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Hey everybody, time for another weekly update! Sorry for not posting an update last week - if you checked our Patreon, the update we posted last week was basically "we're still doing the same things as last week and finishing those up", so there wasn't really anything to write about. This week though, as you can see, we actually do have a bit of visual stuff to show off - primarily, the 3 new Tentacle colors, and the new Flare Shot upgrade I listed in the update plans!
The tentacle colors are pretty self-explanatory - much like the Warped Soldier recolors from last update, these recolored tentacles will show up in later areas of the game with increased damage. They won't have increased health, since they're not meant to take longer to kill, only to continue presenting a threat as Alicia's max health gets upgraded further and further. As always, these will NOT have new H-scenes associated with them; the color will be reflected in any H-scenes you get in with them, but they will be the same H-scenes as the normal purple tentacles.
The more exciting thing is the new Flare Shot ability, that replaces the Orbital Flares! So many people said the Orbital Flares caused issues for them, especially with entering H-scenes and having the flares kill enemies, so I decided to make it a more directly offensive ability fully in control of the player. After acquiring the first upgrade, tapping the Flare Shot button quickly will spawn a flare orb that rotates, shooting out two jets of flame automatically. It takes a chunk of your Flare Shot ammo to spawn one (not shown above due to debug commands being used), and only 2 can be active at any given time - but if you have a lot of dodging to do, or an enemy who's particularly stationary, they can be extremely effective at dealing some passive damage while you focus on other things. In addition to that, the first upgrade also doubles Alicia's natural light radius, so darker areas will be easier to see in.
Aside from those two things, we also pretty much completed the BE rework today! There's a few very small tweaks we still need to make, but honestly they're so small you might not even notice them, so at this point I can more or less just call it complete. Once more for those who may not know, the BE rework's goal was simple: remove the movement debuff from Alicia, so BE no longer prevents you from playing the game, and replace it with some other stuff. That "other stuff" is that enemies deal more damage when Alicia's in BE, touching an enemy will instantly start a BE H-scene with them, and while in BE, Alicia's libido will gradually raise over time. BE also no longer has a hard time limit - it ends after an H-scene, including Alicia masturbating, so once the libido meter fills and a forced masturbation scene plays she'll be back to normal. Aside from that though, she can move, fight, and platform around just as much as normal. Hopefully this will make BE a funner mechanic, not to mention making it easier to get your desired BE H-scene, if you're looking for a particular one!
Alrighty, that's all I have for this week - luckily a much better one than the past two, thanks again for being so patient with us during the slower parts of the update! I'm really happy with the pace of this update so far, we're getting things done a lot quicker than I expected. Anyways, thanks so much for reading and supporting, everyone! See ya in next week's update!