Others Crisis Point: Extinction [v0.47] [Anon42]

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GranTurboAutismo

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Aug 4, 2019
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So i have unlocked most of the CGs (im really digging the commentary in them, though im not a fan of the voice acting), are they all going to be replaced in the final version? They are pretty good as they are; did the artist say to not use them after they left or is it your own choice? I imagine redoing them would cost a bit and waste the already good art..
 

Anon42

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Jan 30, 2017
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So i have unlocked most of the CGs (im really digging the commentary in them, though im not a fan of the voice acting), are they all going to be replaced in the final version? They are pretty good as they are; did the artist say to not use them after they left or is it your own choice? I imagine redoing them would cost a bit and waste the already good art..
It's my own choice; I don't want to have conflicting artstyles in the game if I don't have to, so our new artist is replacing every piece of art the old artist did. They've already done a good amount though, so assuming you're playing the most recent version, only some of the art in there is going to be replaced - each CG that's done by the old artist should have disclaimer text in the bottom right at the beginning of the scene, so if it's missing that text then that means it's a new CG and won't be replaced. If memory serves, the CGs that are still old and waiting to be replaced as of the latest version (v0.35) are the Slime, Soldier, Edovex, and Sentry scenes.
 
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GranTurboAutismo

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Aug 4, 2019
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Ah..i really liked the sentry scene, shame it's being replaced.
Well what's done is done, the new art could be even better than before~
 

Androinz

Member
Jun 17, 2019
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I'll be the bad guy and just outright say I don't plan on buying the game. I'm a horrible person who doesn't believe in paying for smut games, now maybe if Anon decided to just run with the hot scenario cutscene nonsense instead of doing the ramshackle platform run/rape thing that would be another story but in a saturated market where 1000+ games are all using the exact same gameplay style I know more than a fair share of folks like me who just wait for a save and then rush to see the gallery before never touching a game again.

I think the only group so far to realize how stale the market has gotten is the Future Fragments team who if you watch the history of the game went from bright eyed game development with porn mixed in to waking up one day and realizing that most folks just want to play a tiny bit before watching the character get raped into oblivion. 2 second animations turned into 5 minute animations and now they are rolling in the money despite never really updating. Anon after this game I'd recommend you take a page from their book, I noticed your Patreon value went up quite heavily after you first introduced the slime game over scene, keep that motion flowing. Most folks are paying for that more than they are another Metroidvania title.

Keep up the great work by the way, my post wasn't here to belittle you or anything just raise the point that you're a better scenario maker who focuses a bit too hard on jumping, shooting, dodging, and stuff that most people will overlook because its not the actual focus of your game.

An updated save file would be appreciated btw gents.

It has been nearly a year since you wrote this but...You can fap and enjoy a game at the same time, like Skyrim... If you are only waiting for a scene, you might as well just go to rule34 to find animations with the style that suits you.


And with that "exact same gameplay style" thing... It's called genre, dude. Porn game isn't a genre it's a catagory under video games and porn games can have different "gameplay styles." The problem is, not all of them are good. There are shit loads of platformer porn games but there is only a couple that comes with good gameplay & art & animation & story at the same time.

If the game feels clunky, i look for a save too just to see it's unique animations. But i always try to play it first.

You know, it's actually good fapping & playing at the same time. It's more fun and you get in to mood slowly while seeing silly girls and perverted things. Don't know how to explain that, but gameplay & porn is just great and every game that can balance both is good.

Anyways, side scroller porn games are my favorite. Whenever i feel like i've seen all of them, i find a new one. And this one is gold. I'll support the devs.

Edit: Btw i've got all upgrades you can get after you beat the 2nd boss but i am literally lost, don't know how to go to the 3rd stage. There is a different kind of "door" thing but i don't know how you open that.

Edit 2: Oh my bad, i've actually missed a cave in the first stage that has upgrades.
 
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Anon42

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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody, time for another weekly update! Sorry for not posting an update last week - if you checked our Patreon, the update we posted last week was basically "we're still doing the same things as last week and finishing those up", so there wasn't really anything to write about. This week though, as you can see, we actually do have a bit of visual stuff to show off - primarily, the 3 new Tentacle colors, and the new Flare Shot upgrade I listed in the update plans!

Flare-Orb_big.gif

The tentacle colors are pretty self-explanatory - much like the Warped Soldier recolors from last update, these recolored tentacles will show up in later areas of the game with increased damage. They won't have increased health, since they're not meant to take longer to kill, only to continue presenting a threat as Alicia's max health gets upgraded further and further. As always, these will NOT have new H-scenes associated with them; the color will be reflected in any H-scenes you get in with them, but they will be the same H-scenes as the normal purple tentacles.

The more exciting thing is the new Flare Shot ability, that replaces the Orbital Flares! So many people said the Orbital Flares caused issues for them, especially with entering H-scenes and having the flares kill enemies, so I decided to make it a more directly offensive ability fully in control of the player. After acquiring the first upgrade, tapping the Flare Shot button quickly will spawn a flare orb that rotates, shooting out two jets of flame automatically. It takes a chunk of your Flare Shot ammo to spawn one (not shown above due to debug commands being used), and only 2 can be active at any given time - but if you have a lot of dodging to do, or an enemy who's particularly stationary, they can be extremely effective at dealing some passive damage while you focus on other things. In addition to that, the first upgrade also doubles Alicia's natural light radius, so darker areas will be easier to see in.



Aside from those two things, we also pretty much completed the BE rework today! There's a few very small tweaks we still need to make, but honestly they're so small you might not even notice them, so at this point I can more or less just call it complete. Once more for those who may not know, the BE rework's goal was simple: remove the movement debuff from Alicia, so BE no longer prevents you from playing the game, and replace it with some other stuff. That "other stuff" is that enemies deal more damage when Alicia's in BE, touching an enemy will instantly start a BE H-scene with them, and while in BE, Alicia's libido will gradually raise over time. BE also no longer has a hard time limit - it ends after an H-scene, including Alicia masturbating, so once the libido meter fills and a forced masturbation scene plays she'll be back to normal. Aside from that though, she can move, fight, and platform around just as much as normal. Hopefully this will make BE a funner mechanic, not to mention making it easier to get your desired BE H-scene, if you're looking for a particular one!


Alrighty, that's all I have for this week - luckily a much better one than the past two, thanks again for being so patient with us during the slower parts of the update! I'm really happy with the pace of this update so far, we're getting things done a lot quicker than I expected. Anyways, thanks so much for reading and supporting, everyone! See ya in next week's update!
 
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gemini20xx

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Oct 17, 2017
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Loving it so far, took a while to get used to keyboard.

how play the game in full screen? my screen is just small
I think I saw a full screen option in the video/audio section of the options, though when I put it up the sound went off.
 

gemini20xx

Member
Oct 17, 2017
408
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Finished playing the game, it didn't disappoint - a fun way to whittle away a few hours, though

Gameplay wise, it plays better than most of the metrovania style games I've played; I had my problems, but its the usual things you run into with these games with aiming and jumping, getting lost, those sorts of things. I think a few lines got cut in a couple of conversations between the PC and the NPCs, but that could've been because of me using a keyboard to play it.

I honestly didn't like how some H-games did the whole "game over, man... here's some smut" so changing that to be a reward was gladly welcomed; the last version I played was up to the sentient tar boss which kept handing me my head, so having the choice to willingly engage the bad guys in sex was nice rather than the whole result of being knocked down like other h-games.

One part I didn't like was the auto-equip of the weapon chips when you find them, but nothing that really needs addressing as it's more of a personal peeve than a game-breaking flaw.

Story-wise, I loved the fact that Alicia has people to actually interact with. I'm not very a metroidvania-type gamer, I'm more of an RPG guy... but the thing that hooks me is usually the story and the characters.

Alicia is a nice change of pace from the usual H-game heroine who seems to be unable to fight off anything the second she falls over, and she approaches the sexy weirdness of her situation as calmly as one can given that she's on a planet that messes with your head, body and libido.

I get the feeling that later on game-wise we'll probably end up fighting one or both of the guys you meet, although I was kind of expecting some kind of conversation between them and Alicia after taking on the warped sniper... unless that's still to be implemented.

All in all, I enjoyed playing it, I had fun being reminded of old-school pixel shooter platformers like Metroid Fusion and Gunstar Heroes from my younger days, and I'm looking forward to seeing what comes next.
 
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Anon42

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Jan 30, 2017
401
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Finished playing the game, it didn't disappoint - a fun way to whittle away a few hours, though

Gameplay wise, it plays better than most of the metrovania style games I've played; I had my problems, but its the usual things you run into with these games with aiming and jumping, getting lost, those sorts of things. I think a few lines got cut in a couple of conversations between the PC and the NPCs, but that could've been because of me using a keyboard to play it.

I honestly didn't like how some H-games did the whole "game over, man... here's some smut" so changing that to be a reward was gladly welcomed; the last version I played was up to the sentient tar boss which kept handing me my head, so having the choice to willingly engage the bad guys in sex was nice rather than the whole result of being knocked down like other h-games.

One part I didn't like was the auto-equip of the weapon chips when you find them, but nothing that really needs addressing as it's more of a personal peeve than a game-breaking flaw.

Story-wise, I loved the fact that Alicia has people to actually interact with. I'm not very a metroidvania-type gamer, I'm more of an RPG guy... but the thing that hooks me is usually the story and the characters.

Alicia is a nice change of pace from the usual H-game heroine who seems to be unable to fight off anything the second she falls over, and she approaches the sexy weirdness of her situation as calmly as one can given that she's on a planet that messes with your head, body and libido.

I get the feeling that later on game-wise we'll probably end up fighting one or both of the guys you meet, although I was kind of expecting some kind of conversation between them and Alicia after taking on the warped sniper... unless that's still to be implemented.

All in all, I enjoyed playing it, I had fun being reminded of old-school pixel shooter platformers like Metroid Fusion and Gunstar Heroes from my younger days, and I'm looking forward to seeing what comes next.
Shit man, thank you so much for all of the kind words! I'm really glad that you enjoyed it so much. To answer a few of the things you noted:
-I'm not sure why any of the lines would be cut. Were they cutscene lines, or dialogue while you were out exploring? If they were cutscenes it's possible you just hit the "next line" button on accident, but if it was while you were out exploring I can't think of why they would be cut off, since there's no way to skip lines in that type of conversation.
-The auto-equipping of new chips is something I actually wanted to add a toggle for, I can totally understand why it would be annoying. Hopefully we'll be able to fit it in for the next update!
-The 3rd boss, the warped sniper you mentioned, is definitely incomplete. I want to redo the fight from scratch, much like we did with the 2nd boss, to make it more interesting and engaging - right now, we just kinda shoved it into the middle of the reworked Deep Soil, so that the fight and H-scene wouldn't be removed from the game completely, but her position will be moved later and the fight reworked, along with adding dialogue and whatnot.
 

XxXaqui0

Newbie
Jun 25, 2017
23
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It's really cool when they create erotic games with the main character of the story being a woman. Thank you for sharing. I loved the game!
 
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darmon

New Member
Jun 17, 2018
14
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It's my own choice; I don't want to have conflicting artstyles in the game if I don't have to, so our new artist is replacing every piece of art the old artist did. They've already done a good amount though, so assuming you're playing the most recent version, only some of the art in there is going to be replaced - each CG that's done by the old artist should have disclaimer text in the bottom right at the beginning of the scene, so if it's missing that text then that means it's a new CG and won't be replaced. If memory serves, the CGs that are still old and waiting to be replaced as of the latest version (v0.35) are the Slime, Soldier, Edovex, and Sentry scenes.
Shame, the new art is cool but I will miss the old CG. Any chance to hope for the old CG scenes to return in later updates as "late game content"? Maybe as collectibles/unlockables/extras once you have beaten the game?
 
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Sapphic-Love

New Member
Jan 19, 2019
4
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The 16 bit-style pixel-art is just great, i even prefer it over Alien Quest Eve.
Music & gameplay are nice too. The female protag is both sexy & likeable.
I have really only one wish, and that is much more yuri or at least futa content.

But even without more of my favorite stuff, this is easily one of the best erotic side-scrollers ever created.
Thank you Anon42.
 
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Anon42

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Jan 30, 2017
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Shame, the new art is cool but I will miss the old CG. Any chance to hope for the old CG scenes to return in later updates as "late game content"? Maybe as collectibles/unlockables/extras once you have beaten the game?
Sorry, but no. I'm not including the old CGs because I don't want clashing artstyles, even as an extra/unlockable thing, since then I'll probably be getting comments like "well why isn't the rest of the game like this unlockable art" for the rest of this game's existence, and that's something I really don't want to deal with. That artist isn't working with us anymore in any capacity, and his art is being phased out of the game because I want all CG art to be consistent. And if you meant the non-con scenes rather than the old artstyle itself, then it should be plainly obvious why I'm not bringing any of that back at this point
 

Anon42

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Jan 30, 2017
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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody! This week's update will be relatively short, I spent most of it talking to voice actresses to try and fill the role of the new NPC being added. I put out some casting calls, and the response has been enormous! I can't overstate how many talented actresses are out there in the NSFW scene; compared to our previous casting calls, it's taken much more time than I expected to talk to every one about CPE and the character, not to mention listening to demo reels and auditions, giving feedback, and more. I'd hire all of them if I could, the amount of talent on display is staggering, but I think we're narrowing down the options and I should be able to hire someone for the character pretty soon.

MouseControls.gif


That's not all I did though, of course - I also spent some time on a few personal programming ideas I've been wanting to try (which went swimmingly, by the way, and once I get enough time I might be able to use them to upgrade Crisis Point's lighting engine a bit), and as you can see by the gif up above, I also started the process of adding mouse support to Crisis Point's menus! I've wanted to do this for a while, and after getting a comment recently from someone with a non-US keyboard, who had great difficulty rebinding their controls due to the different keyboard layout, I realized how much more important it was than I originally thought. Even though it wasn't in my original plans for v0.36, this update's development has been going well, and I wanted to see if I can squeeze it in - and at the very least, it's fully functional for the main menu, options base menu, and controls menu now! Note that this DOES NOT mean Crisis Point will be getting GAMEPLAY mouse support - I have no plans on adding mouse support to gameplay itself, ONLY menus, as many parts of the gameplay design of Crisis Point (8 directional aiming, no strafing, etc) would fall apart completely with mouse aiming. That being said, hopefully I can get all of the menus fully functional with mouse support by the time this update comes out. It feels pretty great to navigate them this way, not gonna lie!

Alright, that's all I have for you guys this week. Thanks for tuning in, and for continuing to support us! Ever since finishing The Great Rework™ it's really felt like we're picking up the pace, and I can't wait to see where we end up!
 

Anon42

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Jan 30, 2017
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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone! Sooo, small apology out of the way first - I only did any major work on one thing this week. You remember how last week, I mentioned I was doing some tinkering with programming ideas I've had, and that one of the things I tried might be usable in Crisis Point to upgrade our lighting, which I would try doing when I had time? Yeah well, turns out that time is now. I got too excited about the idea of a lighting engine upgrade and decided to dive straight into it the day after making that post. The bad news is that there were some issues in my original implementation, and the way Crisis Point's rendering worked was incompatible with the system, which meant that I had a lot of bugfixing to do and I had to rework CPE's rendering quite a bit. The GOOD news is.. well, just look at the pictures.

Lighting_4.png
Lighting_3.png
Lighting_2.png
Lighting_1.png

I'm still tweaking values, so it might look a bit different once the update comes out than it does here, but hopefully the images speak for themselves; it's far from the most impressive or complex lighting engine ever made, but it's a tremendous upgrade from our old lighting if you ask me. Even in the more subtle areas like the Deep Soil, I feel it adds a lot more to the atmosphere, and I hope you agree!

If you're at all interested in how the lighting works: I'll avoid getting too technical, but the old system was about as simple as you can get. After the rest of the game was drawn, I overlaid a dark, partially-transparent, slightly tinted rectangle over the screen, and then any sources of light would "cut out" parts of that rectangle to prevent those areas being covered up by the dark layer. The system certainly worked for making an area darker, but because the entire overlay is one single color overlaid on top of the game, the overall effect is kind of drab and monotone. It doesn't care what color the original pixel was, everything is darkened towards the same color. NOW, we use a relatively similar concept, except instead of just overlaying a dark rectangle and cutting parts out, I use a shader to multiply the colors of each individual pixel based on the colors I want the area's darkness to have - so for example, in the Catacombs, it emphasizes the blue and red while reducing the green, to give everything a dark purple tint. This creates a MUCH wider variety of colors on screen, since it creates the new color based on what the old color was, making every scene more vibrant and interesting - especially darker scenes, like the Catacombs.

So like I said before, that's all I really worked on this week (outside of small things like continuing to find an actress for the new NPC). Sorry if you were hoping for a bigger update, I just got excited about the idea of a lighting engine update and I had to work on it :' ) It's not quite done yet, I have a lot of tinkering I need to do to make sure EVERY area looks good, but even though it took more work than I hoped it would, I'm really happy with the way it came out, and I hope you will be too!

That's it for me this week, everybody! Thanks so much for supporting us, and for letting me indulge in a not-strictly-necessary-but-exciting-(at-least-for-me) update like this one. I'll do my best to make sure there's more to report on next week, and hopefully this little detour won't push the update back at all - I'll keep you in the loop on that one as we get further in the month. See you in next week's update!
 

Vega1944

New Member
Oct 20, 2018
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Where the hell do I get the DAMN climbing gear? I hear its in the deep soil but its just not there!
 
4.70 star(s) 32 Votes