Hmmactually, why cant boss srptie scenes happen mid game?
The boss sprite scenes are from when sex in the game occured without consent when you got knocked down by enemies, they happened when you were beaten by the boss on the restart screen. Personally I prefer how the game is now when its a decision on your part - haven't really tested that though - since it lets you heal up Alicia... I think.
It doesn't have anything to do with the old non-con systems, I always planned on not allowing H-scenes during a boss. After all, back when we had non-con, enemies could knock you down for H-scenes, you didn't HAVE to completely die to regular enemies to see their scenes, but with bosses you did. The reason for it is pacing. H-scenes mid-fight slow down the pacing of combat, which I didn't want to happen during a boss, where the combat is at its most focused. It just happens to work very well with the new mechanics that let H-scenes heal you, since it means you can't infinitely heal during a boss.
was the "no bad ends/ gameovers" decision due to budget as well or simply because you prefer not having them?
As gemini pointed out, we used to have non-con, but I always hated it. The only reason we had it was because I didn't really think about it when we started development, and I just followed what every other H-game dev did. After working on the game for a while I realized I hated that system, and I would rather have things be consensual, so I planned on doing that in the future. I wasn't going to change CPE, since I didn't want to upset people who liked the game the way it was, but Patreon started cracking down on non-con stuff and I didn't really have a choice.
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Hey everybody! As usual after a big update release, I took a short break to relax and recover from the inevitable stress of pushing out a big update. As of this week, Crisis Point v0.39 has officially begun development, and we've got a few things to show ya already!
First up, as you can see above, I added some new wrinkles to our water. The observant among you might notice that this effect was sort of shown off in a previous weekly update, but the camera didn't move or anything - that's because the effect was still extremely WIP and didn't function properly. Now, though, it's all done! The 5th area is going to be heavily water focused, and unlike the Deep Soil where water is contained to individual sections, the water here spans the entire place, so I decided to use some of the new programming tricks I've picked up over the years to give the place a nice parallax effect. It'll be even better once we have a proper parallax background to go with it, but hopefully you can already get a feel for how it's gonna look! I'm stupid excited for it, personally.
Next up is a quick shot of the first enemy being introduced in this area! The sprite's not completely done yet, and I'll probably do some touch ups to certain things like the shape of some crystals, but the general concept is there and I really like the way it came out.
Alright, that's all I plan on showing off this week. I also did some writing and planning for this update, and Orex is hard at work on the Kertalus normal H-scene (he's already made a lot of progress on it, but I don't plan on showing it off just yet), so this update is already off to a great start.
Friendly reminder that we do a lot of this work on stream throughout the week! You can watch us on Picarto (
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Orex streams when he's able, but I try to stream consistently every Monday/Wednesday/Friday. Naturally, you'll get to see some of this weekly update stuff early at the streams while I'm working on it, so if that interests you at all then try to come by some time! Thanks for reading, see you next update!