Gotta say I genuinely hate the difficulty spike in chapter 5 and 6, dmg output is just ridiculous to the point of being tedious forcing a constant high hp pot spam + covenant swapping to keep em alive if you're on the intended difficulty setting and what is the point of build diversity in a bunch of covenants, equips and stats when 70-80% of them are borderline useless during boss fights or require very specific spell, covenant swapping combos like a puzzle to clear the boss by a hair.
Idk I just wanna rant cuz I tend to roam hard difficulties that are reasonably balanced + fun to play and midmax but am I alone in feeling that the boss dmg/overall dmg is a tad juiced? I know that resists matter but this game is exceptionally difficult to wing it if you don't use puzzle perfect covenants on bosses ,Normal mobs were doable but literally every boss past chapter 5 savinia chunk like 50-60% hp constantly with each attack or 30-35% with resists when when you go 50% agil/intellect that also includes mdef and evade chance.
Do you guys usually manage the ch 5 and beyond bosses on your own without any guides or do I just suck balls at memorizing and using the pixel perfect combo vs the "intended difficulty" dmg output in this game?
Idk I just wanna rant cuz I tend to roam hard difficulties that are reasonably balanced + fun to play and midmax but am I alone in feeling that the boss dmg/overall dmg is a tad juiced? I know that resists matter but this game is exceptionally difficult to wing it if you don't use puzzle perfect covenants on bosses ,Normal mobs were doable but literally every boss past chapter 5 savinia chunk like 50-60% hp constantly with each attack or 30-35% with resists when when you go 50% agil/intellect that also includes mdef and evade chance.
Do you guys usually manage the ch 5 and beyond bosses on your own without any guides or do I just suck balls at memorizing and using the pixel perfect combo vs the "intended difficulty" dmg output in this game?
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