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Others Crisis Point: Extinction [v0.47] [Anon42]

4.70 star(s) 32 Votes

Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
Looks interesting, but is there cg in this or just sprite stuff?
Yes, the game has CGs - you can see an example of one of them if you look at the previous page of the topic, I just recently posted a WIP of one
 

HentaiProdigy

Newbie
Aug 11, 2017
66
104
Oh hey, good to see this game is still alive. Followed it on ULMF for a while but kind of forgot about it. Does it have any oversized dongers yet? You gave me a picture of a dick bigger than the whole protagonist, and I expect it to be fully implemented and functional at this point!
 
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jocobcrazy

New Member
Sep 12, 2017
10
10
Not a fan of the rework alraune scene her hair color is too dark compared to her sprite model.
 
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Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
Oh hey, good to see this game is still alive. Followed it on ULMF for a while but kind of forgot about it. Does it have any oversized dongers yet? You gave me a picture of a dick bigger than the whole protagonist, and I expect it to be fully implemented and functional at this point!
Ha, been a while man! Sorry to say nothing quite as big as THAT oversized donger is in the game, I think poor Alicia would break outright from that ;) I do have plans for at least one rather large donger though, now that new content is in full production!

tried playing the new version but when i used a warp back to camp it crashed
Sorry about that. It's a known glitch, and it happens every time you access a warp menu for the first time on a new save - the good news is, since you have to go over a save point to cause it, your game should be saved, and it should never happen again after the first time, unless you start a new game. You can safely play now without worrying about it.
 
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Jacky1x5

Member
May 8, 2019
220
128
Now we're talking on the new CG for the slime, i like it! has that "Alicia Struggles to wring the slime off of her" as to what the first CG for the slime lacks, in my opinion it looked like she was just dumped into a pool of slime, this one she's struggling with the slime and her pose looks better, not that the first CG wasn't great, this one is just new so i'm more interested in seeing this.

Are you planning to Renew all of your CG to the same work you're doing with the slime's CG? I like how you're showing her full body up on this CG (from Head to her boots) hopefully if you're planning to re-do most or all of the CGs in the game maybe make it a full body one, with a cool background with it so its the full packaged.
Hey you know only Vines and Alraunes can cause rape scenes based on real world logic.
 

Noptotch

Newbie
Jan 8, 2018
15
7
Anyone else having issues with the game not continueing after the introduction of a new game. Black screen with text explaining what happened to their ship etc~ Its just stuck there for me.
 
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HentaiProdigy

Newbie
Aug 11, 2017
66
104
Ha, been a while man! Sorry to say nothing quite as big as THAT oversized donger is in the game, I think poor Alicia would break outright from that ;) I do have plans for at least one rather large donger though, now that new content is in full production!
Exciting to hear! The donger part, not the other filler stuff.
Jokes aside, cool to hear that you've reached the point where you can focus on content. The game always had a ton of potential, and seeing you having constant interaction with your fan- and/or consumerbase was always a treat. I believe I've said it before, but I'll say it again: looking forward to seeing the game grow. Again!

Edit: woot, voice acting
 
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taableSVK

New Member
Mar 18, 2018
1
1
Anyone else having issues with the game not continueing after the introduction of a new game. Black screen with text explaining what happened to their ship etc~ Its just stuck there for me.
Just press key ´´k´´ to skip intro ;) ...or A on gamepad
 
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HentaiProdigy

Newbie
Aug 11, 2017
66
104
So I beat the demo, and it was pretty good. Would appreciate some kind of addition to the map to help you remember where different "gimmick" locations are, such as tall walls with ledges to grab on to and platforms you can hook et.c. I know that's not typical for Metroidvanias to begin with, but it's an issue with those as well. Only way to check where these locations are if you don't memorize them is by looking for unexplored doors on the map, and that doesn't always help, or it'll lead you to the wrong side of the map because oops, this particular corner was for a different gimmick!

Was kind of disappointed that the shoryuken dudes (male... torquain? what were they called?) didn't have any kinky business with them. Only enemy in the entire game that didn't have any pervy action, yet the (for me personally) most interesting ones. Oh well, maybe in a Soon™ update? Was also surprised to get grouped by two futas, when nothing else had group actions. Something you're planning to add in the future? Maybe even mixing enemies so it's not just copies? Either way, glad it's a concept in the game regardless of how widespread it is at the moment. Makes me hopeful there'll be more in the future. Favorite scenes were the two with the chemistry guys. Good shit! Favorite scenes would probably have been the spitroasts with the futas if I enjoyed futas more.

All in all it was really good! More h-content and (especially) a wider and bigger cast of enemies and this game might rival my favorite (hentai) metroidvania thus far; Lab -Still Alive-! The gameplay and movement is there, now it just needs content, which luckily, you just said you're going all in on at the moment!

Also, can I just say that I hate bees? Infinitely spawning alien bees are apparently just as annoying as infinitely spawning earth bees in games. Go figure!
 

gemini20xx

Member
Oct 17, 2017
409
423
oh that i know!
i played the last version.
but i wanted to know if i should wait for complete or just enjoy what i have
Well, there's been thirty seven versions so far, and there's still one biome to do as well as six enemies and maybe two bosses not to mention adjustments and polish to existing game assets, so enjoy what you have since my best guess is the full release won't be until the end of the year.
 
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Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
Going through the specific things that need a response, in order:

-There's already a custom notes system in the map menu, so you can leave notes in any square of the map saying whatever you want it to say. That should more than solve the issue of helping you remember where "gimmick" locations are, eh? :p

-You are correct that the Torguis' H-scene content is Coming Soon™. Our animation pipeline is, unfortunately, far behind the rest of the game - there's a LOT of missing H-scenes, enemy animations, and NPC animations. We don't earn enough on Patreon for our animator to go full time, so unfortunately it just keeps falling further and further behind due to a lack of time for him. We've been trying to catch up for over a year now :' )

-The slimes also have a duo scene, so it's not just the sentries. I do definitely plan on adding more duo scenes, but I don't plan on doing them with different enemy types right now - there's no possible way for us to add scenes like that for every enemy pairing, it would be far too much work (I think it would total to something like 120 extra H-scenes), and so the decision for which pairings to have would end up being completely arbitrary, and it's just kind of an awkward thing to deal with. Besides, once the game is complete there will already be over 30 unique enemy H-scenes (every enemy gets, bare minimum, a unique normal and BE H-scene, and many of them have duo scenes planned), along with all the CGs and story H-scenes/CGs, so we certainly won't be lacking for content!

Anyway, thank you very much for the kind words! We have plenty more planned for the game, so hopefully we'll be able to take that elusive top spot ;)

Well, there's been thirty seven versions so far, and there's still one biome to do as well as six enemies and maybe two bosses not to mention adjustments and polish to existing game assets, so enjoy what you have since my best guess is the full release won't be until the end of the year.
I have to admit that there's not a chance we're releasing the game this year, there's simply too much left to do. CPE's been in development a lot longer than I would've liked, a large chunk of that being due to inexperience, and an even larger chunk reworking older content that was really low quality due to the aforementioned inexperience. Now that that's all done, and we're focusing almost exclusively on new content, the pace of development has increased DRAMATICALLY. It definitely does feel like the ending is in sight, but it's still a good ways off, and I'm certain 2020 is not possible at the quality level I want for the game
 
4.70 star(s) 32 Votes