WarblGarbl
Active Member
- Oct 10, 2017
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If I may give a suggestion, don't just tell us about the character's backstory. Maybe start with the father's death and the MC learning about it, describe the complicated emotions he feels at this news, briefly mentioning the abusive situation and the new norm with the stepmom. Afterwards you can have the MC leave, slip into a life of crime, include the exciting stuff in that part. Maybe during the life of crime you can include some throw away sex scene to keep the horny viewers interested.Thank you for the feedback. There's a lot of text at the beginning of the game because I wanted to provide plenty of context—about the main character, the events from his past, and the key characters. In the next update, I’ll see what I can do and try to find the right balance.
As for the long videos (I know some of them are nearly a minute long), I’ll work on standardizing their length to around 20–30 seconds each — or even shorter.
I'd also rework the stuff once the player gets home into the game itself. It's not a major difference, but I think it could be reshaped into the actual sandbox to give better semblance of a game. Save the time of the people rushing for the porn. Plus it's good to pace out the story so we're not reading so much so quickly. Ever play a game that has an hour long intro cutscene before you can even play? It's like that.
If the story needs this backstory to explain it, then why not start the story at the info that needs telling? It doesn't have to be super long, but it's more engaging than reading a long exposition dump. I think it is written fairly well, it's just the info heavy beginning is overbearing.
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