New Dev update.
"Hey guys, a quick update.
I've finished the first animation and thought I'd throw a quick dev update up. This one took a long time since it is probably one of the most complex animations I've done, with something I haven't tried yet: animation variations. Picture a combination of the type typical animation loops in CK1-7 and the static variation scenes in Eld.
Needless to say this took quite a while to animate. For future proofing purposes, I did not use .png sequences as I had in Eld and decided to instead use the same method that I used to animate the battle sprites - namely using sprite sheets and recreating the animations I made in Animate using the Unity animation editor.
One of the biggest things for me was making a system that had smooth transitions between states, and the Unity editor thankfully helps with that.
Finally, I created and scripted the framework for lewd scenes and have it up and running in-game. It is a much more streamlined and efficient implementation than in either the previous CK chapters or even Eld, namely because those previous systems used independent dialogue systems and text bank for the lewd scenes, while the system I made now uses a universal dialogue system (the same that runs all other dialogue in game) and the same text bank (and formatting) as the regular dialogue.
Now that this is done, I'll work primarily on the animation of the rest of the scenes, deciding to add variations whenever it seems appropriate."
Here's a picture of the state machine for the first animation
"A fair bit more complex than prior animations I've worked on that only have one or maybe 2 loops.
Well, time to get started on the next one."
EDIT: NEW TEASER