I would agree if this had any art. DoL kinda takes the cake for games like this IMO especially given it has its owned contained launcher with local saves. Viceburg is also going to mop the floor with this game when that gets further in development as it will do everything this game does but with images and videos.
I HIGHLY doubt that. Viceburg is, thus far, yet another Real porn images and vids game that will start out with a good idea, but then fall the hell apart because the people developing it have no idea how to deal with scope creep, as well as massively underestimating just how much effort providing pictures and video of everything is. It'll either wind up with very limited content, with images and videos that don't represent the degree of claimed customization, or have such an obscenely long time between updates/such small updates that it will never actually get anywhere, forever spinning it's wheels with aborted dead-ends of event chains the dev started then couldn't find stuff to match. It'll also spend most of it's time being practically unplayable due to bugginess.
Add on that they are also going for an ABSURD level of granularity in NPC appearances, and it's liable to be another 'accidental woman' type deal. Except worse because they are trying to do image and video for it.
Looking at the thread for it, it's already demonstrating a number of the common red flags. I'm not saying you can't have hopes for it, but saying it's going to 'mop the floor', apparently based SOLELY on the fact that it has images and videos and relies on it 'getting further in development' is more than a little out there.
It's something we've seen so many times before, ESPECIALLY with HTML-based games:
A game starts off really promising, then rapidly falls off because the devs didn't quite realize what they embarking on.
That's part of why my hopes are so high for Course of Temptation, is because the developer on it appears to have their head on straight regarding reasonable limitations for granularity and scope, and doesn't seem to be one of those people with no plan or structuring to their code. Twine being so accessible to newbies is both a blessing and a curse, in that regard, as many who jump into it have no idea how to structure things so that they don't wind up with a buggy spaghetti monster that keeps breaking more and more with every attempt they make to add basic content, let alone new mechanics.