Others Crisis Point: Extinction [v0.47] [Anon42]

4.70 star(s) 32 Votes

gemini20xx

Member
Oct 17, 2017
413
426
I'm just not happy with the speed I've gotten to this point. We've reached a speed I'm much happier with now though, and I'm not about to quit or give up, so all that's left to do at this point is go full steam ahead towards the finish line, even if it still takes a while to get there!
I say don't rush, there are far too many games out there with glitches that never got fixed because time wasn't taken to check over everything, ended up needing to release a patch to fix, which ended up breaking something else.

Just look at Agents of Mayhem for example, I remember having to constantly restart missions because it wouldn't let me do the next objective, and I'm pretty sure that glitch its STILL there!
 

Onfire1212

New Member
Oct 7, 2017
14
20
Fun game, got stuck. Would recommend to people who actually know how to play metriod-like games. Guess I'm too bad to progress any further. Hope it completes and people enjoy it even more.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,676
I say don't rush, there are far too many games out there with glitches that never got fixed because time wasn't taken to check over everything, ended up needing to release a patch to fix, which ended up breaking something else.

Just look at Agents of Mayhem for example, I remember having to constantly restart missions because it wouldn't let me do the next objective, and I'm pretty sure that glitch its STILL there!
No worries - I have no intention of sacrificing quality for development speed. The game won't be out until it's good and ready. I just know that I can get it done faster than we've been moving up to this point.

Fun game, got stuck. Would recommend to people who actually know how to play metriod-like games. Guess I'm too bad to progress any further. Hope it completes and people enjoy it even more.
Where did you get stuck? I'm happy to help you figure out what to do, if you're still interested in playing more.
 

xigva

Newbie
Dec 28, 2018
26
18
I love the background parallaxes in the above gifs, very neat looking environment. Love the poison Alraune preview gif as well. Mating press, ftw. <3
 
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dw9000

Member
Nov 27, 2017
345
205
Out of curiosity does anyone have a save file to share? i lost my progression and honestly running same area over and over is getting kinda... dull, I know most of the bugs in those starting areas have been found and tweaked/patched out. Trying to find the ones further into the game of newly added content is what im trying to do.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,676
(The following is (mostly) a copy-paste from our If you like what you see, )

Electric Mines.gif

Hey everybody! This is going to be a small update; most of our work this week has been on the secret tileset stuff I mentioned recently. Before we get into that, though, the gif up above!

In v0.39 there were small floating orbs that hurt Alicia if she got too close to them; I didn't have the time to give them a proper visual last update, but I worked on 'em this week, and this is what came out of it. I'm still tweaking and improving the visuals a bit (there have already been improvements even since this gif was recorded), but they look much less WIP now!

That's the only visual thing this week I'm afraid, since the rest of the visuals we worked on are from the secret stuff. You can see some of that in our devstreams, but I'd rather not post about it outside of that, as it relates to a pretty major plot point in the game.

Orexius has officially gone full time on Crisis Point now, and he's been spending his week working on the Crystal Dragon H-scene climax. The Crystal Dragon (man I really need a final name for that enemy) is the largest sprite in the game, so it's a rather complex animation; he's nearly done with it now, though, and he'll be finishing up the Poison Alraune H-scene I started once he's done with that.

Visuals aren't the only thing being worked on, of course! A lot of my major work for this update has already been finished, so I've been running through our list of bugs/minor improvements and getting some of them done, as well as helping out with other parts of development that I normally don't do, like animation and tilesets. I'll be needing to slow down and start focusing on real life more soon, to prepare for the move, but v0.40 development is coming along extremely well, and I'm looking forward to getting it in your hands.


Alright, that's it for me this week. Sorry it's on the smaller side; we should have something good to share with y'all next week, though, so I hope you're looking forward to that! Thank you so much for supporting the development of Crisis Point: Extinction, we'll see you again next week!
 

EvilClone

Member
Mar 1, 2018
345
797
I've reached the end of this demo version, and unlocked the debug menu but i still don't know what the ???? option is on the portal. any ideas?
 

gemini20xx

Member
Oct 17, 2017
413
426
Guy I stuck idk how to get swimming ability
Plz send help
In the Deep Soil area you reach after the Catacombs there's an item that allows you to move normally but at half speed underwater, you have to beat the Poison Alraune and head upwards in that area to find it if I remember right.
 
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Janako

Newbie
Dec 31, 2018
31
70
beat the tar monster. where do I go? said something about the east side.
Look for a red hi-tech looking barrier door, it should open up when you get close to it. It's on the east side of the tar zone where it's mostly just a long pillar of rooms all the same size.
 

Philf95

New Member
Sep 18, 2017
2
3
Trying to play but it doesn't recognize the version of DirectX I have installed and crashes after the introduction. At least, I think that's why it's crashing but I can't for the life of me tell. It looks really good and I'm excited to try it. Any idea what's going on?

Crash message:


############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdLighting_HueShift

D3DXCompile failed - result

at gml_Object_objGlobalControl_Draw_77
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objGlobalControl_Draw_77 (line -1)
 
4.70 star(s) 32 Votes