Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

Comrade Anulnyat

Member
Respected User
Aug 5, 2016
433
1,207
For the braindead like me:
Untitled.png
That platform moves up. You don't need to wall jump all the way up and then wonder, why is it impossible to complete this part and if you missed double jump.
I died from cringe after trying for fifteen minutes and finally figuring it out :HideThePain:
 
  • Like
Reactions: johnsmith001

negroidprime

Well-Known Member
Sep 25, 2018
1,788
3,944
Guys, I have a question! I apologize for my English! As far as I understand, the developer has just added new lighting! fixed issues (although they sometimes appear with animation) he changed the aiming system and inventory! But here's the question! that is, there are no new NPCs? no new locations? are they planned at all? Or maybe he added it, but I didn't find it?!
It's almost like rebuilding the gameplay takes some time and other things go to backburner because of that, weird i know...
 

Poggersq

Well-Known Member
May 2, 2022
1,099
706
It's not underwater. While you do need to go through water to get to the boss, it's upwards.
Did get through the Catacombs and find Flare Strike? If yes, then did you find Kilogrip in the Deep Soil? Both are necessary to reach some areas in Deep Soil, including the boss.
i did not find kilogrip
 

MaidJenny

New Member
Oct 9, 2018
2
1
Yes, there will be a Steam release. We aren't doing Steam Early Access or anything like that, but the final version will be released on Steam for sure.
I have no idea how steam publishing works but is there any way you can add a store page so we can wishlist it?
 
  • Like
Reactions: Дарк136

Beats9821

Member
Nov 19, 2018
222
229
Still in development 6 years later, o well, more hype when its finally finished, if ever haha. I bet in 2026 it would be up to 0.6 by then haha. Thanks for reacts, you only make me happier*
It's slow, but there has been progress. I like the mouse-aim controls. Game has definitely gotten a lot of love recently, just not in the h-scene department. I dig the way it looks and feels. Play an old build and you'll see that it has still come a long ways. There's a lot of other good hgames for you to play in the meantime fren.

God this is a cool game, I just REALLY don't want to sink all my time into a porn-styled metroid.
They're fun and there are other h-games in this style for you to play. Give it some of your time and you won't be let down.
 

Iketor151

New Member
Apr 27, 2022
3
1
Screenshot 2023-02-24 151504.png Screenshot 2023-02-24 151558.png
Has anyone able to get the final upgrades? or is it not fully here for the final demo yet.
I also need help to get into a crawl space in the map (can't upload the actual screenshot of the place some how)
And I found out some hidden passage and just wondering if anyone made a thread about it more.
 
  • Like
Reactions: Beats9821

Kruggov

Member
Jun 8, 2020
125
89
Not all upgrades are obtainable yet without infinite jumps, sadly. Some of the areas in the underwater cave is obviously for when you get the game's equivalent of Gravity Suit (Birch even mentions one being made).

EDIT: Also a note for the devs, for some reason I am unable to write the letter "v" in notes (so when i try to write "hover needed" it ends up being "hoer needed"). Does anyone else have a problem like this
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
I have no idea how steam publishing works but is there any way you can add a store page so we can wishlist it?
Sorry, not yet. When you make a steam page it's REALLY important that everything is perfect from day 1, because of the way the Steam algorithm works, or else you risk ruining your chances of Steam showing the game to people, and with how huge Steam is that's a really important factor. I can't just throw up a Steam page suddenly like that without ruining our chances at having a successful release. I'll definitely make an announcement when we make the page, though.
 

unspecialkay

Member
Dec 21, 2019
152
311
Not all upgrades are obtainable yet without infinite jumps, sadly. Some of the areas in the underwater cave is obviously for when you get the game's equivalent of Gravity Suit (Birch even mentions one being made).

EDIT: Also a note for the devs, for some reason I am unable to write the letter "v" in notes (so when i try to write "hover needed" it ends up being "hoer needed"). Does anyone else have a problem like this
Yeah. Same thing here. It seems it doesn't recognize the key
 

unspecialkay

Member
Dec 21, 2019
152
311
View attachment 2413462 View attachment 2413463
Has anyone able to get the final upgrades? or is it not fully here for the final demo yet.
I also need help to get into a crawl space in the map (can't upload the actual screenshot of the place some how)
And I found out some hidden passage and just wondering if anyone made a thread about it more.
You got one more Health piece than me but seem to be lagging in attack so there also might be other things still hidden

1.png
 
Mar 29, 2020
28
20
I hate the mouse controls, I hate them. It makes the game impossible to play WITHOUT using the mouse. I think it's a dumb choice to add a control feature this late in development and not add new content. Especially when the feature prevents you from using the other controls properly. Try shooting without being forced to aim with the mouse. Oh wait you can't.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)


Hey everyone! Hope you're all doing well. February kinda disappeared right out from under me, and I didn't even realize how late it was getting! Before the month comes to a close, I wanted to put out one last hotfix for v0.46. This one has a LOT more fixes than the previous ones (thanks to everybody who reported bugs!), and also one relatively large feature, so here's the list:
  • Added ingame support for using high-resolution CGs from the CG pack
  • Readded the Bestiary menu
  • Fixed an issue causing the mouse cursor to not scale properly with screen resolution, causing it to become extremely small on large monitors
  • Fixed a crash in the gallery when changing animations mid-climax
  • Fixed being unable to type the letter "v" in map notes
  • Fixed an issue where several menu options would not save and load properly, causing them to reset between sessions
  • Fixed an issue where, if talked to at a very specific point early in the game, Rodriguez's advice would refer to the first boss fight as if you had beaten it already, before you ever encounter it
  • Fixed an issue where the HUD didn't come back after leaving the "End of Demo" menu screen
  • Fixed an issue where the Auto Shot couldn't properly target Tentacle enemies
  • Attempted another fix for Alicia's shooting arm getting stuck in a direction, when using the Wire Shot in certain circumstances
  • Fixed an issue where the Azulisk would slide off into the sunset when hit by a melee attack
  • Fixed an issue where, in the map screen, any map note located at the cursor's default position would not be read until the player manually highlighted it
  • Fixed an issue where the pause menu is not centered properly while in fullscreen, on monitors with non-standard aspect ratios
  • Added a prompt after toggling Fullscreen or Vsync that asks the player if they want to keep the new setting. If no answer is selected, the screen will auto-revert to the previous setting after 10 seconds.
  • Fixed an issue where double clicking with the mouse on any part of the screen would cause you to start writing a map note; now, it only triggers if you double click within the map itself
  • Fixed a crash that occurs when some environment traps hit you during certain animations
  • Fixed an issue with the Lurker CG that caused it to display the wrong images sometimes
Like always, you can download this hotfix from the same link as before. It will read "v0.46.5" on the main menu if you have the latest version.


So, aside from the numerous bugfixes, and the bestiary menu being readded, the main headline here is that the game now supports external high-res CGs! Large images like those have huge filesizes (the CGs alone are over double the entire game's filesize), so the game comes with CGs at around 640x480 by default. In v0.46.5 and onward, though, you can now use the High-Res CG Pack that's available for all $10 patrons, and have them actually show up ingame. The instructions for making that work are included in the CG pack download, which I'll be putting up for download as soon as I'm done writing this post! Using them is completely optional, but it's there for anyone who wants it.


Aside from that, since I haven't made any major posts since v0.46 came out, I wanted to give a quick update on what's going on with us.

I took an extended break after v0.46 came out, but I got back to work about a week and a half ago, and that time has been spent on story plans and this hotfix. There were a lot of issues to fix, and the whole high-res CG thing required a lot of learning on my part, since I've never dealt with loading external files like this.

Now that this hotfix is out, I'm going to be focusing on an updated public demo; I mentioned it briefly before, but there's an adult games event happening soon, and I want to have a free demo update available before then, so anybody who's seeing CPE for the first time can play a version with 360 aiming and all that. Since it'll be a free demo, it'll still have the same content as our 2019 demo did (ending after the second boss fight), just with all of the new features in v0.46.

Once that public demo update is done (which shouldn't take too long), I'll get the v0.46 gallery finished and released as soon as possible (sorry to make you all wait so long for it), and then we'll figure out where to go from there. I'm not sure if we're going to start v0.47 development immediately, or wait a little longer; I really want to have our story plans finalized and have that custom level design tool ready to go, before we get back to making content on a regular schedule, but I also don't want to make you guys wait too long, so we'll see what happens and how we're all feeling once the immediate deadlines have been taken care of.


Alright, that's it from me today! We'll probably be starting up streams again soon, now that a lot of my more boring work has been taken care of, so keep an eye out for those. Thanks for reading, everyone - see you again soon with that gallery, and our plans for the near future!
 
4.60 star(s) 29 Votes