Tsubuhaza
Active Member
- Sep 28, 2020
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Yeah, I was gonna say that I remember beating the first game ages ago without dealing with Urta and getting the good end as I had cleaned up the corrupted glades and done every other quest with positive finishes.You have to do a lot of shit wrong, make every place on Mareth actively worse, and let a lot of people escape and ALSO still want your "pure" ending where you fix everything for Urta's quest to save your playthrough. Which itself would require very specific routing because you can make the world more fucked than is possible to fix in your lifetime
Though I'm not aware if that was a modded thing (because people really didn't care for Urta) or not.
A merchant simulator like that would be pretty tight.It does give me the idea of some meta experimental game where you play as a person in a world where most of the people you come across are having their own grand story and adventure and you are just a common shared side character that just happens to converge with them at random intersections of those stories. You never see them resolve, major story beats happen both with you around and without, but it is all mostly in the background and the further you chase it to be relevant the more it slips away. CoC2 is not that game, you are very clearly the narrative force pushing the game forward, it is just that every writer wants you to know how cool their OC/Waifu/Husbando really is.
I like the art style very much but their HUD looks a bit convoluted.So funnily enough, I'm actually playing a game kinda like the one you describe. It's called Book of Hours, and it has you restoring and running an occult library, an official neutral party sponsored by the powers that be to house supernatural knowledge. Major events happen around you, and people from a variety of factions come to you for knowledge, but you never get directly involved outside of pointing the important people in the right direction and you never learn exactly how things resolve, just that they have and that you helped a little. You have your own goals, but the most danger you're in is the occasional cursed book
The end result is a kinda cozy game about reading books, taking your dog out for a walk, maybe trying to figure out that book about how to properly remove supernatural worms or that film that inspired a spree of cannibalistic murders or learn esoteric knowledge about drawing power from dead gods so you can garden better. And that spare bedroom you've been meaning to clean up is a little too bright and it's making you see colors that don't exist so you need to hire a professional.
Mostly the name, being the sequel to a pretty fun title and all. Game's a more annoying and less endearing Gold Ship - could win first place but decided to go and have a 200 page scene about a trio of futa demons imitating the Lockheed Scandal.While I don't know shit about coding, I do know if they didn't make their ocs so fucking clearly favored and special then they could have actually been much more interesting characters. Doesn't help that they focus more on their taste then the players, but patreon, echo chamber, why does it even fucking matter anymore, man?