Others Crisis Point: Extinction [v0.47] [Anon42]

4.70 star(s) 32 Votes

Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
when is the public getting the new update and is the poison alraune getting her scene in 36.1?
The public demo isn't ever getting the new update. The public update we released earlier this year is the final public update until the came is about to officially come out, at which point we will release another public demo with the same amount of content as the one we just put out, ending after the 2nd boss, but with all of the final features and polish. None of the content beyond that point will ever be available for free legally, as I feel the public demo (with its current ~1-2 hours of content) is plenty large enough for someone to decide if they're interested in purchasing the full game.

As far as the Poison Alraune goes, v0.36.1 already came out for patrons, and it contains the Poison Alraune's CG, but not her sprite animated H-scenes. Those scenes probably won't happen for a while, since our animation pipeline is already very behind schedule.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
oook so the game is fnished now?
No, the game is not finished.

no the game os not finished yet further demos Will now be exclusive to patreon supporters.
But there isn't much left to add to the game i think
There's still plenty left to be added. We're still missing over half the enemy roster, more than half of the planned powerups, the story is nowhere near complete, and every major area in the game will be expanded further, not to mention we still haven't added the 5th area yet.
 
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Conclave

New Member
Dec 30, 2018
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There's still plenty left to be added. We're still missing over half the enemy roster, more than half of the planned powerups, the story is nowhere near complete, and every major area in the game will be expanded further, not to mention we still haven't added the 5th area yet.
[/QUOTE]
Still waiting, though whenever you release on Steam please shout out over here so those of us interested, but not a Patreon can go buy it. Tks a lot.
 
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Anon42

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Game Developer
Jan 30, 2017
401
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(Sorry this is a few days late, I completely spaced out on posting it everywhere! The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Gonna be a small update this week, I don't want to get into my personal issues too much but I've been dealing with a lot of jaw pain this week that's been making it hard to focus. We did get some good stuff done this week, though.

For my part, the main thing I worked on this week was overhauleing the save system, as mentioned in the plans for v0.37. Not only does the new save system allow you to share your save files or move them between computers (which I never wanted to prevent, it was an unintended side effect of the encryption I used), but I mentioned in the v0.37 plans that the new save system would invalidate previous saves - however, I was able to work around that and allow you to still load your v0.36 saves, at which point it will create a new save using the new system. The new save system is already complete and was a resounding success all around.

I also worked on refactoring some code this week, something I've been wanting to do for some time now but haven't ever found the time to do. It's not all that exciting, but it just means that the code I'm refactoring will be laid out in a cleaner fashion and will be easier to work with in the future.

Aside from what I did, Orexius has been working hard on our next enemy - which some of you might recognize from way back in the early days of CPE, and others might recognize from the new NPC introduced in v0.36. Here's one of the animations he's worked on.

Run Cycle big.gif

That's all for this week's update. Thanks so much for reading and supporting us, everybody, and we'll see you in next week's update.
 
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HK51

Member
Dec 11, 2017
110
217
You don't have permission to view the spoiler content. Log in or register now.

Cheat Engine table for pubic 0.35:
hero invulnerability,
hero position coordinates (posY: the less - the higher the player is, 0 is top; posX: the more - the nearer is hero to rightmost corner)

Bugs: invulnerability sets hero skill points to 99.

If you don't know what cheat engine is, then google"what is Cheat Engine" and "how do you use Cheat Engine table".
 

Camors

Newbie
May 23, 2017
33
26
I just want to say that this game is just amazing. It's one of the few H-Games that have a good gameplay. In fact is so good that you can really play just for the gameplay and history, and have the hentai only like a bonus. I really want to donate in Patreon and follow the new versions, but $10 is to much for me, mainly when you convert for Brazilian money )=
Do you have plans to release the game on Steam? There I could probabilly buy it, because Steam usually makes games cheapers in regions like Brazil. And then I would, definilly, buy this game.
Congratulatons, and sucess!
 
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HK51

Member
Dec 11, 2017
110
217
Camors , yeah, Anon42 multiple times mentioned that he is planning to release game on Steam, but only once it is finished. The planned price is near 15$ or something. It would be censored, 'cause Steam, and you'd be able to download free UnCen patch somewhere, as far as I understood.
 
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Anon42

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Game Developer
Jan 30, 2017
401
1,675
I just want to say that this game is just amazing. It's one of the few H-Games that have a good gameplay. In fact is so good that you can really play just for the gameplay and history, and have the hentai only like a bonus. I really want to donate in Patreon and follow the new versions, but $10 is to much for me, mainly when you convert for Brazilian money )=
Do you have plans to release the game on Steam? There I could probabilly buy it, because Steam usually makes games cheapers in regions like Brazil. And then I would, definilly, buy this game.
Congratulatons, and sucess!
Thank you for all of the kind words, and for your interest in supporting! Even if you can't financially support us with donations, helping to spread the word about the game and just cheering us on means a lot!

Like HK51 said in the post after yours, we are definitely planning a Steam release once the game is finished. The currently planned pricetag is $15-$20 USD, depending on the platform, fees, and how much content the final game ends up having. To elaborate a bit on how the game will release on Steam, the base game on Steam will be completely SFW (not "censored" technically, there will just be no sex scenes in the base game to begin with), with a free sexual content add-on that you can download after purchasing the game itself. If you look at how the game House Party is on Steam, that's pretty much what we're planning on doing.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Sorry about not updating at all last week - the last few weeks have been absolutely brutal on me. The jaw issues I mentioned a few updates ago have only continued to get worse, I'm seeing a dentist about the issues now because they're clearly not going away on their own, but I have no idea when I'll be able to solve them and get some level of normalcy back in my life. That's not what the update is about though, so I won't talk about my personal issues much.

The good news is, despite my issues, the team has been working hard and absolutely KILLING it lately. As you all know, Orexius has been hard at work animating the Torguis enemy, who will be finally making his long-awaited debut in v0.37. Let's take a look at some of those animations in action now! None of his attacks have working hitboxes yet, so please excuse the lack of hit reactions on Alicia's part.
Torguis_Punch.gif


First up is their regular attack. Attack speeds and such are still being tweaked, but if you stay near the Torguis and give him the time, he'll reel back and deal a straight lunging punch. If you try to run away from the Torguis, however..
Torguis_Chase_100percent.gif

He doesn't take kindly to that. Trying to run away will send him into chase mode, where he'll dash after you incredibly quickly, faster than any other enemy in Crisis Point. Even with optimal movement, it's virtually impossible to escape from him, at least on flat ground. Once he catches up to you, he'll immediately go into an attack, much faster than normal, so be ready for it if you do choose to run.
Torguis_Uppercut3.gif

Aside from his standard punch, he also has one other attack he'll bust out - if you try to be clever and jump over (or away from) him, he'll go into a quick uppercut animation. He can also do this uppercut during chase mode, as you can see, so don't think you're safe from him in the air. He does have a lot of hang time, though, so with some clever dodging you might be able to use it to your advantage.


Well, that's pretty much the Torguis in a nutshell. He's nearly functionally complete already, as you can see, I just need to add hitboxes and fix up a few issues with his AI. Aside from that, though, I also have another animation surprise to show off..
Alraune old walk.gif

^Old animation
sprPlantGirl_Walk_new_sfw BIG.gif

^New animation

Tada! The Alraune is getting some of her animations overhauled this update, too! (Don't worry, she's not losing her signature assets, these are just SFW versions of the animations because I can't post lewds publicly on Patreon.)

Some of you might remember Flannagan the Red, who was brought on to Crisis Point a while ago to help with some tilesets. He assisted in the Deep Soil tileset rework, but at the time he was very busy with freelancing and his personal life, so we weren't able to give him too much work. Now, though, his schedule has opened up a bit, and he's come back to the team with a vengeance - only this time, to help with animations! He just recently wrapped up the walk cycle rework you can see above, and is now moving on to the Alraune's attacks. We have a rough WIP of the Overhanded throw animation he's working on here.
Alraune overhand old.gif

^Old animation
sprPlantGirl_ThrowOver_NEW_C3 BIGG.gif

^New animation WIP

Hopefully you'll agree with me that the Alraune, of all the enemies in the game, deserves the new animations the most, and that these new ones are shaping up to be absolutely spectacular. I'm especially a fan of the slow, sensual wind up to the new overhand throw, can't wait to see what it looks like when it's finished.

Red is trying to increase his productivity in the freelancing space, and as such, if you're a project creator in need of an animator or artist, or you just want to commission some high quality work, I highly recommend you get in contact with him! He has experience in lots of different mediums - pixel art is actually one he had little experience with before working on Crisis Point, but he picked up on it so quickly you would never have known.
Check him out at his Patreon: or you can follow his twitter:

Alright, that's it for this week's update. Sorry there's not much work from me personally - working has been difficult lately because of the jaw pain. Still, things are getting done, especially thanks to our absolutely amazing team. Thank you all so much for continuing to support Crisis Point, even when things are rocky - we wouldn't be here without all of you. See you next update!
 

Lasucrom

Member
Aug 27, 2018
389
301
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody. Sorry about not updating at all last week - the last few weeks have been absolutely brutal on me. The jaw issues I mentioned a few updates ago have only continued to get worse, I'm seeing a dentist about the issues now because they're clearly not going away on their own, but I have no idea when I'll be able to solve them and get some level of normalcy back in my life. That's not what the update is about though, so I won't talk about my personal issues much.

The good news is, despite my issues, the team has been working hard and absolutely KILLING it lately. As you all know, Orexius has been hard at work animating the Torguis enemy, who will be finally making his long-awaited debut in v0.37. Let's take a look at some of those animations in action now! None of his attacks have working hitboxes yet, so please excuse the lack of hit reactions on Alicia's part.
View attachment 463430


First up is their regular attack. Attack speeds and such are still being tweaked, but if you stay near the Torguis and give him the time, he'll reel back and deal a straight lunging punch. If you try to run away from the Torguis, however..
View attachment 463431

He doesn't take kindly to that. Trying to run away will send him into chase mode, where he'll dash after you incredibly quickly, faster than any other enemy in Crisis Point. Even with optimal movement, it's virtually impossible to escape from him, at least on flat ground. Once he catches up to you, he'll immediately go into an attack, much faster than normal, so be ready for it if you do choose to run.
View attachment 463432

Aside from his standard punch, he also has one other attack he'll bust out - if you try to be clever and jump over (or away from) him, he'll go into a quick uppercut animation. He can also do this uppercut during chase mode, as you can see, so don't think you're safe from him in the air. He does have a lot of hang time, though, so with some clever dodging you might be able to use it to your advantage.


Well, that's pretty much the Torguis in a nutshell. He's nearly functionally complete already, as you can see, I just need to add hitboxes and fix up a few issues with his AI. Aside from that, though, I also have another animation surprise to show off..
View attachment 463426

^Old animation
View attachment 463427

^New animation

Tada! The Alraune is getting some of her animations overhauled this update, too! (Don't worry, she's not losing her signature assets, these are just SFW versions of the animations because I can't post lewds publicly on Patreon.)

Some of you might remember Flannagan the Red, who was brought on to Crisis Point a while ago to help with some tilesets. He assisted in the Deep Soil tileset rework, but at the time he was very busy with freelancing and his personal life, so we weren't able to give him too much work. Now, though, his schedule has opened up a bit, and he's come back to the team with a vengeance - only this time, to help with animations! He just recently wrapped up the walk cycle rework you can see above, and is now moving on to the Alraune's attacks. We have a rough WIP of the Overhanded throw animation he's working on here.
View attachment 463428

^Old animation
View attachment 463429

^New animation WIP

Hopefully you'll agree with me that the Alraune, of all the enemies in the game, deserves the new animations the most, and that these new ones are shaping up to be absolutely spectacular. I'm especially a fan of the slow, sensual wind up to the new overhand throw, can't wait to see what it looks like when it's finished.

Red is trying to increase his productivity in the freelancing space, and as such, if you're a project creator in need of an animator or artist, or you just want to commission some high quality work, I highly recommend you get in contact with him! He has experience in lots of different mediums - pixel art is actually one he had little experience with before working on Crisis Point, but he picked up on it so quickly you would never have known.
Check him out at his Patreon: or you can follow his twitter:

Alright, that's it for this week's update. Sorry there's not much work from me personally - working has been difficult lately because of the jaw pain. Still, things are getting done, especially thanks to our absolutely amazing team. Thank you all so much for continuing to support Crisis Point, even when things are rocky - we wouldn't be here without all of you. See you next update!
Great work! I like the torguis, and i want to see the "h" scene.
#GiveCrisisPointPregnancy
 

Hentaiwichser

Newbie
Oct 22, 2017
94
372
Sorry about my lack of knowledge.

If I understand it right. If I pledge 10 bucks to your patreon, I get a gallery and the actual version of the game, right?
I won't get the next version but I will get the full release when it comes out?


btw does the poison alraune have her animations by now? :^)
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
Sorry about my lack of knowledge.

If I understand it right. If I pledge 10 bucks to your patreon, I get a gallery and the actual version of the game, right?
I won't get the next version but I will get the full release when it comes out?


btw does the poison alraune have her animations by now? :^)
You are correct about the $10 pledge. You get everything from the $10, $5, and $2 tiers, which includes the most recent version of the game and gallery as you mentioned, but you won't receive future betas unless you keep pledging. But as you also mentioned, you will get the final version of the game once it's complete.

Sorry to say but no, the Poison Alraune doesn't have her H-scenes yet. They're lower priority than the Torguis H-scenes, so I'm not confident they'll be in this coming update (v0.37), but if not then they'll probably be in the update after that (v0.38)
 
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Hentaiwichser

Newbie
Oct 22, 2017
94
372
You are correct about the $10 pledge. You get everything from the $10, $5, and $2 tiers, which includes the most recent version of the game and gallery as you mentioned, but you won't receive future betas unless you keep pledging. But as you also mentioned, you will get the final version of the game once it's complete.

Sorry to say but no, the Poison Alraune doesn't have her H-scenes yet. They're lower priority than the Torguis H-scenes, so I'm not confident they'll be in this coming update (v0.37), but if not then they'll probably be in the update after that (v0.38)
thanks for the answer, so, I'll prolly pledge when the Poison Alraune gets her animations, since I'm a big sucker for futa :D
 
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Anon42

Member
Game Developer
Jan 30, 2017
401
1,675
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone! This is gonna be a pretty short weekly update; there's a lot going on from our team members right now, but not a lot ready to show off just yet.

Orex is finishing up the last few Torguis animations (I also finished implementing them this week), Puffernutter is starting on a rework for the Catacombs tileset, and Red is continuing his work on redoing the Alraune's animations.



I've also got our musician working on more music for CPE - they've been working on some missing music variations for the existing areas, as well as another track which you can listen to a preview for up above! Personally it's become my favorite track in the game, and I hope you like it too.

The main thing I wanted to say this week, though, is that my productivity has been incredibly behind lately, which I'm sure you've noticed by now. First of all, I'm extremely sorry for this. Things have been really tough for me lately, but that's no excuse for falling so far behind on my responsibilities to Crisis Point. With the rest of our team kicking ass, we've thankfully still had good work being done, but I can't let myself keep falling behind like this, so I'm going to be starting up development streams for Crisis Point again, starting tomorrow, to try and get some kind of regular schedule going again. I'm going to aim for starting at 2 pm EST, and going until at least 6 pm EST, Monday-Friday, for now. This schedule might be adjusted as I get back into the swing of things and figure out what works best for me, and I'll keep you updated if it does change.
Because it's going to be a regular schedule, I'm going to try NOT doing update posts on Patreon for every stream I start - if you want to be notified when a steam starts, you can either Follow me on Picarto ( ) which will notify you whenever a stream begins, join our Discord where I will notify people about streams ( ), or Follow me on Twitter where I'll put out a tweet whenever I'm about to start streaming ( ). Or, of course, you can just show up at the scheduled times, since presumably I should be streaming then.

Alright, that's all I've got for this week. Thank you for your patience as I work through the things I've been struggling with lately. I won't let it keep me down, not when there's work to be done and so many exciting things in CPE's future. Hope to see you all at the streams!
 

Lasucrom

Member
Aug 27, 2018
389
301
(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everyone! This is gonna be a pretty short weekly update; there's a lot going on from our team members right now, but not a lot ready to show off just yet.

Orex is finishing up the last few Torguis animations (I also finished implementing them this week), Puffernutter is starting on a rework for the Catacombs tileset, and Red is continuing his work on redoing the Alraune's animations.



I've also got our musician working on more music for CPE - they've been working on some missing music variations for the existing areas, as well as another track which you can listen to a preview for up above! Personally it's become my favorite track in the game, and I hope you like it too.

The main thing I wanted to say this week, though, is that my productivity has been incredibly behind lately, which I'm sure you've noticed by now. First of all, I'm extremely sorry for this. Things have been really tough for me lately, but that's no excuse for falling so far behind on my responsibilities to Crisis Point. With the rest of our team kicking ass, we've thankfully still had good work being done, but I can't let myself keep falling behind like this, so I'm going to be starting up development streams for Crisis Point again, starting tomorrow, to try and get some kind of regular schedule going again. I'm going to aim for starting at 2 pm EST, and going until at least 6 pm EST, Monday-Friday, for now. This schedule might be adjusted as I get back into the swing of things and figure out what works best for me, and I'll keep you updated if it does change.
Because it's going to be a regular schedule, I'm going to try NOT doing update posts on Patreon for every stream I start - if you want to be notified when a steam starts, you can either Follow me on Picarto ( ) which will notify you whenever a stream begins, join our Discord where I will notify people about streams ( ), or Follow me on Twitter where I'll put out a tweet whenever I'm about to start streaming ( ). Or, of course, you can just show up at the scheduled times, since presumably I should be streaming then.

Alright, that's all I've got for this week. Thank you for your patience as I work through the things I've been struggling with lately. I won't let it keep me down, not when there's work to be done and so many exciting things in CPE's future. Hope to see you all at the streams!
Good work, stay strong. We love your work and we can wait for it.
#GiveCrisisPointPregnancy
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,963
3,955
Wow this is really impressive. Can't wait to see where it goes. :O!
Can't quite give an objective review on it just yet but I'm definitely impressed by what I'm seeing so far.
From the animations to the music, it's all really well done. Hopefully this level of quality keeps up till it's finished someday.
I really like what the gameplay's shaping up to be and that sex is a healing thing as opposed to a punishment.
That's a big plus when every other game has it be either a game over or a punishment kinda thing.
 
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4.70 star(s) 32 Votes