Those are vines unless you went to the deep soil from the old way then you should have flare power to burn them. I think the idea way is to go to there from the catacombs now which is where the flare power is located, however, I can see that being a problem if it is still possible to go to deep soil like in a older version as once I had debugger mode on I was able to still trigger the dialog from the old way.There is a softlock in game room x18 y36 where you get the ledge grab item, if you move over the left wall without picking up the item you can't get out anymore and need to reload for the last save.
Thanks for the report - I thought it was impossible to jump over that wall without the ledge grab, but after testing it just now I was able to replicate it. I'll make sure to modify the design there so it can't be done anymore.There is a softlock in game room x18 y36 where you get the ledge grab item, if you move over the left wall without picking up the item you can't get out anymore and need to reload for the last save.
Those are vines unless you went to the deep soil from the old way then you should have flare power to burn them. I think the idea way is to go to there from the catacombs now which is where the flare power is located, however, I can see that being a problem if it is still possible to go to deep soil like in a older version as once I had debugger mode on I was able to still trigger the dialog from the old way.
Yeah it is barely doable ... the thing is I did manage to do this jump first try, you could say, because I did not see the item as I dropped down there, jumped and was on top, was kind of a silly move even to jump then down the other sideIt's possible (and intended) to enter the Deep Soil from either direction, yeah - whether you enter from the upper section by using the Dash in the Caves, or by entering through the bottom section using the Flare Shot from the Catacombs. It was designed in such a way to prevent softlocks and force you to pick up the ledge grab before you can leave that little spot, but you can juuuust barely make it over that wall with a very precise jump.
Action button whilst moving.I forgot how to dash, please help ?
Omnidash is usually found at the end of each version of the game, but has been replaced with the hoverboots I think. You can tell if its the right area if there's a set of crates with a note on them there.Does anybody know how to get the omnidash? I've seen where they're supposed to be in the catacombs but they just aren't there for me?
Less "replaced" by the hoverboots. Once you get to that point, have the hoverboots and the prof moves to the area, you unlock the debug menu with infinite double jumps (and the hoverboots).Action button whilst moving.
Omnidash is usually found at the end of each version of the game, but has been replaced with the hoverboots I think. You can tell if its the right area if there's a set of crates with a note on them there.
Oh ok thanks! I'll try to find those instead lolOmnidash is usually found at the end of each version of the game, but has been replaced with the hoverboots I think. You can tell if its the right area if there's a set of crates with a note on them there.
If you want tedious, try actually developing a game lolIt's great to see progress and all but it's gotten tedious to go through the whole thing just to see a few additional content every release
The gallery is made by me, yes, but it's a Patron-only reward and was made after v0.40. v0.40 itself was pirated just 2-3 days after it came out, and the gallery update wasn't made by that point, so it hasn't been pirated yet.So how come there is a gallery for v.02 but not v.04? Am I missing something?
Edit - Only asking because there's a gallery exe for an older version. Made by the dev perhaps?
So kinda like the monkey transformation in Shantae? It's not a bad idea, but the game hasn't been designed with that in mind up 'til now, so it might feel rather forced - in general I have the final upgrade set for CPE planned out already, and it's pretty unlikely that I'll accept new ideas at this point. Not to discourage suggestions, I'm always happy to hear them, just know that it's not super likely for new ideas to be added at this stage in development!Anon42 i know many people been asking for a wall jump ability and you said it would cause issues but what about a wall latch / grab ability ? like a glove upgrade for MCthat you can use to climb up walls VS jump up them?
that makes me happy hearing that =^-^= cant wait for more updates!So kinda like the monkey transformation in Shantae? It's not a bad idea, but the game hasn't been designed with that in mind up 'til now, so it might feel rather forced - in general I have the final upgrade set for CPE planned out already, and it's pretty unlikely that I'll accept new ideas at this point. Not to discourage suggestions, I'm always happy to hear them, just know that it's not super likely for new ideas to be added at this stage in development!
For me, it's less a suggestion, and more a hope/feeler. I'm hoping to see more double penetration with the sprites, the way slimes and the redheads can. And, I know, that is a lot of work: collision detection, animating, BE animating, etc. All the coding involved with it. But, it is something I really do enjoy, and hope to see more. Will there be a chance for that?So kinda like the monkey transformation in Shantae? It's not a bad idea, but the game hasn't been designed with that in mind up 'til now, so it might feel rather forced - in general I have the final upgrade set for CPE planned out already, and it's pretty unlikely that I'll accept new ideas at this point. Not to discourage suggestions, I'm always happy to hear them, just know that it's not super likely for new ideas to be added at this stage in development!
I do plan on having more threesome scenes yes, they're just very low priority since they aren't really *required* for anything, development-wise, and we're severely backed up on necessary animations. Not every enemy will get them, but hopefully we can start adding some more once we catch up on our animation backlogFor me, it's less a suggestion, and more a hope/feeler. I'm hoping to see more double penetration with the sprites, the way slimes and the redheads can. And, I know, that is a lot of work: collision detection, animating, BE animating, etc. All the coding involved with it. But, it is something I really do enjoy, and hope to see more. Will there be a chance for that?