both xnview and bulk rename utility are free apps, both integrate into windows context menu so they are readily available when you need themxnview?
is that a build in for win11 or an app?
bulk rename Utility is something i need to get
In the archive the images are stored in an "image" directory, needs to be "images" for the PC version.. but with the images from the archive in the right folder it works OK to change the patreon variable to 1..i dont understand what the fuss here is all about...
i just started this VN and i saw Koga's mod have patreon scripts and it's just missing images
[..]
shouldn't be more than 20 something images per update
Mega
No, the links there are for the "standard" game version.Are the OP links now the SE version?
I left at 0.5 and I'm not sure which version this started in, but I got at the scene where Katie wanted Amy to do a solo show (around script line 30920), and it went nuts because the patreon images making up the animation aren't there.No, the links there are for the "standard" game version.
I tried now to make an "add on" download for my Mod for the "SE" game content. It's not fully tested from me, but at least for the latest two game versions I checked it worked for me.
I checked it now. And seems in the available "SE" port the animations are reworked into own animation files, put into your mentioned movie folder. The original game (standard and SE) does not have something like that. Not sure why that was needed, but anyway. Of course I would have to rewrite the script to use that new created animation files instead of the original "SE" pictures which are not included in the port and now missing. But that is also having the risk of save incompatibilities. For me that's not worth the fuss. I therefore remove that "SE" add on again.I left at 0.5 and I'm not sure which version this started in, but I got at the scene where Katie wanted Amy to do a solo show (around script line 30920), and it went nuts because the patreon images making up the animation aren't there.
From an earlier comment I understood there's also a movies folder? Maybe it needed to be included too?
koga, you could try this image batch?I checked it now. And seems in the available "SE" port the animations are reworked into own animation files, put into your mentioned movie folder. The original game (standard and SE) does not have something like that. Not sure why that was needed, but anyway. Of course I would have to rewrite the script to use that new created animation files instead of the original "SE" pictures which are not included in the port and now missing. But that is also having the risk of save incompatibilities. For me that's not worth the fuss. I therefore remove that "SE" add on again.
Hi. I havn't checked it in detail. But since you have the same ammount of image files in your rar as I had in my former own patch I assume the files for the animations are also missing. I have actually overseen that folder last time in the "SE" port myself (thanks to FaceCrap for that info). But you can't extract them there since they are converted into video files from the porter. You would also have to change the script file so the game recognises them. I actually won't change that as said above in my post to avoid issues.koga, you could try this image batch?
it did load the first SE scene for me,
the one just on the start where Amy is in the bathroom scene
Mega
while idk about animations, just trying to help
ah i seeHi. I havn't checked it in detail. But since you have the same amount of image files in your rar as I had in my former own patch I assume the files for the animations are also missing. I have actually overseen that folder last time in the "SE" port myself (thanks to FaceCrap for that info). But you can't extract them there since they are converted into video files from the porter. You would also have to change the script file so the game recognises them. I actually won't change that as said above in my post to avoid issues.
Well, I gave it a next try.ah i see
but i never get an error for any animation from my full playthrough of 0.16
but i do noticed in some images there are a few linked image for eg : 101.jpg, 101-2.jpg,101-3.jpg
probably this are the images that you so called looped into an animation?
edit: images from patreon45104, patreon45104-2 patreon45105, patreon45105-2, patreon45106 are creating some sort of animation rather than some movie files or it's just the usual process of rendering a few images to create some sort of animation?
since i just finished reading the recent updateWell, I gave it a next try.
In fact I only noticed three patreon "SE" animations missing. And the second one is only the faster version from the first one with even also using the same images. I used now an online converter from webm to jpg's. Of course the quality is not the same as the original and I had to "duplicate" some files to get the same number as linked in the script file. Again I only tested those three animations in the game, but at least they seemed to work. Maybe someone can do a full check and report if there still is something missing.
Download Patreon "SE" content add on
for game version v0.17 (~72MB)
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