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Update Recap and What’s Next
It’s been a couple of weeks since the release of the update, and we’ve already received a lot of feedback from you. First of all, thank you — we’ve read everything carefully, and it really helps us see what works well and where we can improve.
Looking back, there are several things we’re genuinely happy with. The way we built the visual side — locations and characters — feels like a solid step forward. We also had a lot of fun working on the small sound details that add atmosphere to the scenes, and it seems they worked exactly as intended.
Chapter One was quite ambitious. We wanted to establish the foundation of the story right away, which made the update larger than we initially planned. The amount of renders, mini-animations, and sound effects ended up reaching the level of projects that have been around for years — something we’re proud of. At the same time, we understand that the size of the update came with its own challenges, and that’s something we’ll take into account moving forward.
For the next updates, our goal is to keep a more balanced scale. Instead of going huge every time, we want to make the content a bit more compact while focusing on overall quality and pacing. That means smoother storytelling, more polished dialogues, and at least two full high-quality intimate scenes in the next update.
As for the story itself — we plan to unfold it step by step, revealing just enough details to keep the narrative engaging and coherent, without overwhelming players with too much information at once.
We’ll do our best to make the next update smooth and clean, both in terms of immersion and enjoyment.