyone at the wedding except for you (its a traditional rite for the groom to prove he doesn't mind sharing). The scene ends with Brint proving he's the best she's ever had by getting her pregnant (he's too alpha for sex cult contraception, and if you have Brienne in the party she becomes futa just for that). The honeymoon is where you return to the Wayfort to find out that every woman there has become a femdom futa, and you're the communal sidebitch. Cait approves and thinks its very romantic.

Nonoptional route btw. There are several decision markers and dialogue choices, but all of them lead to being megacucked and assfucked
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