Ren'Py Crime Lawn Repeat [Ep.1 Fix] [Blvck Sheep]

4.70 star(s) 6 Votes

BLVCK SHEEP

-crime lawn repeat- dev
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Feb 17, 2025
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Since the results affect relationships, why would we ever want RANDOM RESULTS?!?! Please discontinue this hotfix feature in the next update. You will end up having players either just keep repeating over and over until they eventually get (at least, what appears to be) a good result OR it will increase the demand for someone to make a game mod that - among other things - automatically gives you perfect results. Either way, this is not a particularly useful way to solve the players' concerns over the bartender mini-game.... though it does reinforce the usefulness of the one-sheet recipe image I made, so thanks for that I guess. /shrug

Clearly most of the commenters want this part out of the game so when they ask for the option to skip it, they mean that skipping will ONLY yield positive results. Either you misunderstood this part or you just don't want to do it.

I can appreciate you wanting people to play the game with intention and it is the same reason you have disabled the feature to skip unread text (unlike 98% of other games). That is your prerogative. Just know that the complaints are going to keep rolling in about this aspect until you truly give players an option to skip that does not have negative results.
If only a positive result is given when mixing is skipped, then what is the point of this mini-game?
The different results of this mini-game are not designed to annoy the player, but to make the game replayable and versatile. If there was no point to this mini-game, I would not have added it.
 

BLVCK SHEEP

-crime lawn repeat- dev
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Feb 17, 2025
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You should be able to leave ingredients open on the side while bartending, it was kind of tedious

Renders look great though!
Hi. Thank you. You're right—this switching can be annoying. But I haven't found a way to fix the recipes technically yet. I'll try to solve this in the near future.
 
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Ragnar

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Aug 5, 2016
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If only a positive result is given when mixing is skipped, then what is the point of this mini-game?
The different results of this mini-game are not designed to annoy the player, but to make the game replayable and versatile. If there was no point to this mini-game, I would not have added it.
The minigame is tedious, that's why some of us want it removed. Are you trying to make a avn or a VA-11 HALL-A sequel?
Now you say cocktails affect npcs when in the comments players are already asking for a simplified point system :WaitWhat:
 

158244821

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Jan 30, 2025
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If only a positive result is given when mixing is skipped, then what is the point of this mini-game?
The different results of this mini-game are not designed to annoy the player, but to make the game replayable and versatile. If there was no point to this mini-game, I would not have added it.
Dev, have you ever considered the differences between sandbox games and typical visual novels? Why doesn't anyone complain about the click-based interactions in *Being a Dik*, an excellent sandbox game? The main reason is that its click events enhance immersion, rather than being meaningless clicks. They increase player engagement with the story and the exploration experience of the character. I'm sorry, I didn't experience this outstanding advantage in your game. I still feel your game would be even better if it were outside the sandbox genre!
 
Aug 16, 2023
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If only a positive result is given when mixing is skipped, then what is the point of this mini-game?
The different results of this mini-game are not designed to annoy the player, but to make the game replayable and versatile. If there was no point to this mini-game, I would not have added it.
The minigame is tedious, that's why some of us want it removed. Are you trying to make a avn or a VA-11 HALL-A sequel?
Now you say cocktails affect npcs when in the comments players are already asking for a simplified point system :WaitWhat:
Dev, have you ever considered the differences between sandbox games and typical visual novels? Why doesn't anyone complain about the click-based interactions in *Being a Dik*, an excellent sandbox game? The main reason is that its click events enhance immersion, rather than being meaningless clicks. They increase player engagement with the story and the exploration experience of the character. I'm sorry, I didn't experience this outstanding advantage in your game. I still feel your game would be even better if it were outside the sandbox genre!
Considering your comment and these responses, I am going to focus on a specific word in your comment: replayable. If one scenario is making the drink correctly (and as the customer ordered), what is the incentive to replay the game to see various outcomes where you do not make the drink correctly? Will other paths open because you forgot to put the ice in a drink? Is some other LI going to show up & want to fuck you because you used the wrong juice?

What is the point of alternative scenarios if it ultimately works against the narrative (i.e. the MC is a competent bartender). Will he get fired after several mistakes and get a new job? Will there be a whole different mini-game when he is subsequently employed elsewhere?

I know it sounds like I am trolling with those questions but I am being serious. What is the point of negative outcomes in this mini-game as it pertains to the forward momentum of the story you are building? You put work into coding something and I applaud the effort but it just feels like the effort could have been better allocated to other means of determining character relationships.
 
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OniBrigade

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Aug 20, 2017
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Gorgeous models and the renders are very nice as well. Dev, would you mind listing the models used for the MC and Riannon?
Can't wait to see more, best of luck. (y)
 
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Aug 2, 2020
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Dev, have you ever considered the differences between sandbox games and typical visual novels? Why doesn't anyone complain about the click-based interactions in *Being a Dik*, an excellent sandbox game? The main reason is that its click events enhance immersion, rather than being meaningless clicks. They increase player engagement with the story and the exploration experience of the character. I'm sorry, I didn't experience this outstanding advantage in your game. I still feel your game would be even better if it were outside the sandbox genre!
I don't agree. When you have 10 saves minimum for whatever stuff you're going after, yes ok it's replayability, but doing 10 times halloween then christmas with classes in between and the little stuff on the phone, for either 4 lines of text or another path, the mini-games and the sandbox are not more enjoyable. At some point it becomes mechanical.

I don't see how it would be different here. The mini-game is thematic (like that game where you street race) so, relevant (for stats too), and the sandbox is 5 things to click, come on.
 
4.70 star(s) 6 Votes