Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

ZeroNoHero

Newbie
Apr 25, 2019
57
43
first of i cant even map it correctly as it shows up as different inputs, some button just don't map, and others say it has been mapped to an important key(which i don't know what it is because it shows up and a different input)
 

Lumikki

Newbie
Mar 5, 2019
27
24
I've either finished the game or I'm missing something out, I've defeated all 4 bosses and got the omni-directional dash as well as the gloves and other abilities, yet I can't find anything that lets me swim/walk underwater, am I just missing the ability or is there not a feature that lets you traverse water areas yet?
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
first of i cant even map it correctly as it shows up as different inputs, some button just don't map, and others say it has been mapped to an important key(which i don't know what it is because it shows up and a different input)
Have you had any mapping issues like this with that controller in other games? Do all of your inputs show as working properly in your Windows Controllers list? And what kind of controller is it? CPE supports anything that uses standard DirectInput or XInput APIs, which should be more or less every modern controller, so I'm really not sure why it would be this problematic

I'm sorry, but the old CG was so much better if the new alraune CG is anything to go off of.
Interesting. You mean the new Alraune CG that I haven't posted anywhere at all yet and that you couldn't have possibly seen? Uhhuh, right..
 

ZeroNoHero

Newbie
Apr 25, 2019
57
43
literally works for every other game, its a wired switch pro controller from nintendo so its not likes its one of those off brand third party ones. i have no clue why its doing this
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
(The following is (mostly) a copy-paste from our ! If you like what you see, you can )

Hey everybody! Before I get started, I want to apologize for not posting much of anything here in the past few weeks. We ran out of exciting update stuff to talk about and just had to put our heads down and work to get the update out as soon as possible; I kept updating on Patreon every week, but they were just status updates without anything to show off. However, Crisis Point: Extinction v0.36 is now finally finished and ready for play.. mostly! I want to say first off that this is a somewhat early release - the Poison Alraune CG isn't quite done, but that and the new NPC's voice acting are the only assets we're missing now, and I simultaneously don't want to delay the update any further, and don't want to rush the art and compromise quality. Because of that, the Poison Alraune CG is absent from this initial release; once the Poison Alraune CG is done, I will be updating v0.36 using the same download link as the one I'm sending out right now, so keep that link handy! I'll post again notifying everyone as soon as the CG update is out, but I won't be sending out links again to avoid spamming people.

With that out of the way, let's get into it!

UPDATE v0.36 MAJOR CHANGES AND ADDITIONS
-Design and implement new NPC and cutscenes in the Summit (WARNING: The new NPC is currently missing voice acting)
-Completely reworked BE status effect to remove the movement-inhibiting debuff; now, Alicia has full movement and abilities during BE, but it now causes Alicia's libido to slowly rise over time. If she touches an enemy, an H-scene will begin immediately, and finishing any H-scene (or masturbating) will remove BE status.
-Updated lighting engine to use a new colour-shifting shader method instead of transparent flat color overlays, making the lighting effects much more varied as it now respects the original color of each pixel more
-Implemented mouse controls for main menu and all Options menus (no other menus have mouse support right now)
-Reworked the Flare Shot's first skill point upgrade completely, now it will not cause problems with starting H-scenes
-Implemented enemy recolors for Tentacles and Warped Sentries
-Add in reworked Warped Soldier CG by Kuso
-Added a few more environmental conversations
-Added proper climax animation for Lurker BE H-scene
-Fixed a small amount of bugs and minor issues

The big things this update are the BE rework, and the new NPC and cutscenes in the Summit. I won't spoiler the cutscenes themselves, but I will say that getting them in now was necessary for the game's level design going forward; the cutscenes change the way progression works, and now you can access the Catacombs as soon as you kill the boss of the Summit. This opens up a lot more freedom in what order the player chooses to explore; after you get the Dash, you can either go straight for Boss 2 or head for the Deep Soil. If you kill Boss 2, you can access the Catacombs before ever going to the Deep Soil, completely changing up the progression path. To put it simply, it's an attempt to inject some nonlinearity into the way the player progresses through the game, and I hope you guys enjoy it!


UPDATE v0.37 GOALS
-Add in new enemy, Torguis (the blue orc-like enemies from early in development)
-Create more areas to explore
-Finishing adding mouse support to other parts of the menu
-Rework save system to fix issue where you cannot transfer saves between computers (NOTE: this change will invalidate all previous saves and you'll have to start from scratch)
-Rework some level designs in the Catacombs to allow the player to explore it without Omnidash and Kilogrip abilities, then move Omnidash to further in the game (it's currently accessible earlier than I planned)
-Rework more outdated CGs
-Add more environmental conversations
-Fix more bugs and minor issues

So v0.37 will be primarily focused on finally adding new content and stuff to explore. As I mentioned above, the Catacombs is now accessible without getting the Kilogrip in the Deep Soil; because of that, some level design in the Catacombs needs to be changed. At the same time, I plan on moving the Omnidash further into the game so you can't access it quite as early; with the Catacombs accessible earlier, you can upgrade the Dash into the Omnidash very quickly, which devalues the base dash a bit too much imo. Along with that, we'll be adding the Torguis enemy, a long-awaited addition that some of you might remember; he's the first ever enemy I designed for Crisis Point, but he never got proper attacks or animations, only a pair of H-scenes. He'll be appearing in the Catacombs, which makes now the perfect time to reintroduce him!

As far as porn content for v0.37 goes, I'll probably do a poll later on to ask what CG we should rework next, but once Kuso is done with the Poison Alraune CG I plan on having him move right into the Torguis CG, to make sure it's ready for the update. I can't guarantee the Torguis sprite H-scenes will be ready in time, but we'll do our best to make sure they are. If we SOMEHOW get all of that done and still have time, I'll make a poll about what other porn content we should do next.


Alright, that's about enough out of me for today. Before I go, thank you so much to all of our wonderful Patrons for your endless support and patience! An extra special thanks goes out to our top patrons from this update cycle:
Keeg
HOELS
Wangarang
crisis
DevilMayCraft
LukBobTanbou

Thank you all so much for your generosity, and I hope you enjoy v0.36 of Crisis Point: Extinction!





v0.36 MINOR CHANGES AND BUGFIXES

-Fixed a bug that caused Alicia's sex voices to mute after BE vines grabbed her
-Fixed a bug that was causing difficulty level to affect Warped Sentry attacks more than it should
-Fixed the position of one of the Curled Vines in the Deep Soil being slightly away from the wall
-Fixed Warped Soldier death animation in camp repeating 3 times with different color palettes
-Gamejolt page link added to the end of demo screen
-Fixed a handful of spots on the map that were unreachable, even with debug
-Fixed bug where Skill Point pickups would list incorrect numbers if you spent skill points just before picking one up
 

ZeroNoHero

Newbie
Apr 25, 2019
57
43
did we ever figure out why my gamepad isnt working
some more info: it seems the the game has "scrambled" all the buttons when on the defualt controls, the switch home button on the controller is up: the left and right bumpers are like a and b ect.
 

ZeroNoHero

Newbie
Apr 25, 2019
57
43
OK, figured it out but dont know how to fix it
it seems like the game took the extra buttons, the switch capture and home button, and used those instead of the left and down dpad, becuase when i try to map those it doesnt respond that im pressing any key ingame. so how do i disable the switch home and cap buttons to enable the left and down dpad?
 

Lasucrom

Member
Aug 27, 2018
352
268
(The following is (mostly) a copy-paste from our ! If you like what you see, you can )

Hey everybody! Before I get started, I want to apologize for not posting much of anything here in the past few weeks. We ran out of exciting update stuff to talk about and just had to put our heads down and work to get the update out as soon as possible; I kept updating on Patreon every week, but they were just status updates without anything to show off. However, Crisis Point: Extinction v0.36 is now finally finished and ready for play.. mostly! I want to say first off that this is a somewhat early release - the Poison Alraune CG isn't quite done, but that and the new NPC's voice acting are the only assets we're missing now, and I simultaneously don't want to delay the update any further, and don't want to rush the art and compromise quality. Because of that, the Poison Alraune CG is absent from this initial release; once the Poison Alraune CG is done, I will be updating v0.36 using the same download link as the one I'm sending out right now, so keep that link handy! I'll post again notifying everyone as soon as the CG update is out, but I won't be sending out links again to avoid spamming people.

With that out of the way, let's get into it!

UPDATE v0.36 MAJOR CHANGES AND ADDITIONS
-Design and implement new NPC and cutscenes in the Summit (WARNING: The new NPC is currently missing voice acting)
-Completely reworked BE status effect to remove the movement-inhibiting debuff; now, Alicia has full movement and abilities during BE, but it now causes Alicia's libido to slowly rise over time. If she touches an enemy, an H-scene will begin immediately, and finishing any H-scene (or masturbating) will remove BE status.
-Updated lighting engine to use a new colour-shifting shader method instead of transparent flat color overlays, making the lighting effects much more varied as it now respects the original color of each pixel more
-Implemented mouse controls for main menu and all Options menus (no other menus have mouse support right now)
-Reworked the Flare Shot's first skill point upgrade completely, now it will not cause problems with starting H-scenes
-Implemented enemy recolors for Tentacles and Warped Sentries
-Add in reworked Warped Soldier CG by Kuso
-Added a few more environmental conversations
-Added proper climax animation for Lurker BE H-scene
-Fixed a small amount of bugs and minor issues

The big things this update are the BE rework, and the new NPC and cutscenes in the Summit. I won't spoiler the cutscenes themselves, but I will say that getting them in now was necessary for the game's level design going forward; the cutscenes change the way progression works, and now you can access the Catacombs as soon as you kill the boss of the Summit. This opens up a lot more freedom in what order the player chooses to explore; after you get the Dash, you can either go straight for Boss 2 or head for the Deep Soil. If you kill Boss 2, you can access the Catacombs before ever going to the Deep Soil, completely changing up the progression path. To put it simply, it's an attempt to inject some nonlinearity into the way the player progresses through the game, and I hope you guys enjoy it!


UPDATE v0.37 GOALS
-Add in new enemy, Torguis (the blue orc-like enemies from early in development)
-Create more areas to explore
-Finishing adding mouse support to other parts of the menu
-Rework save system to fix issue where you cannot transfer saves between computers (NOTE: this change will invalidate all previous saves and you'll have to start from scratch)
-Rework some level designs in the Catacombs to allow the player to explore it without Omnidash and Kilogrip abilities, then move Omnidash to further in the game (it's currently accessible earlier than I planned)
-Rework more outdated CGs
-Add more environmental conversations
-Fix more bugs and minor issues

So v0.37 will be primarily focused on finally adding new content and stuff to explore. As I mentioned above, the Catacombs is now accessible without getting the Kilogrip in the Deep Soil; because of that, some level design in the Catacombs needs to be changed. At the same time, I plan on moving the Omnidash further into the game so you can't access it quite as early; with the Catacombs accessible earlier, you can upgrade the Dash into the Omnidash very quickly, which devalues the base dash a bit too much imo. Along with that, we'll be adding the Torguis enemy, a long-awaited addition that some of you might remember; he's the first ever enemy I designed for Crisis Point, but he never got proper attacks or animations, only a pair of H-scenes. He'll be appearing in the Catacombs, which makes now the perfect time to reintroduce him!

As far as porn content for v0.37 goes, I'll probably do a poll later on to ask what CG we should rework next, but once Kuso is done with the Poison Alraune CG I plan on having him move right into the Torguis CG, to make sure it's ready for the update. I can't guarantee the Torguis sprite H-scenes will be ready in time, but we'll do our best to make sure they are. If we SOMEHOW get all of that done and still have time, I'll make a poll about what other porn content we should do next.


Alright, that's about enough out of me for today. Before I go, thank you so much to all of our wonderful Patrons for your endless support and patience! An extra special thanks goes out to our top patrons from this update cycle:
Keeg
HOELS
Wangarang
crisis
DevilMayCraft
LukBobTanbou

Thank you all so much for your generosity, and I hope you enjoy v0.36 of Crisis Point: Extinction!





v0.36 MINOR CHANGES AND BUGFIXES

-Fixed a bug that caused Alicia's sex voices to mute after BE vines grabbed her
-Fixed a bug that was causing difficulty level to affect Warped Sentry attacks more than it should
-Fixed the position of one of the Curled Vines in the Deep Soil being slightly away from the wall
-Fixed Warped Soldier death animation in camp repeating 3 times with different color palettes
-Gamejolt page link added to the end of demo screen
-Fixed a handful of spots on the map that were unreachable, even with debug
-Fixed bug where Skill Point pickups would list incorrect numbers if you spent skill points just before picking one up
Thanks, for the info. That Torguis sounds great lol. I have hope about pregnancy in this game
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
OK, figured it out but dont know how to fix it
it seems like the game took the extra buttons, the switch capture and home button, and used those instead of the left and down dpad, becuase when i try to map those it doesnt respond that im pressing any key ingame. so how do i disable the switch home and cap buttons to enable the left and down dpad?
I think the only way you could fix it on your end is by finding some way to make your controller mimic another controller, like an xbox or ps4 controller. The problem likely lies in that the controller you're using has non-standard input mapping, so for example like you said, the left and down dpad buttons don't correspond to left and down on the dpad, but something else - an input that isn't even recognized by the game, because it's not mapped to what the standard inputs would be for dpad left and down.

I can't say for certain without trying, but I THINK it would be possible for me to fix this by implementing a more complex/robust gamepad button mapping system, but that'll take some time and I don't currently have any other controllers to test the game with, so it'll be a bit before I can try to fix it.
 

ZeroNoHero

Newbie
Apr 25, 2019
57
43
yeah, i use this on other games and it works, i just think that the game gets confused with how many buttons mine has, will wait for (possible) fix, thanks friend!
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
Is the poison alraune in this version?
The Poison Alraune IS in v0.35, but she has no H-content at all in it. She doesn't have any in the recently-released v0.36 either, but she will have a CG scene in the v0.36.1 update that's coming out really soon. We weren't able to finish it in time for the main v0.36 release so we decided to add it as soon as possible after, along with bug fixes.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,658
may i have full save data please?
Save files currently do not work on any computer but the one it was created on, so even if you got someone else's save file you wouldn't be able to use it. It's an unintentional side effect of the encryption I used to avoid easy save data manipulation; I plan on changing the save system in v0.37 to make saves shareable, as it was never my intention to prevent that.
 
4.60 star(s) 29 Votes