Jbuster
Active Member
- Oct 25, 2019
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Thank you crab-sama, more femboy stuff pleaseBut I haven't given up on femboy writing
If I'm not playing horror/survival then I don't care about limited space, not like I should be able to carry everything I want all the time, because that's messy and troublesome without a proper catalog systemInventory management isn't a bad gameplay decision if there's reason to manage the inventory. Scarcity and decision making would give both weight and permeance to what you decide to keep or what build you pursue. In games in which character growth is permanent, it makes sense.
In this game however builds are "different" and most are enabled by what you equip. Also in this game there's very little overlap on gear stat distribution and pieces have unique effects. This is also exemplified by the fact that you can swap powers and stats whenever you want.
A first timer wouldn't know some random item from some random NPC plays nicely with an accessory they got for the third quest they ever did. They'd want to keep it so they could use it later and take stock later in the game. That the "solution" at the time was Kalysea eating unique items really only made me think that nobody in the writing team regularly plays their own game.
Which probably accounts for how spontaneously the tone changes between character and content nonstop forever.
I can agree with this.
Hugs Berwyn felt like a horny character in a horny world who still had to deal with real issues he had to sort. Like his teacher using him, being an inexperienced mage, and various family woes.
While the build a Berwyn workshop was neat. The character isn't exactly layered. Even the dom/sub buildup isn't as fun. Going from a scale that took the character down two different paths with exclusive content to a modifier that interacts in the same scenes with different parsers.
I mean knife's not wrong.
It does make sense for it to exist.
It'd be more erroneous if they just faff off and far more egregious if there was another Kas ex machina like what happens when you if you let yourself lose to the blood knight. Also neither as abrupt nor as offputting as Vasha just casually breaking your wings and tossing you off a cliff if the player character loses the fight.
Also, there's a disconnect between the small inventory for your magical treasures and the narrative, as you get a fortress so space should never be an issue after that. At that point I see the decision as something dumb he did without thinking
Giving stuff to Kaly should at least give you a bonus, a way to enhance your champion through her magic or something instead of this cock ring that plays as a joke, what I'm saying is that there should be a correlation, a benefit from sacrificing unique items, that way the player may choose, "do I keep this to try another build or do I get this boon in power but lock myself of a set of abilities?"
Even a small treasure room would fix it, or a larger display than the one you can buy from the cat demon