Others Crisis Point: Extinction [v0.47] [Anon42]

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Detective Cancer

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Wow this is really impressive. Can't wait to see where it goes. :O!
Can't quite give an objective review on it just yet but I'm definitely impressed by what I'm seeing so far.
From the animations to the music, it's all really well done. Hopefully this level of quality keeps up till it's finished someday.
I really like what the gameplay's shaping up to be and that sex is a healing thing as opposed to a punishment.
That's a big plus when every other game has it be either a game over or a punishment kinda thing.
 
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Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone! Before I get started on the meat of the post, I just wanted to put out a reminder that we're doing regular dev streams again! We're streaming every day Monday-Friday, starting at 2 pm EST. Mostly it's just me, but sometimes Red and Orexius join in, and Puffernutter is going to be streaming development work with me too in the future. You can follow me on Picarto itself ( ) to get notifications when I start streaming, but our schedule is consistent, unless I can't stream on that day for some reason, so you can also just come by at 2 pm Mon-Fri if you want to watch!

With that out of the way, here's this week's update!

I worked on a few things this week, including a new powerup that will probably be coming NEXT update in v0.38, a new mechanic I'm calling ramp sliding, and creating a bunch of new rooms to explore. First off, let's look at the new mechanic, ramp sliding.

rampsliding.gif

(The lighting quality has been lowered for the sake of gif filesize; don't worry, the in-game lighting hasn't changed)

Particularly keen-eyed observers may have noticed that CPE only uses slight ramps in its level design. We used to have some steeper, 45 degree slopes, but they were only used in a handful of places, and I gradually replaced them and phased them out of level design completely. The reason for this is that I planned on turning steep ramps into an obstacle instead of just a regular part of the level design, by making Alicia slide down them automatically, as you can see in the gif above. Naturally, there will be an upgrade later on that gives you the ability to go up these slopes, but currently they're a one way trip.

CPE map gif big 12-1-19.gif


The other thing I wanted to show today is the level design progress I've made so far. The gif above cycles between the map from v0.36, and the current map from v0.37, with all the new rooms I've added. As you can see there's a decent number of them, and there will certainly be more by the time the update is done. I spent time this week fully planning out the rest of the game's critical path, which is the essential areas the player will explore to find the upgrades that allow them to progress until the end of the game, so I have a much better idea of what to do with the level design going forward. We're a lot closer to introducing the 5th area than I expected, too - if all goes well I hope to introduce it in v0.38! There's a lot of work before I can make that happen though, so I don't want to get your hopes up too high.

Alright, that's all from me this week. Don't forget to stop by the streams, if that kind of thing interests you - and if you prefer to watch the VOD after, you can do that at my picarto too! My last handful of streams are automatically saved there. Progress is going great, streams are a huge boost for me mentally so I'm really happy I finally got over that anxiety. Thank you all so very much for your support, and I can't wait to show you what we've got in store in the future!
 
Jul 21, 2017
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Hi anon I was just wondering if there is going to be another public release I would love to support you but my weekly income is almost in the negative lol
 

Anon42

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Hi anon I was just wondering if there is going to be another public release I would love to support you but my weekly income is almost in the negative lol
Apologies, but I have no plans to do another public release, except for one more demo right around the time the final game comes out. That public release will be our final demo, and it will have the same amount of content as the current public demo, just with any new features, changes, or upgrades that have been made to the game since then. I made the decision to not release any additional content for free because I feel the demo is a decently large one, showing off a lot of what the game has to offer, and should be enough for anyone to decide if they're interested in supporting the game or not.

I understand not everybody can afford to support, and in a perfect world I would gladly give the game to everyone who wanted it, but Crisis Point is my only source of income, so doing that isn't really an option for me. That said, I hope you can figure out your financial issues man, I wish you the best of luck!
 
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Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody! This week in CPE news, I took a step back from creating new level layouts to focus on some detail things I've been wanting to do for a long time, liiiike reworking the dynamic water, for example!

Here's a shot of how the dynamic water USED to be:
Old-Water.gif


And here's a shot of what the NEW dynamic water looks like:
New-Water.gif


On top of the obvious visual and animation improvements, this new water is also a bit more optimized! Since the old water was moving constantly, it was always doing calculations - now, since the water is still when undisturbed, when the water isn't moving the code simply doesn't run, saving loads of processing time. The method I used for rendering the water has also improved, which further optimizes it. In a short test using my work PC, I went from about ~600 FPS to ~950 FPS with the game uncapped in this area. Hopefully this will improve any performance issues people have in areas with water!

Next up, with the progress of level design going faster than I expected, I realized that the long-awaited underwater sections of Crisis Point will be coming up far sooner than I expected. With that in mind, I worked on a new special effect involving - as stated in the title - bubbles! They were a lot of fun to add in, and so far have been used in two places: a passive effect on Alicia while she's underwater, and a replacement for the Flare Shot!
Bubbles.gif


You can see both effects in the gif above. Naturally, the Flare Shot bubbles don't actually harm enemies. They're bubbles, after all. It also doesn't consume ammo to fire the Flare Shot underwater, though, so there's no harm in having some bubble fun.

Lastly, I don't have a gif of this one, but I finished adding full mouse support to the rest of the menus too! Now you can navigate the Status and Map screens using the mouse, though you still need the keyboard to leave map notes of course.


For streams this week, I plan on taking Wednesday off, and probably trying to stick to that schedule in general - streaming Monday/Tuesday/Thursday/Friday, usually at 2 pm EST, though there are some days where if I wake up supremely early I might start the streams earlier, since I do my best work earlier in the day.

Alright, that's all for me this week! I did other things too, like writing the Torguis CG script, but I won't be sharing details on that ;) I can't guarantee the Torguis CG (or his H-scene) will be in this coming update though - because of the holiday season, the majority of the CPE dev team has less time to work than usual, and the scheduling kind of got away from me because of that. My apologies if they don't make it in, but we're doing our best to make it happen. Anyway, thank you all very much for your continued support! See you in next week's update!
 

Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. So I'm just going to skip over the pretense and get straight to the bad news: Kuso has decided to leave the Crisis Point team, which leaves us without a CG artist yet again. Well, sort of.

I spoke with Red, who recently returned to the team after a long hiatus and has been helping us with animations (the reworked Alraune animations are courtesy of him), and he's agreed to try taking over the role of CG art - he's an established artist already, and a very talented one, and he'll be attempting to mimic Kuso's artstyle to keep the game's CG art as consistent as possible. In the absolute worst case scenario, if he and any of the other artists I know can't replicate it, then I'm just going to move ahead and give up on trying to keep the CGs consistent across the game - basically what I'm saying is that I do NOT plan on reworking every CG yet again with another new artist, no matter how this turns out. I'd rather just accept that some CGs will have different artstyles so that we can start producing new content again instead of just reworking things over and over, so if you're worried about that happening, then don't be.

Unfortunately because of all this, there will not be any new CGs in this update. I'm sorry for the disappointment; I had two CGs lined up to be included (one reworked, one brand new), but neither of them got done and there's simply not enough time for Red to take over the reigns before the update needs to release. At the moment, it's likely that the only porn content in this update will be an update to the Alraune blowjob H-scene, which Orexius has been working on to bring the Alraune's anatomy up to date. I was going to have Red work on the Torguis H-scene, but because of all this, I need him to shift gears to the CGs so we can figure out asap if he's able to take over Kuso's place.

Alright.. with that huge bummer out of the way, I do have at least one little visual to show you. I spent the majority of my time this week doing bugfixes and working on tiling rooms - the Deep Soil tileset takes a really long time to work with, and normally puffernutter would be helping with it so I have more time to do other things, but she's been swamped with other freelance work and hasn't had time to help out on CPE. Anyway, the one thing I do have to show this week is some subtle animation for the large hanging vines in the Deep Soil - take a look below.

SwingingVines.gif

As you can see it's a very subtle animation; I don't want it to be distracting, but I've been wanting to add little animation details to Crisis Point's world for a long time, to make it seem more alive, so this is one step in that process. Not every area in the Deep Soil has them right now, just the later ones, but I'll try to get more of them included before the update goes out.

Alright, that's it for me this week. Sorry for the crappy update; I'm mostly just wrapping up development on v0.36 at this point, so the updates are naturally less exciting, but I wasn't expecting to have to drop bad news like this on top of it. Hopefully I'll be able to release the update very soon, since I'm no longer waiting on CGs before I can put it out. Thank you all very much for supporting, I hope to have some better news for you by this time next week.
 

Lasucrom

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Aug 27, 2018
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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone. So I'm just going to skip over the pretense and get straight to the bad news: Kuso has decided to leave the Crisis Point team, which leaves us without a CG artist yet again. Well, sort of.

I spoke with Red, who recently returned to the team after a long hiatus and has been helping us with animations (the reworked Alraune animations are courtesy of him), and he's agreed to try taking over the role of CG art - he's an established artist already, and a very talented one, and he'll be attempting to mimic Kuso's artstyle to keep the game's CG art as consistent as possible. In the absolute worst case scenario, if he and any of the other artists I know can't replicate it, then I'm just going to move ahead and give up on trying to keep the CGs consistent across the game - basically what I'm saying is that I do NOT plan on reworking every CG yet again with another new artist, no matter how this turns out. I'd rather just accept that some CGs will have different artstyles so that we can start producing new content again instead of just reworking things over and over, so if you're worried about that happening, then don't be.

Unfortunately because of all this, there will not be any new CGs in this update. I'm sorry for the disappointment; I had two CGs lined up to be included (one reworked, one brand new), but neither of them got done and there's simply not enough time for Red to take over the reigns before the update needs to release. At the moment, it's likely that the only porn content in this update will be an update to the Alraune blowjob H-scene, which Orexius has been working on to bring the Alraune's anatomy up to date. I was going to have Red work on the Torguis H-scene, but because of all this, I need him to shift gears to the CGs so we can figure out asap if he's able to take over Kuso's place.

Alright.. with that huge bummer out of the way, I do have at least one little visual to show you. I spent the majority of my time this week doing bugfixes and working on tiling rooms - the Deep Soil tileset takes a really long time to work with, and normally puffernutter would be helping with it so I have more time to do other things, but she's been swamped with other freelance work and hasn't had time to help out on CPE. Anyway, the one thing I do have to show this week is some subtle animation for the large hanging vines in the Deep Soil - take a look below.

View attachment 488082

As you can see it's a very subtle animation; I don't want it to be distracting, but I've been wanting to add little animation details to Crisis Point's world for a long time, to make it seem more alive, so this is one step in that process. Not every area in the Deep Soil has them right now, just the later ones, but I'll try to get more of them included before the update goes out.

Alright, that's it for me this week. Sorry for the crappy update; I'm mostly just wrapping up development on v0.36 at this point, so the updates are naturally less exciting, but I wasn't expecting to have to drop bad news like this on top of it. Hopefully I'll be able to release the update very soon, since I'm no longer waiting on CGs before I can put it out. Thank you all very much for supporting, I hope to have some better news for you by this time next week.
Love you(r work) Stay strong.
#GiveCrisisPointpregnancy
 

Detective Cancer

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Aug 28, 2018
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I wouldn't worry too much about delays or issues on your end or on the end of real life, or with the team. Patreon is very forgiving of devs and artists so long as they're honest and transparent like you seem to be, take your time. People want a good game, not a quick game and so far the progress and potential your project is showing is very very promising. Beyond that I'd like to say that subtle animations here and there, small details like light shimmers and that little breathing loop make games, especially Metroidvanias where you're kinda trained to notice details, feel a lot more live like you mentioned. I think it's a very good addition and I hope to see more but they of course shouldn't be prioritised. More like finishing little strokes on an overall very good painting. Keep up the good work!
 
D

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Anon42 I miss old good assrape and unwiling Alicia turned to slutty, please moar content like this, my mushroom is ready.
 

Anon42

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Jan 30, 2017
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Anon42 I miss old good assrape and unwiling Alicia turned to slutty, please moar content like this, my mushroom is ready.
There is no more rape in Crisis Point, and there won't ever be rape again in any games I create. I've gone into my reasons behind this so many times by now; I never liked it in Crisis Point (it was originally used because I just plain didn't think about it when starting CPE, and just copied what other platformer H-games did), but didn't plan to remove it from this game because I knew some people liked it. When Patreon's ToS changed to forbid non-con, I had to make things consensual or risk my livelihood, and it was already something I wanted to do. So again, I completely understand being disappointed by the change, and I always have - that's why I didn't originally plan on changing it until I felt I had to - all I ask is that you remain respectful and please understand that I have no interest in adding it back, no matter how many times it's brought up.
 
D

Deleted member 254714

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Anon42 sure no problem, its kinda bad for me but ok, too bad there is no alternate website that i could pay you for that kind of content. Maybe Crisis Point will be non, but maybe some day other games will have that content for your beautifull Alicia and her voice actress. 8D

(allusion to relase alicia to other games like in spooky starlets)
 
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Lasucrom

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Aug 27, 2018
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Ok
There is no more rape in Crisis Point, and there won't ever be rape again in any games I create. I've gone into my reasons behind this so many times by now; I never liked it in Crisis Point (it was originally used because I just plain didn't think about it when starting CPE, and just copied what other platformer H-games did), but didn't plan to remove it from this game because I knew some people liked it. When Patreon's ToS changed to forbid non-con, I had to make things consensual or risk my livelihood, and it was already something I wanted to do. So again, I completely understand being disappointed by the change, and I always have - that's why I didn't originally plan on changing it until I felt I had to - all I ask is that you remain respectful and please understand that I have no interest in adding it back, no matter how many times it's brought up.
Ok...
Moar consensual ass sex pls
And pregnancy pls.
#GiveCrisisPointpregnancy
 
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Zick

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Apr 25, 2017
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There is no more rape in Crisis Point, and there won't ever be rape again in any games I create. I've gone into my reasons behind this so many times by now; I never liked it in Crisis Point (it was originally used because I just plain didn't think about it when starting CPE, and just copied what other platformer H-games did), but didn't plan to remove it from this game because I knew some people liked it. When Patreon's ToS changed to forbid non-con, I had to make things consensual or risk my livelihood, and it was already something I wanted to do. So again, I completely understand being disappointed by the change, and I always have - that's why I didn't originally plan on changing it until I felt I had to - all I ask is that you remain respectful and please understand that I have no interest in adding it back, no matter how many times it's brought up.
Eah...A lot of people donate to this stuff and you like "Hey, you know what? I've changed my mind, now I like fanky fruit hats"... It is called scam.
 
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Detective Cancer

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Eah...A lot of people donate to this stuff and you like "Hey, you know what? I've changed my mind, now I like fanky fruit hats"... It is called scam.
A scam is outright lying and not being transparent with your audience or consumer base. If you say you fundamentally disagree with a certain part of your product, like they just did, and straight up say "no this isn't my thing and I don't want it in my game anymore" etc. publicly so everyone's aware and can make an informed decision on their own, it's not a scam. It's actually pretty commendable, a lot of Patreon games are actual scams. This is not a scam, it's an answer, a decision, and it's theirs to make. They're not turning the Metroidvania lewd game into a clicker game, they're not taking away all the lewd content, they're just not happy with rape content. Nothing has fundamentally changed about the game, it's just an avenue the dev doesn't want to touch because it doesn't align with their vision or their tastes, or their sensibilities, whatever it may be. Not to gatekeep or anything but at this point either respect that or don't play the game. There's a lot of platformers with rape content, in fact most of them are that way.
 

TeteteteTe

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Dec 7, 2019
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4
Thank you for your great work, your game is really something and fun to play, with a nice atmosphere.
I can't wait to see it finished, you are doing an awesome job!
Here's to you keeping up the good work!
Awesome that you are taking away rape.
Don't work yourself to death though, stay strong by trying to take care of yourself if possible!
You go!
 

Syokusyu

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Aug 7, 2017
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I got 2 questions.
Will there be cheats in the game?
Some examples would be God mode, enemy/boss spawner, gallery unlock without having to finish the game, and state selector (normal, slimy, big tits, horny etc..)
And is all npc/not enemy sex player choice, or will there be unskippable story related scenes?
 
Jan 29, 2018
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I got 2 questions.
Will there be cheats in the game?
Some examples would be God mode, enemy/boss spawner, gallery unlock without having to finish the game, and state selector (normal, slimy, big tits, horny etc..)
And is all npc/not enemy sex player choice, or will there be unskippable story related scenes?
After getting the Flamethrower, right next to it is the terminal that unlocks debug mode, It will have godmode Breast expanded and such
 
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4.60 star(s) 29 Votes