Haha, I stopped playing and deleted another game because dev had 30 renders in each scene just telling about what the MC was thinking in that specific scenario. Every scenario/scene in this game was neverending thought bubbles from the MC. Like who cares what the MC is thinking deciding whether he should open a single door? It shouldn't take 30 renders for MC just to open 1 door. This went on for every door MC tried to go through. Way too much reading, so I deleted it. It's a shame because I loved every other part about that game.I'm liking this VN about 75%, it's got me interested but god damn does the MC spend way too much time talking in his head and also spending way to much time explaining things that can easily be summed up in a single sentence. I do not need to know the myriad steps some random dude goes through for his morning routine nor what he intends to get at a cafe, i wish i could just skip the meaningless fluff and get to the actual story and the characters.
I might be being too harsh but several years ago i got stuck camping for a weekend with a friend and his friend and i had to listen to this dipshit waffle on about absolutely nothing for 2 days and in such detail it was like listening to someone discuss adding sugar to a cup of tea by the individual grain. Since then i have very little tolerance for folks who speak 4 sentences of nothing for every 1 of actual use, or worse, take that one sentence and stretch it out over 4 so i have to suffer through 8.
Basically, for those who are at least somewhat similar to me, does the writing get tighter as this story continues or is it just like this throughout?
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