One of Savin's bizarre design philosophies for this game is apparently he didn't want players to "horde" unique items and he wanted them to scrap or sell off the ones we don't use. Hence why he drags his feet when it comes to expanding our storage options.
Inventory management isn't a bad gameplay decision if there's reason to manage the inventory. Scarcity and decision making would give both weight and permeance to what you decide to keep or what build you pursue. In games in which character growth is permanent, it makes sense.
In this game however builds are "different" and most are enabled by what you equip. Also in this game there's very little overlap on gear stat distribution and pieces have unique effects. This is also exemplified by the fact that you can swap powers and stats whenever you want.
A first timer wouldn't know some random item from some random NPC plays nicely with an accessory they got for the third quest they ever did. They'd want to keep it so they could use it later and take stock later in the game. That the "solution" at the time was Kalysea eating unique items really only made me think that nobody in the writing team regularly plays their own game.
Which probably accounts for how spontaneously the tone changes between character and content nonstop forever.
Im gonna be honest, maybe an unpopular opinion, nohomo whatsoever, but best berwyn is the og. Feels wrong changing the boi.
I can agree with this.
Hugs Berwyn felt like a horny character in a horny world who still had to deal with real issues he had to sort. Like his teacher using him, being an inexperienced mage, and various family woes.
While the build a Berwyn workshop was neat. The character isn't exactly layered. Even the dom/sub buildup isn't as fun. Going from a scale that took the character down two different paths with exclusive content to a modifier that interacts in the same scenes with different parsers.
Something just added for its own sake will never be good imo
I mean knife's not wrong.
It
does make sense for it to exist.
It'd be more erroneous if they just faff off and far more egregious if there was another Kas ex machina like what happens when you if you let yourself lose to the blood knight. Also neither as abrupt nor as offputting as Vasha just casually breaking your wings and tossing you off a cliff if the player character loses the fight.