Hey everyone. Been a while since I posted here; my apologies for not keeping you all in the loop, but 2022 has been off to a very rough start for me. I've still been posting at least every other week on our Patreon, so if you want to read up on everything, I suggest looking there - you don't need an account or anything, all of the updates are public. Just be aware that it's all personal stuff, not really game updates. After crunching so hard to get v0.45 finished, I was heading back towards a dark place, and it took a while to pull myself out again - I won't be making that mistake again, and thankfully things are on the upswing now. I just started seeing a therapist, and will be making some life and work changes to accommodate my ADHD and mental health, but updates
should be back to mostly normal now.
(The following is (mostly) a copy-paste from our
You must be registered to see the links
If you like what you see,
You must be registered to see the links
If you enjoy the game,
You must be registered to see the links
We couldn't make this game without our supporters!)
Hey everyone. Not a
ton has happened since the last weekly update, but a lot of things have been set in motion, so I have a good bit to talk about. My therapist gave me a LOT of ideas to try and improve my ability to work, and it's going to take a while to put all of them together, but here are some of the major bullet points:
-Separate life and work better. This starts by creating more defined work days/hours - which, for now, I'm aiming for Sunday-Wednesday from 1-5 pm. When not in work hours, ALL work-related things should be kept away - emails, messages, everything. Those of you in our discord might have noticed me being online there a lot less, because I've been logging in to my personal discord instead of staying on my work discord all the time. I also have a bad tendency to constantly refresh Patreon here, as well as the other forums I update on, to check for any new posts - I often did this 20+ times a day in the past. I've been gradually weening myself away from that already because I know it's an unhealthy habit, but now I've made a hard cutoff and I'm no longer looking at things unless it's during work hours. This will mean that my responses won't be as quick, and I apologize for that, but I think it's a necessary part of getting my mental health in order.
-Create an isolating environment for work. This means, essentially, changing our office setup so that I can't see the rest of the room, the rest of the room can't see me, and finding some form of audio isolation as well. I love listening to music while I work, but traditional headsets AND earbuds both make my jaw ache, so I've been using speakers for years. I'm going to be doing some research on off-ear earbuds and trying them instead; hopefully I can find some sort of solution, because audio and visual distractions have a huge impact on ADHD productivity. Even if it seems minor, it adds up and slows down my work a lot by preventing me from getting into the flow state that ADHD brains excel at.
-As an extension of the dedicated work days, I'll also be having dedicated appointment days, which will be Thursday/Friday. Appointments still give me quite a bit of anxiety, especially if it's something new, but before now I was scheduling them for whenever was possible. I'm sure I'll still need to schedule SOME appointments at other times, if it's something really important, but for the most part I will no longer be scheduling any appointments outside of Thursday/Friday; my weekly therapy appointments are on Thursday, for example. Having it like this will prevent situations where I've got an appointment every other day of the week, and I just end up overwhelmed and exhausted from being anxious constantly. Plus, by not scheduling them on work days anymore, they shouldn't interfere with my ability to work as much. ADHD has a weird thing I like to call "waiting mode", where if I know I have an appointment, even if it's not for 7 hours, I feel like I can't really
do anything until after it's done. That includes work, goofing off to play games, and everything in between. It's incredibly obnoxious, and I usually try to avoid it by having my appointments be at the very start of my day, but sometimes it's not possible and it can throw off plans very easily.
So in general, the therapy has been great so far. I've only had 2 appointments, so it hasn't been long enough to be 100% sure, but so far I'm very happy with my choice of therapist. He seems like the right person to help me out and I'm ridiculously grateful that I didn't have to run through a dozen people before finding someone that clicks.
Aside from therapy, I also had my neuropsych evaluation a few days ago. I won't hear back results for about ~2 months based on what they said, but it'll be nice to have a more thorough examination of my brain.
That's all the personal stuff I have to update you guys on. Once I'm done with this post, I'm heading straight into my first work week with this new schedule, so with any luck I'll have more than usual to post about next weekend! Before I go, though, I do want to give you guys two visual updates - the Poison Alraune BE preview that I mentioned last update, as well as a shot of the tweaked idle animation we're working on for Alicia.
For Alicia's idle, here's a comparison screenshot:
As you can see, there are a handful of updates here. The main one is that we've altered Alicia's breasts quite a bit - we've made them slightly larger and fuller, which fits her character sheet more accurately, as well as making her clothes react to her boobs better. Her jacket now curves around her boobs instead of just hanging down and kinda ignoring them, and her shirt is stretched across them instead of hugging their shape. We also added some additional shine spots, so that the one single shine on her breast isn't the only one on her entire sprite, and also improved the detail on her shorts and shirt. These are all tweaks we've been wanting to make for a while, so it's nice to get them all done at once.
And of course, last but not least, the Poison Alraune BE preview!
This is only the first loop; the full scene is easily the longest H-scene animation in the game, so I hope all of you futa fans are looking forward to it!
Alright, that's it for this week's update. Thank you for reading, we'll see you again in the next update!