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Hey everybody. Sorry about not updating at all last week - the last few weeks have been absolutely brutal on me. The jaw issues I mentioned a few updates ago have only continued to get worse, I'm seeing a dentist about the issues now because they're clearly not going away on their own, but I have no idea when I'll be able to solve them and get some level of normalcy back in my life. That's not what the update is about though, so I won't talk about my personal issues much.
The good news is, despite my issues, the team has been working hard and absolutely KILLING it lately. As you all know, Orexius has been hard at work animating the Torguis enemy, who will be finally making his long-awaited debut in v0.37. Let's take a look at some of those animations in action now!
None of his attacks have working hitboxes yet, so please excuse the lack of hit reactions on Alicia's part.
View attachment 463430
First up is their regular attack. Attack speeds and such are still being tweaked, but if you stay near the Torguis and give him the time, he'll reel back and deal a straight lunging punch. If you try to run away from the Torguis, however..
View attachment 463431
He doesn't take kindly to that. Trying to run away will send him into chase mode, where he'll dash after you incredibly quickly, faster than any other enemy in Crisis Point. Even with optimal movement, it's virtually impossible to escape from him, at least on flat ground. Once he catches up to you, he'll
immediately go into an attack, much faster than normal, so be ready for it if you do choose to run.
View attachment 463432
Aside from his standard punch, he also has one other attack he'll bust out - if you try to be clever and jump over (or away from) him, he'll go into a quick uppercut animation. He can also do this uppercut during chase mode, as you can see, so don't think you're safe from him in the air. He does have a lot of hang time, though, so with some clever dodging you might be able to use it to your advantage.
Well, that's pretty much the Torguis in a nutshell. He's nearly functionally complete already, as you can see, I just need to add hitboxes and fix up a few issues with his AI. Aside from that, though, I also have another animation surprise to show off..
View attachment 463426
^Old animation
View attachment 463427
^New animation
Tada! The Alraune is getting some of her animations overhauled this update, too! (
Don't worry, she's not losing her signature assets, these are just SFW versions of the animations because I can't post lewds publicly on Patreon.)
Some of you might remember Flannagan the Red, who was brought on to Crisis Point a while ago to help with some tilesets. He assisted in the Deep Soil tileset rework, but at the time he was very busy with freelancing and his personal life, so we weren't able to give him too much work. Now, though, his schedule has opened up a bit, and he's come back to the team with a vengeance - only this time, to help with animations! He just recently wrapped up the walk cycle rework you can see above, and is now moving on to the Alraune's attacks. We have a rough WIP of the Overhanded throw animation he's working on here.
View attachment 463428
^Old animation
View attachment 463429
^New animation WIP
Hopefully you'll agree with me that the Alraune, of all the enemies in the game, deserves the new animations the most, and that these new ones are shaping up to be absolutely spectacular. I'm especially a fan of the slow, sensual wind up to the new overhand throw, can't wait to see what it looks like when it's finished.
Red is trying to increase his productivity in the freelancing space, and as such, if you're a project creator in need of an animator or artist, or you just want to commission some high quality work, I highly recommend you get in contact with him! He has experience in lots of different mediums - pixel art is actually one he had little experience with before working on Crisis Point, but he picked up on it so quickly you would never have known.
Check him out at his Patreon:
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or you can follow his twitter:
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Alright, that's it for this week's update. Sorry there's not much work from me personally - working has been difficult lately because of the jaw pain. Still, things are getting done, especially thanks to our absolutely amazing team. Thank you all so much for continuing to support Crisis Point, even when things are rocky - we wouldn't be here without all of you. See you next update!