Before I get into the weekly update here, let me apologize for not updating here in such a long time - the last update for Crisis Point, v0.37, came out a while ago, and I never got around to posting the update about it here, mostly due to heaping amounts of stress and burnout. If you want to read about what was in the update, you can check it out here:
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(the post does NOT require a Patreon account
or subscription, accessing it is completely free). In the meantime, I've since recovered and am feeling better, and v0.38 development is well under way; here's this week's post about it!
(The following is (mostly) a copy-paste from our
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Hey everyone! Got a great update for you this week, so rather than beating around the bush, let's get right into it eh?
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(The higher quality gif keeps erroring out, so I had to post this small version, sorry - you can click here to see it in higher quality:
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First off, the gif posted above! As you can see, I worked on a new, underwater enemy for Crisis Point this week. They're still missing animation work, but they're pretty much fully functional already. Their speedy, direct movement provides a unique challenge for Alicia when her movement is hampered by water; by default, Alicia can't dash or slide while underwater, so you'll have to be careful with these guys around to avoid being overwhelmed!
The observant among you might also notice another thing in the gif above, which is a little "dust/pollen particle" effect in the background of the Deep Soil. It's a small thing, but one that adds a nice amount of movement and life to the area in my opinion. I really want to add more little detail touches like this to every area in Crisis Point, since I think it's a great way to elevate the game's quality in more subtle ways.
Next up, if you didn't notice, we started streaming again this week! I've decided on a new streaming schedule - last update, turns out I was streaming too much for my mental health, and I ended up finishing v0.37 feeling pretty burnt out. I'm an introvert by nature, and streaming 4-5 days a week after not streaming for so long was just too much for me, which is why it's taken a while to get back to our regular work schedule. Sorry about that! For this update, I'm going to drop down to 3 days a week - Monday, Wednesday, Friday. My sleep schedule is also super off right now, so I'm going to be starting streams at 5 pm EST instead of 2 like before. This will probably change again if I get my sleep schedule back on track, but for now that's what we're goin' with.
TL;DR - Stream schedule is now Monday/Wednesday/Friday at 5 pm EST!
Next up, a few words on the progress of the game's writing! As I mentioned in the recent status update post, I spent time really finalizing the greater storyline of Crisis Point recently. Turns out, having the story written out instead of just floating around in my head is a phenomenal idea, as I've had the itch to write a bunch since then! I finished two new scripts this week, one for a cutscene (which will introduce more new NPCs), and one for a story-related HCG. I don't know if these will make it into this update, my guess would be probably not since Red and Orex have their hands full with all the other work I have for them, and we need a lot of animations for their introduction scene, but we'll certainly try our best!
Next, a small update on Red's status - since Kuso left and we decided to hire Red to do CGs, he's been working on the Slime CG rework, and is nearly done with it now! Once he's done, I'll post one of the images as a Patron-only post, so you can see what kind of art he'll be bringing to the table. Spoiler alert: it's fantastic! He has a lot of freelance work on his plate, so he can't devote all of his time to Crisis Point at the moment, but as soon as he's done with the Slime CG I'm going to have him get started on the Torguis CG to make sure there will definitely be some brand new H-content in this update. The Torguis CG is one I'm especially proud of (the script file is about twice as long as any previous CG!), so I can't wait to get it in your hands!
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Lastly, another gif from the game! This update is all about getting you guys underwater, so naturally there's a lot of underwater mechanics being worked on. In some underwater areas, you'll find strong currents that push Alicia back if she tries to pass them. Even the bubbles from her underwater Flare Shot are rejected! Maybe there will be some kind of upgrade to let you bypass them eventually..?
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Alright, that's all the major stuff for this week! Thanks so much for reading, everybody, and for supporting Crisis Point! Hope to see you at the streams!