from what i understand they are transferable now
btw Annon is there a way to-replay things like the first BE ?
btw Annon is there a way to-replay things like the first BE ?
Last edited:
No rape in Crisis point, read the later articles patreon doesn't allow this anymore.more tentacle rape plsssss and some vore rape
Yup, originally any sex depicting characters doing things such as beastiality was a massive no no as well which is why anon changed the creature in the catacombs to a lurker instead, from doggy style to all the way through with panty flipping.No rape in Crisis point, read the later articles patreon doesn't allow this anymore.
Oh Okay my badNo rape in Crisis point, read the later articles patreon doesn't allow this anymore.
My Very Bad I am Indeed i didnt know Patreon would do thatYup, originally any sex depicting characters doing things such as beastiality was a massive no no as well which is why anon changed the creature in the catacombs to a lurker instead, from doggy style to all the way through with panty flipping.
lots changed since patreon messed with its TOS. But also i think Anon didn't want to go the route of full on GOR rape game, you can still access the older ones version .25 i think somewhere on the net if you want to experience that stuff but right now it's awhole different game.
Saves are usually transferable. I don't promise guaranteed support for save transfers between every version, but usually they work fine, and I do put a good amount of effort in to try and make sure that previous saves will still work with each update.Off chance are the saves transferrable? or with each new iteration do we have to run from scratch?
As in dialogue events, or? If you mean dialogue, then I'm afraid there's no way to re-listen to them currently, aside from replaying the game. Maybe in the future we can add some kind of replay feature, but it won't be for a while.btw Annon is there a way to-replay things like the first BE ?
I 3000% like this alot more than the old one. The old one is good to but this is way more than goodSaves are usually transferable. I don't promise guaranteed support for save transfers between every version, but usually they work fine, and I do put a good amount of effort in to try and make sure that previous saves will still work with each update.
As in dialogue events, or? If you mean dialogue, then I'm afraid there's no way to re-listen to them currently, aside from replaying the game. Maybe in the future we can add some kind of replay feature, but it won't be for a while.
(The following is (mostly) a copy-paste from ourYou must be registered to see the linksIf you like what you see,You must be registered to see the links)
Hey everybody! This week's update is gonna be smaller than last week; most of the stuff I worked on is related to writing and level design and such, so not particularly interesting to show off.
I've been doing a LOT of writing lately - since fully laying out the plans for CPE's story, rather than just keeping it all in my head, I've gotten a much clearer idea of where the game's story and progression is headed and what I need to write to get us there. It's honestly been a blast! Some of what I'm writing won't even be in this update, mostly due to not having the assets I need to make certain events happen, but in general I'm trying to frontload a lot of the writing work in this update. Since every script needs to be voice acted, I need to give our actors and actresses plenty of time to get their lines recorded, so I'm trying to get as much writing done as I can early in the update cycle so they have time to record.
Aside from the writing, I also did a chunk of level design this week. The 3rd boss now has a (mostly) permanent location; the fight itself is still going to undergo a complete rework later on, and that might include slightly altering her location, but her general location is here to stay. Defeating her also gets you access to a real upgrade now - the Weighted Boots! As you can imagine, the Weighted Boots allow Alicia to sink in water rather than floating, allowing for underwater exploration at long last. It comes at the cost of reduced mobility though; while underwater, Alicia can't dash or slide, and she moves slightly slower, so you'll have to be careful when traversing underwater areas. There's no breath meter to worry about though, so you can take your time and explore freely.
Lastly, I have two NSFW things to show off, a teaser for the Slime CG rework Red is doing, and a comparison shot of the Alraune BE H-scene Orexius just finished reworking.
View attachment 530220 The CG isn't finished just yet, there's still some work to be done on it (the original colors were too desaturated, and Red is out of town right now so I had to up the saturation values myself - the final colors won't be the exact same as this), but it's nearly done and hopefully you'll agree with me that it looks absolutely fantastic.
Aside from that, here's the H-scene comparison:
View attachment 530221
View attachment 530222
I'm sure you'll agree with me that it's one HELL of a glow up; Orexius really outdid himself with this scene.
Before I go, I do want to mention that I'm making a slight update to stream schedules - my sleeping schedule is still all sorts of whack, I'm not waking up at consistent times at all. I'm most productive early in the day, so naturally when I wake up earlier, streaming at 5 pm EST is very difficult for me; because of that, I'm going to scrap the idea of having specific times for the streams. We'll still be streaming Monday/Wednesday/Friday, but the time will change depending on the day. I'd like to fix my sleeping schedule and get some consistency, but for the time being I just gotta make due with what I've got, super sorry for any inconvenience this causes!
Alright, that's all I have for this week. Thanks so much for the support, everyone! v0.38 is shaping up nicely and I'm having a great time working on it, can't wait to get it in your hands!
I'm sorry, but you're mistaken on a few things here - the CG is consensual for one, so Alicia isn't struggling against it. I do agree that the pose is more interesting, but for the most part I try to avoid dramatic changes when remaking CGs, since that often means changing the writing and voice acting (which means more money, more time, and more effort that could all be spent on NEW content instead), and I don't want to drastically change something that might've been someone's favorite CG before. The reason we did it with the Slime CG is because the new artist, Red, did a bunch of sketches just for fun, and we ended up liking that one so much that we took it to a poll, and our Patrons voted 4:1 in favor of the new pose.-snip-
Shouldn't be affected at all, really. It's all very low-impact stuff. The biggest performance change recently was the dynamic water, and that should actually perform better than the old water used to, thanks to me having more programming knowledge now than I did back thenI'm curious how much performance is affected by the new environment effects.
Got a newer version of the game, and i'm midway through another playthrough. it's nice to have a dev that'll listen to the community! i've noticed most of the spots i mentioned on the map have been fixed! but i did notice how hard i derped on that one corner in the base ;-;. anyway, love the game, good work. i hope to see more in future! gl.I can assure you the spot in the camp is very much reachable. As for the others, I'll fix them for our next Patreon release
There is a set progression for most of the game, yes, but there are moments of semi-nonlinearity where there are multiple paths you can go down. The spot you're talking about is one such path; you need to get both the Kilogrip (from the Deep Soil) and the Flare Shot (from the Catacombs) to progress further in the story, but which order you get them in is completely up to you. After you get the Dash, you can go to the Deep Soil right away, or continue up the Summit to kill the boss there, which grants you access to the Catacombs.Just finished a playthrough myself to test out my new pad, definitely had fun but I do have a gameplay related question. In the final version will there be any form of set order to where you have to go biome wise? Because after the summit it seems to direct you towards the catacombs rather than the deep soil after that door unlocks unlike in older versions.
I don't have a lot of experience on metroidvania style games, so I was just wondering about it, since the catacombs connect to the bottom of the deep soil in the version I played and there was a poison alraune down there to fight and had the voice acting for after defeating it.
Whoops, I guess I wasn't very clear. I had the kilogrip and the flare shot and got into the area of the deep soil from the catacombs itself. I hope I didn't cause any problems for you Anon, like I said I don't have a lot of experience with metroidvanias and after I beat the second poison Alraune it played the conversation.That said, if you were able to access the Poison Alraune near the bottom of the map, then there is an oversight there - you're supposed to need the Kilogrip to get to that section of the map, so I must have overlooked or forgotten something in the level design. Thanks for pointing it out!
Thank you for the clarification, and no worries, you didn't cause any problems! The conversation shouldn't be playing with the second Alraune, only the first one, so it sounds like I need to look into things regardless.snip