Others Crisis Point: Extinction [v0.47] [Anon42]

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Camors

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May 23, 2017
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I'm still thinking about the boss sprite scene, and I have another idea. I dont really think that this fit in the current story, but I will just leave the ideas I have here, and maybe some of they can be useful for you in someway, or even for me maybe. So, just for the registrits.
The way the sprite scene can occour under the battle is with a quick time event. It could be some femdom scene (with doesn't really fit in Alicia personality) or some grab scene (with isn't consensual, so dont fit in the game idea), but quick time event is a nice way to add some animations under a battle without break it's ritm.
 
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xigva

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Dec 28, 2018
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There's a setting in the menu that lets you change what prompts the game gives between keyboard/gamepad, and then a separate setting to switch between Xbox/PS4 prompts.
Oh, okay then. Cool. I must've overlooked that part in the settings, my bad. :)
 
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Anon42

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Jan 30, 2017
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(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody! Time for another CPE development update. This week (and honestly probably for most of this update), I focused mostly on area 5. Designing the levels, planning out progression, creating the art/visual effects, etc. We had a lot of plans but very few assets created before this update's development started, so there's a lot to be done if we want it to be in tip top shape by the time the update comes out next month! Anyway, enough rambling, let's look at some of the goodies.

SAQ-Background-Objects.gif
First off, here's a nice short clip running through the area, showing off some of the new parallax background assets. Most parallax backgrounds in Crisis Point are handled as a global, looping background for each area, so aside from setting the initial parameters, I don't get much control over what each area's background looks like; the big mushroom-like structure in the background here, however, is a hand-placed object, so I'll be able to use it more sparingly and more carefully. This is a pretty small change from a user perspective, but it gives me more control over the visual design of areas. It also has some really nice visual effects that I'm super happy with to make it look more dynamic.

SAQ-Platform-Plant-2.gif

Second, another shot of the same background objects, but this time showing the interactivity of the smaller plants! They're not solid objects, so you can run through them as seen in the first gif, but you can also land on top of them and they'll shift under Alicia's weight. Really proud of this one, I love adding small details like this.

Recolored Edovex.png
WIP background.png
Next, a few screenshots showing off a recolored variant of the Edovex (along with their nest), and the WIP above-water parallax background. Just flat colors and simple shapes right now, but we wanted to figure out a general feeling and color scheme to go for, along with lining up everything with the parallax water, before designing any details. Let us know what you think of it! Also, regarding the Edovex, since I haven't mentioned it in a while, I want to state again that recolored enemies DO NOT get new H-scenes. They still have the original H-scenes but with their new colors, but they do not get unique scenes and they never will. The Poison Alraune is sort of an exception to this, as she will get unique scenes, but that's because she's considered a different enemy entirely and will eventually have unique attacks that the original Alraune doesn't have, once we can find the development time for it.

Anyway, that's it for the Area 5 work this week. Aside from that, I also worked on some writing for a few cutscenes that happen before Area 5, chronologically-speaking, and I'm also trying to hire some voice actors for a couple new NPCs I hope to introduce soon. Red is working on the Torguis CG, and Orexius is just about finished up with the regular Kertalus scene! After that, he'll probably get started on some H-scenes involving the new enemy. Things are going very well with v0.39 so far, and I'm super excited to see Area 5 in its finished state! Thank you all very much for reading, see you in next week's update!
 

ryu7432

Member
Sep 30, 2017
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102
It's absolutely possible, but there's a lot of reasons not to do it, first and foremost being that.. well, it's a porn game. I'm spending every ounce of effort I can on making CPE a good GAME, but I'd be dense to not realize that some people have come for the porn, and I'm not going to lock it off completely for the first hour or two of the game.

As far as what you said about the Deep Soil being the first time sex is brought up as an idea; that conversation takes place when Alicia's libido gets too high and she starts losing control of her desires, so that's when Rodriguez suggests the option of satisfying herself rather than fighting it. It's not like that's the first time having sex with the natives is brought up at all - Birch does that right after the first boss fight, when you get the blaster upgrade from him - but it's specifically in the context of Alicia's desires growing out of control and that being an option to tame them. Besides, isn't the way the game's laid out right now exactly what you're asking me to do? The CGs, libido, and BE mechanics being introduced as you progress into the game rather than showing up immediately sounds like what you're wanting here, expanding the game's sexual mechanics the farther you get.

I'd also like to point out that Alicia isn't explicitly against having sex unless the player avoids having it. The game has numerous lines of dialogue that change when you have sex often; one example of this is when Birch propositions Alicia about "research", if you've had a certain amount of sex by that point, she'll get a little embarassed and says she'll consider it, rather than immediately shooting him down. That's also the first time that sex is brought up after the initial conversation between Rodriguez and Alicia, and that first conversation takes place right after she was just attacked, then told everything on the planet is horny. Even if she's the type of girl to want to fuck a slime, she's trying to figure out what's going on first and foremost. Having her react to that news by outwardly being like "Oh, sweet, I'm gonna go bone everything now" right in front of a person she just met would be out of character for her, but once she's got some time alone with the creatures, that's when she gets curious, especially since she'll be starting to feel the effects of the atmosphere by that point. I mostly leave it up to the player how slutty Alicia is going to be though, which is why the dialogue changes if you're having sex or not.
Fair enough. Of course, a good majority of the players are here for the porn. I suppose I was wondering if her arousal could be incorporated into the beginning parts of the game, like aphrodisiac traps and clouds spread throughout the environment, or spiking her arousal when she takes damage. Since that dialog is tied to her arousal, not the Deep Soil, it could also be a way of introducing the masturbation mechanic (and by extension the 'sex for heals' mechanic) before the CG room is even unlocked and fix the bit that DerWahrePeter mentions:
Also: "The atmosphere increases the libido" "You are shitting me right now, aren't you."... 2 minutes later - Press H to masturbate, masturbate next to enemies for H-scenes! That could've been paced out better in my opinion.
To be honest, I didn't even think to use the sex mechanics until I was in the catacombs trying to survive those fast lurkers (which would be even harder to manage on Hard mode). So I wasn't even aware that there were dialog differences base on Alicia's libido. Guess I'll need to try that on another playthrough.
Speaking of libido, one of the things I was curious about is if there is a libido progression system in the works. Much like how one could take advantage of the 'sex for heals' mechanic, maybe Alicia can gain additional perks as she engages in more sexual activities on the planet. This feature could be turned off for Hard Mode as well, but I'm thinking Hard Mode could have both pros and cons to having the perks. IDK, it's just an idea I wanted to put out there.
 
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Anon42

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Fair enough. Of course, a good majority of the players are here for the porn. I suppose I was wondering if her arousal could be incorporated into the beginning parts of the game, like aphrodisiac traps and clouds spread throughout the environment, or spiking her arousal when she takes damage. Since that dialog is tied to her arousal, not the Deep Soil, it could also be a way of introducing the masturbation mechanic (and by extension the 'sex for heals' mechanic) before the CG room is even unlocked and fix the bit that DerWahrePeter mentions:
To be honest, I didn't even think to use the sex mechanics until I was in the catacombs trying to survive those fast lurkers (which would be even harder to manage on Hard mode). So I wasn't even aware that there were dialog differences base on Alicia's libido. Guess I'll need to try that on another playthrough.
Speaking of libido, one of the things I was curious about is if there is a libido progression system in the works. Much like how one could take advantage of the 'sex for heals' mechanic, maybe Alicia can gain additional perks as she engages in more sexual activities on the planet. This feature could be turned off for Hard Mode as well, but I'm thinking Hard Mode could have both pros and cons to having the perks. IDK, it's just an idea I wanted to put out there.
This is great feedback man, thank you! I don't want to have libido gained on damage, since that would effectively be the same as the old KO system (where getting hit enough in a short timeframe would knock you down and leave you vulnerable to sex), and that kind of pace breaker is what I want to avoid. I am up for introducing more environmental hazards and specific attacks that cause libido gain, though; it wasn't really intentional to save libido until the Deep Soil, it just kind of ended up that way. Like you said, introducing it sooner would alleviate some of the concerns of H-content being introduced too early/unnaturally, so I'll definitely keep it in mind and consider our options.
As of right now, I don't plan on having any libido/sexual progression, but I'm not against the idea if it can be done in a low-development-cost way. Feature creep is a real issue with game development, and CPE has already had a lot of it, so I don't want to add another major system that will balloon the development time even further, but maybe something simple.. I'll have to brainstorm some ideas and see what we can come up with.
 

xigva

Newbie
Dec 28, 2018
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I would agree that the Libido system is definitely something that is underused (if used at all), especially early on. The only time I can remember running into it before the deep area was some random Alraune enemy that appears in one of the caves and spits spores at you.

I assumed at first the clouds would just do damage, and was confused when I saw a heartrate bar appear in the bottom-right of the screen that had no previous explanation or relevance to the gameplay, but when it filled Alice was suddenly masterbating (which in turn allows enemies to engage in sprite-sex with her; not a complaint, just an observation). Although, to be honest, having that almost feels out of place at this point if the game has shifted away from any sort of "forced" sex between Alice and the surrounding enemies. I'm not saying that there isn't something you can still do with it, just that that specific forced-masterbation mechanic feels off by comparison.

Maybe you could do something where, if the bar fills, rather than immediately being forced to masterbate Alice moves a little more slowly and/or has a slightly different walk/idle animation to indicate she's horny? The slight speed debuf would give players a reason to sex up an enemy in order to get rid of the debuf, and that would make the mechanic useful in Hard mode as well (since sex doesn't heal health there). This would make the masterbation mechanic something that the player can use in a safe area to reduce the bar if it hasn't filled all the way up yet, or to accept/initiate sex with a nearby enemy (like it does now) in order to remove the horny debuf if the bar HAS filled up all the way.

You could then add hazards here or there in the earlier areas of the game (maybe flowers that release spore clouds similar to the Alraune enemy, or by touching the tar pools from the tar boss, etc.). Obviously I don't know what all you have planned yourself, and you may have different ideas on what to do with it, but I figured I throw out my own take on it.
 
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Sattur

Newbie
Mar 4, 2020
55
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Update looks great, hopefully its still not too late to add small details on past stages like the one you did with that underwater plant.

I think the libido system is fine, in reality i don't think Alicia is such a masochist to get turned on when getting violently harassed by enemies, she ain't the push-over type.

One question: Would there be any feature in the game where players could have the option to change the color of her clothing? or rather customize her outfit? (yeah, seems a lot of work but i'm just wondering)
 
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Anon42

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The libido thing is sort of a half-compromise. It means H-scenes can activate without the player explicitly activating them, but rather Alicia takes over and activates it of her own accord because she's too horny to handle it anymore. BE state used to have a movement speed debuff, and frankly it sucked all the fun out of the game, so I definitely won't be doing that again even with a different context. Still, I appreciate the input! We need to consider things further but I'll certainly keep the idea of introducing libido mechanics earlier in mind.


Update looks great, hopefully its still not too late to add small details on past stages like the one you did with that underwater plant.

I think the libido system is fine, in reality i don't think Alicia is such a masochist to get turned on when getting violently harassed by enemies, she ain't the push-over type.

One question: Would there be any feature in the game where players could have the option to change the color of her clothing? or rather customize her outfit? (yeah, seems a lot of work but i'm just wondering)
It's definitely not too late, it's just low priority compared to creating new content at the moment. I fully intend on doing another polish pass over the game as a whole, not like the full reworks we were doing before, but just adding more environmental stuff, trying to give each room more of an identity, stuff like that - probably once the game gets close to completion.

As far as recolors, it's very unlikely, sorry! We never planned on that, so we don't have any infrastructure within the game to support it, and adding it in this far into development would be quite an undertaking. We do plan on eventually adding modular clothing though, which would mean being able to toggle off parts of her outfit (such as getting rid of her boots, or her jacket), and we've been doing work to prepare for that feature.. though, like the extra background details for earlier areas, it probably won't happen until the game is closer to completion, since we're very much still backed up on animation work
 

xigva

Newbie
Dec 28, 2018
26
17
That's fair, I suppose, regarding not wanting to enforce a movement debuf. At the moment I just feel like the libido system almost doesn't really even have a use as a gameplay mechanic, as I mentioned I only learned about it that first time with the random Alraune in the upper caves, and then only had to deal with it maybe once or twice after that in the Deep Soil. It just never really came up as a thing because nothing else on the other maps seem to do anything to cause the libido bar to rise (not that I noticed at least, maybe I was just lucky/good at avoiding it).

Either way, I'm interested to see what you have planned for it going forward. :geek:
 
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Camors

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May 23, 2017
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I don't think that the problem with the previous debuff of BE was exactly the slow. It was a so several debuff that you couldn't do nothing: no jump, no run, no attack, nothing. It was basically a very long stun, with a very akward sprite. The fact that if you recive the BE and was in a pit stuck with an enemy you couldn't leave or fight was really annoying.
But a smooth movement debuff, where you only walk a little slowy and can't use dash, but still can jump and still can attack would be a better mechanic that the actual, where you're forced to masturbate and, like I said a few pages ago, do nothing except watch and lose the rhythm of the game. I, personally, like the suggestion.
 

Anon42

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Jan 30, 2017
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I don't think that the problem with the previous debuff of BE was exactly the slow. It was a so several debuff that you couldn't do nothing: no jump, no run, no attack, nothing. It was basically a very long stun, with a very akward sprite. The fact that if you recive the BE and was in a pit stuck with an enemy you couldn't leave or fight was really annoying.
But a smooth movement debuff, where you only walk a little slowy and can't use dash, but still can jump and still can attack would be a better mechanic that the actual, where you're forced to masturbate and, like I said a few pages ago, do nothing except watch and lose the rhythm of the game. I, personally, like the suggestion.
Well, as far as "slow down" mechanics go, we already have tar, cumshooters, thornweeds, and going underwater. Each of those has a unique aspect to their functionality, but that's still a lot of mechanics sharing a similar effect, so I really don't think CPE needs another mechanic that slows down your movement. Removing your ability to dash is a pretty big deal too, since so much of the level design requires dashing to get across gaps, which would mean you'd often STILL have that issue where, like old BE, you're unable to progress in the level because of your debuff so you still have to just get rid of it right away. At least with our current BE system, if you can rush to a save point, you can get rid of it without wasting time, and if not you can at least get a unique H-scene.
 
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Camors

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May 23, 2017
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I see your point about the repetitive mechanic, but I don't think it's too much repetitive right now. The tar is very situational, the cumshooter feels unic because of the sprite, and the thornweed I didn't even knew that gives a slow down, lol. Going underwater I still didn't played.
Not been able to use dash is just for you not be able to cheat the slow down using repeatitive dashs. Anyway, a no-dash mechanic for the libido bar would be less frustrating then the old BE because you could solve your problem with masturbate, instead of just have to wait the time pass. It's still punishing, after all, you were careless and let your libido bar raise too much, but is less punitive, because you have a choice. The current libido bar don't give you that choice: you can't make it go down before it came to climax (unless waiting) and, when it's on climax you have to, again, wait. But I already complained about the waiting mechanic, and you already give me a answer. I was just trying to support the Xigva point, because the horny walking animations sound's really nice mechanic for the libido bar, better then the masturbate mechanic (for me).
But another debuff I think could be interesting would be a loss of accuracy. Like "I'm so horny that I'm shaking and I can't aim" thing. It would be maybe a weak debuff for let the libido bar raise up, but maybe could be a thing to be used with another debuff, or to be used when the libido bar is raising, not after it raised full. Or to be used in another situation? Don't know.
It's your game and you like the masturbation mechanic, and I understand why. Really gives a sense that Alicia has lost control, it's fit on the lore, it's nice. I think maybe the libido-masturbation and the player-masturbation deserve two different animations, to enphasize this sensation. And I think that libido-masturbation is, sometimes, annoying in replaying on hard mode. But the game is still great, one of the best hentai game I ever played, and it dont take off your merit.
 
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ryu7432

Member
Sep 30, 2017
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lol, it seems most of the arguments about what to do with the libido system seem to be targeted on debuffs, yet the question that has yet to be answered is "what debuff(s), if any, should be applied to Alicia." Of course, this libido idea does require further brainstorming if it's to be added to the game seamlessly.

One idea that I've been playing around with that might complement the debuff ideas is having a "tolerance" level set up that's tied to both the libido level and the story. Maybe some of the later areas in the game are too hazardous for Alicia to explore because those areas are too 'toxic' to explore without having immunities/defenses to the effects of the aphrodisiac environment there. This could be emphasized to the player by having her arousal constantly increase while in those areas without those tolerances/resources needed to explore those areas, and if she orgasms too often without reaching safety/shelter in those areas, then the player gets a mind-broken game over basically saying that Alicia isn't ready to explore this area until certain requirements/upgrades are met. The enemies could also add to this arousal-threat by using poison-infused attacks much like the Alraune's attacks (note: I'm not trying to make Alicia a masochist; organisms lacing some of their attacks with aphrodisiac properties to achieve their main goal, which is to reproduce, seems like a strong argument for the porn that could ensue once her arousal is high enough (I know you had issues with Patreon in this regard, so I could be pitching a dead idea, but I keep revisiting the idea for some reason)).
Addressing the libido/tolerance levels, maybe Birch could require "reproductive material" to synthesis an antidote/vaccine, which can either a) double her arousal tolerance, which could help her to reach planned safe areas found in those toxic environments or b) grant immunity to the DOT effects to her arousal in said areas.

Option A could lead to more Alicia-(dominant/willing-submissive) animations if her arousal is high enough when she has sex, but that would mean potentially 4 animations for each enemy (2 for either high arousal or not * 2 for BE or not). Regardless, having the limited orgasms in those dangerous areas would tell the player one needs to plan one's routes/enemy engagements carefully when exploring those dangerous areas, and the "sex for heals" lifeline in the easier modes of the game will become a limited lifeline since it could also break Alicia's mind if used too much.

All in all, the libido system doesn't need to be as complex as the skill-point system is, but figuring out how to integrate it into both the story and the exploration seems to be the key to making this fun adventure H-Game, IMO.

(not sure if relevant, but I recently played "Castle in the Clouds" recently. T'was a fun Castlevania-like game, but the H felt lacking or an afterthought from the main gameplay loop/strategy. So one of my hopes is that this game does add the H into that main gameplay loop/strategy somehow. Besides, the porn is why we're here :p)
 

xigva

Newbie
Dec 28, 2018
26
17
That seems way more complicated than necessary.

All I suggested is to have a slight movement speed penalty if the libido bar is Full (-10 or -15%, nothing extreme), accompanied by new walk/idle animations, rather than it immediately forcing you to masturbate. That way the player could then choose to either masturbate and submit to sex with a nearby enemy to empty the libido bar (which already happens, but is forced), or let them continue to fight and try to get away, where they can then masturbate in safety in order to get rid of it (again, this already happens if it fills, it's just forced), or just hit a save point. It seems simpler that way since it doesn't try to introduce new things into the system, it just reworks what's already there a little bit.

The only thing that would really change from how it already functions in-game now is the allowance of choice for when to masturbate to empty the libido bar, which also falls a little more in line with the game's overall move away from "forced" sex encounters.

Beyond that my only suggestion was to add more things such as background flowers that release a fog that raises the libido bar, similar to the Alraune (could even reuse the same assets), earlier in the game to better introduce the mechanic.

Anon already responded to my idea, though, in that he doesn't want to have too many debufs and things, which is fine. I look forward to seeing what develops either way.
 
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Camors

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May 23, 2017
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I had an insight today for the libido bar. Maybe is too ambicious, but I think it's fit perfectly on CPE ambience. Even if Anon42 doesn't like, I want to share, because I liked of my idea and maybe someone can use.

I was trying to think in some porn game that I played that manage the libido bar in someway I liked, but, to be honest, there isn't. Every hentai game (that I played at least) do the same, force the character to masturbate when libido bar is full. So I tried to think in other types of bar that games uses, and then I remember of some horror games that uses a fear bar. But, in fear bar of horror games, you dont get stunned when the bar gets filled; you character start to delirate. And I think it would fit perfectly in a libido bar.

When Alicia gets the libido bar full, she would start to delirate, seen enemys in a more sexual manner (like seen the humans full naked, the slimes with a phalic format and things like this), and seen the scenery with some sexual easter eggs . This could be mix with the horny walk that Xigva had suggested, and maybe a lost of accuracy like I said (cause I liked this idea too :p).
I also though in Alicia seen more enemys that actually have on a screen. The fake enemys couldn't hurt Alicia, after all, they are thing of her mind, but when they touch she, she gets a little stun, like 0.5 seconds, of her confused about what happened. This little stun is enough force the player to be careful with the replicates, and can open a space for real enemys hurt Alicia; and, in a replay / speedrun, the player could just know which are fake and which are real, and the punishment to be in this state would be littler.
Maybe could have a special enemy, that just appears when Alicia is in this state. I though in someone of her past, like a ex boyfriend. This enemy could be static, and have a porn scene when Alicia touch him, but, in this scene, Alicia would obviously be in command, showing her urge to fuck. In the end of this scene, the ex-boyfriend would fade out, and show that Alicia was just masturbating.
In this state, the masturbation animation would be different from the normal state, a more urgent and hardcore masturbation, while the normal would be a more seductive one.
As soon as Alicia enter in this state she would be invincible to libido attacks for a few moments, but, after this, any libido attack would put her to masturbate immediatly. The only way to get out of the illusion would be satisfying her urges, with masturbation or sex.
 

Anon42

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Jan 30, 2017
401
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Sorry, but as you pointed out yourself, your suggestion would simply be too much work. It would add, bare minimum, hundreds of extra man hours of development to the game for all the new assets, programming, planning, sound effects work, etc. It's far too large of an idea to just throw on this far into development.


To everyone leaving feedback on the game, thank you for the input. I'll keep all of your opinions in mind when developing the game further.






(The following is (mostly) a copy-paste from our If you like what you see, )

Hey everybody, gonna be a bit of a smaller update this week. Me and Puffernutter had a bit of a rough week for reasons I don't really want to get into (no it's not coronavirus, we're both still healthy and fine so far), so my productivity was down a bit. Apologies.

Screen_19.png

Anyway, first off is a shot of some of the new background assets I've been working on for Area 5, which you can see up above. Puffernutter's been too busy to work on tilesets much, so I've tried to step in and do some work on it where I can - the result is the screenshot up above, with a new background layer, a bunch of stalactite variations, and an alternate variation of the floor tiles with a more brick-like pattern, Some of them still need some touching up, especially the brick floors, but I'm really happy with it as a whole, especially the background walls.

The other thing I have to post is a preview of the regular Kertalus H-scene. Orexius finished up the animation this week, so here's the loop itself for your enjoyment.

Kertalus H.gif

For my part, aside from the background asset work, I also finished the layout of the biggest room Crisis Point has ever had this week - the detail work is still incomplete, but just laying out and tiling the room has taken me multiple streams worth of work. Here's a shot of the map itself, so you can see just how much bigger this room is than the surrounding rooms:

SAQ big room.png


I also worked on some cutscene scripts, and hiring some new voice actors for new NPCs we'll be introducing soon. I'm hoping we can bring them in this update, but if not it'll be next one for sure. We have a lot of cutscenes lined up for the game right now and we just need assets to get them going, which is a bit rough to do when we're already working on assets for a brand new area.

Anyway, that's it for me this week. I'll see you guys next week with another (hopefully better) update!
 

Lasucrom

Member
Aug 27, 2018
352
268
Hopefully. Our CGs are unfortunately backed up right now, so they'll be worked on in order of importance. I don't think the Kertalus CG will make it for the v0.39 update, but hopefully v0.40.
Good work, keep moving foward
 
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4.60 star(s) 29 Votes