Jimskeleton
Member
- Nov 9, 2020
- 349
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Hey guys, welcome to the final dev log before the release of version 0.12!
I've had a very productive couple of weeks, completing a further 400 renders, which brings the total so far up to around 2,000. Meaning this update has already smashed the old record of 1900, and there's a good 200ish yet to go!
I mentioned a few dev logs ago that I'd finished the animation for the update... Well, it turns out that I'd completely forgotten about a rather long animated scene later in the update. So I've also completed a further 30 animations, bringing the total for the update up to 44.
So with all that in mind, I'm now happy to report that I'm nearing the end! I'm currently in the process of rendering the last (extremely long) scene, and then it's on to putting all of the pieces together and making it actually playable. The tentative release date of the 24th that I mentioned previously is now set in stone - barring unforeseen disaster it should be quite a comfortable target to hit.
I must say, now that the release date is growing close, I'm getting pretty excited about this one! The second day in the update (it's a 2 day update this time) is a little shorter, but I struggled picking a preview render for this dev log just because it's so filled with spoilers, and some of them look really good!
In other update related news: In addition to the usual full game downloads that all of the previous updates have been released as, I'm working on putting together a patch version for PC and linux this time, which will mean that (if you want to) you should only need to download the new content and then drop it into your existing files. I haven't done this before so it'll be experimental, but I think it should work fine - I'll be using any of you that choose this option as guinea pigs this time!
And that about does it for this dev log. The next time I speak to you all should be on the 24th with the update release post, so until then, thank you all for your support as always!
- Cosy Creator