Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

Anon42

Member
Game Developer
Jan 30, 2017
401
1,656
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)



Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to be honest I just didn't get a lot of work done. Appointments generally give me anxiety (especially when it's something new), and thanks to the sheer amount of them I had, I was almost always feeling some level of anxiety this past week and a half, and that gets pretty exhausting. Still, even though I personally didn't get much done, there's still a few fun things to show off and talk about, so let's get into it!



To start off, something that I've planned to add to CPE for a long time, but we just never had the time to do. Introducing, BIG ALICIA

High_Res_Alicia_Sprite_Isolated Clothed Puffereditin 20.png
High_Res_Alicia_Sprite_Isolated Nude Puffereditin 20.png


Standing at about 3x the size of Alicia's regular ingame sprite, this massive Alicia sprite is going to be used in the pause menus, as you can see below.

CPE UI Redesign_Skills.png

The nude version might not even be available ingame, since Alicia always has some level of clothing on during gameplay, so think of that one as an exclusive easter egg for following the development of the game!

Big Alicia probably won't have any animation, because we're planning on changing her based on what's going in ingame; clothing state, BE status, libido/HP levels, etc. There's not too much else to say about it, but we figured it would be fun to have a much larger sprite of Alicia, so here she is!



Next up, those animations Orexius has been working on. His focus right now is split between the BE vines animation, and preparing the new gameplay animations Alicia will need as part of the 360 degree aiming update. They're all still VERY WIP, but we figured it might be fun to show yall what our animations look like in the early stages, so let's start with those gameplay animations!

Backwards_Jog_v115.gif
Backwards_Jump_v28.gif

Because Crisis Point wasn't designed with movement and aiming being separate, we never needed backwards movement before, but that's not the case anymore. In order to avoid the dominant strategy becoming "run away from the enemy while shooting at them", Alicia's backwards movement will be slower than regular movement; but if you stop shooting for a brief moment, then Alicia will go into her regular running animation at full speed. I'll probably tweak this a little bit based on player feedback, so once the update comes out feel free to let me know how you feel about it, but I'm personally pretty happy with the way it feels now - it prevents strafing from being too powerful, but cancels quickly enough to not feel annoying if you're just trying to run away.

And lastly, the BE vines H-scene update:

BE_Vines_v130.gif

Obviously none of these animations are anywhere near finished, but hopefully it's fun to get a look at what they look like early on in the process!



That's it for the development updates this week, but I haven't been talking about personal life much lately, so here's a fun life update for everyone:

IMG_5486.jpg

Our family has grown by +1, 'cause we adopted another cat! We named her Bug, on account of her insane cuddlebug levels. We adopted her a few weeks ago, and she was extremely shy and nervous at first, but she's opened up to us pretty quickly and she's already a joy to have around the house.

IMG_5490.jpg

Our other cat Papyrus is still struggling to adjust to no longer being a "single child", so to speak, but for the most part they're getting along well now.

IMG_5552.jpg
IMG_5549.jpg

I mean c'mon, how can you not love this little dork?

IMG_5493.jpg

I'll stop overloading the post with cat pics now, but I don't think I've talked much about ours before, and everyone on the CPE dev team absolutely loves cats. Plus, they act as our HR team and keep us all happy, so technically they're relevant to the project :p



Alright, that's all I have for today. I can't say for sure how the next biweekly update will be; after my anxiety caused so much work trouble for me these past two weeks, I've been cutting down on the amount of appointments I have going on so I can get work done more consistently. That said, I do have an invasive exam happening in about a week to hopefully figure out what's causing one of my biggest health problems, so I'm definitely feeling nervous there - and then the week after that is my birthday, so it's a hell of a hectic month for me haha.

This was a bit of a small update, but we're all working hard to get the next playable update out as soon as we can, so I hope you're excited about it! Thank you all for reading, and for continuing to follow the project - we'll see you again in the next update!
 

JAvatar

Member
Mar 9, 2018
107
119
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)



Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to be honest I just didn't get a lot of work done. Appointments generally give me anxiety (especially when it's something new), and thanks to the sheer amount of them I had, I was almost always feeling some level of anxiety this past week and a half, and that gets pretty exhausting. Still, even though I personally didn't get much done, there's still a few fun things to show off and talk about, so let's get into it!



To start off, something that I've planned to add to CPE for a long time, but we just never had the time to do. Introducing, BIG ALICIA

View attachment 2122731
View attachment 2122733


Standing at about 3x the size of Alicia's regular ingame sprite, this massive Alicia sprite is going to be used in the pause menus, as you can see below.

View attachment 2122735

The nude version might not even be available ingame, since Alicia always has some level of clothing on during gameplay, so think of that one as an exclusive easter egg for following the development of the game!

Big Alicia probably won't have any animation, because we're planning on changing her based on what's going in ingame; clothing state, BE status, libido/HP levels, etc. There's not too much else to say about it, but we figured it would be fun to have a much larger sprite of Alicia, so here she is!



Next up, those animations Orexius has been working on. His focus right now is split between the BE vines animation, and preparing the new gameplay animations Alicia will need as part of the 360 degree aiming update. They're all still VERY WIP, but we figured it might be fun to show yall what our animations look like in the early stages, so let's start with those gameplay animations!

View attachment 2122737
View attachment 2122738

Because Crisis Point wasn't designed with movement and aiming being separate, we never needed backwards movement before, but that's not the case anymore. In order to avoid the dominant strategy becoming "run away from the enemy while shooting at them", Alicia's backwards movement will be slower than regular movement; but if you stop shooting for a brief moment, then Alicia will go into her regular running animation at full speed. I'll probably tweak this a little bit based on player feedback, so once the update comes out feel free to let me know how you feel about it, but I'm personally pretty happy with the way it feels now - it prevents strafing from being too powerful, but cancels quickly enough to not feel annoying if you're just trying to run away.

And lastly, the BE vines H-scene update:

View attachment 2122739

Obviously none of these animations are anywhere near finished, but hopefully it's fun to get a look at what they look like early on in the process!



That's it for the development updates this week, but I haven't been talking about personal life much lately, so here's a fun life update for everyone:

View attachment 2122741

Our family has grown by +1, 'cause we adopted another cat! We named her Bug, on account of her insane cuddlebug levels. We adopted her a few weeks ago, and she was extremely shy and nervous at first, but she's opened up to us pretty quickly and she's already a joy to have around the house.

View attachment 2122742

Our other cat Papyrus is still struggling to adjust to no longer being a "single child", so to speak, but for the most part they're getting along well now.

View attachment 2122745
View attachment 2122746

I mean c'mon, how can you not love this little dork?

View attachment 2122747

I'll stop overloading the post with cat pics now, but I don't think I've talked much about ours before, and everyone on the CPE dev team absolutely loves cats. Plus, they act as our HR team and keep us all happy, so technically they're relevant to the project :p



Alright, that's all I have for today. I can't say for sure how the next biweekly update will be; after my anxiety caused so much work trouble for me these past two weeks, I've been cutting down on the amount of appointments I have going on so I can get work done more consistently. That said, I do have an invasive exam happening in about a week to hopefully figure out what's causing one of my biggest health problems, so I'm definitely feeling nervous there - and then the week after that is my birthday, so it's a hell of a hectic month for me haha.

This was a bit of a small update, but we're all working hard to get the next playable update out as soon as we can, so I hope you're excited about it! Thank you all for reading, and for continuing to follow the project - we'll see you again in the next update!
Thank you again for all the updates and working on this great game.

Additionally: KITTY! :D
 
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Jul 1, 2019
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Ironically, the BE animation progress preview with the frames of the vines and breasts missing made me realize how hot a flat-chested Alicia would be. :unsure:
 

Branded-T

New Member
Jul 1, 2022
7
1
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)



Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to be honest I just didn't get a lot of work done. Appointments generally give me anxiety (especially when it's something new), and thanks to the sheer amount of them I had, I was almost always feeling some level of anxiety this past week and a half, and that gets pretty exhausting. Still, even though I personally didn't get much done, there's still a few fun things to show off and talk about, so let's get into it!



To start off, something that I've planned to add to CPE for a long time, but we just never had the time to do. Introducing, BIG ALICIA

View attachment 2122731
View attachment 2122733


Standing at about 3x the size of Alicia's regular ingame sprite, this massive Alicia sprite is going to be used in the pause menus, as you can see below.

View attachment 2122735

The nude version might not even be available ingame, since Alicia always has some level of clothing on during gameplay, so think of that one as an exclusive easter egg for following the development of the game!

Big Alicia probably won't have any animation, because we're planning on changing her based on what's going in ingame; clothing state, BE status, libido/HP levels, etc. There's not too much else to say about it, but we figured it would be fun to have a much larger sprite of Alicia, so here she is!



Next up, those animations Orexius has been working on. His focus right now is split between the BE vines animation, and preparing the new gameplay animations Alicia will need as part of the 360 degree aiming update. They're all still VERY WIP, but we figured it might be fun to show yall what our animations look like in the early stages, so let's start with those gameplay animations!

View attachment 2122737
View attachment 2122738

Because Crisis Point wasn't designed with movement and aiming being separate, we never needed backwards movement before, but that's not the case anymore. In order to avoid the dominant strategy becoming "run away from the enemy while shooting at them", Alicia's backwards movement will be slower than regular movement; but if you stop shooting for a brief moment, then Alicia will go into her regular running animation at full speed. I'll probably tweak this a little bit based on player feedback, so once the update comes out feel free to let me know how you feel about it, but I'm personally pretty happy with the way it feels now - it prevents strafing from being too powerful, but cancels quickly enough to not feel annoying if you're just trying to run away.

And lastly, the BE vines H-scene update:

View attachment 2122739

Obviously none of these animations are anywhere near finished, but hopefully it's fun to get a look at what they look like early on in the process!



That's it for the development updates this week, but I haven't been talking about personal life much lately, so here's a fun life update for everyone:

View attachment 2122741

Our family has grown by +1, 'cause we adopted another cat! We named her Bug, on account of her insane cuddlebug levels. We adopted her a few weeks ago, and she was extremely shy and nervous at first, but she's opened up to us pretty quickly and she's already a joy to have around the house.

View attachment 2122742

Our other cat Papyrus is still struggling to adjust to no longer being a "single child", so to speak, but for the most part they're getting along well now.

View attachment 2122745
View attachment 2122746

I mean c'mon, how can you not love this little dork?

View attachment 2122747

I'll stop overloading the post with cat pics now, but I don't think I've talked much about ours before, and everyone on the CPE dev team absolutely loves cats. Plus, they act as our HR team and keep us all happy, so technically they're relevant to the project :p



Alright, that's all I have for today. I can't say for sure how the next biweekly update will be; after my anxiety caused so much work trouble for me these past two weeks, I've been cutting down on the amount of appointments I have going on so I can get work done more consistently. That said, I do have an invasive exam happening in about a week to hopefully figure out what's causing one of my biggest health problems, so I'm definitely feeling nervous there - and then the week after that is my birthday, so it's a hell of a hectic month for me haha.

This was a bit of a small update, but we're all working hard to get the next playable update out as soon as we can, so I hope you're excited about it! Thank you all for reading, and for continuing to follow the project - we'll see you again in the next update!
Big Alicia looks amazing. Will we get a "ripped clothes" version as well? Cause Alicia isn't fully nude ever but she have that ripped up outfit. Your new cat is adorable btw. Wishing you and the rest of the team good health.
 

hyperboy14

Newbie
Sep 15, 2020
15
5
And for me the exact opposite. I hate the futa crap and it made me lose interest in the sex parts of this game. And inverted wall jump made me lose interest in the rest.


Edit: But as the game now undergoes some major overhaul the walljump stuff may not even work the same. I'll hope for the best in the upcoming versions.
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Honestly just add the futanari content and add an option to toggle it off. That way those who want it (like me) can have it and those who don't want it don't have to deal with it. It's clear that the developer would like to add more of it so let's allow them to do so. Those who don't like futa could just toggle it off. Everyone's happy this way.
 
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Susan Xandera

Active Member
Jul 13, 2017
689
892
--------------------------------------------------------------------------------------------------------------------------------------------

Honestly just add the futanari content and add an option to toggle it off. That way those who want it (like me) can have it and those who don't want it don't have to deal with it. It's clear that the developer would like to add more of it so let's allow them to do so. Those who don't like futa could just toggle it off. Everyone's happy this way.
That's a slippery slope, because if that gets to be catered to then other people will want their options to be added as well. Things like that could/should be saved for a separate game to prevent clogging up this one with arguments.
 
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burryniceuser

Member
Jul 23, 2017
477
742
Am I missing some sort of traversal upgrade for this part? If I time it right I can dash and just barely see the grapple hook spot, but I can't get nearly close enough to grab it.
Edit: Figured out what went wrong. You're not supposed to make it here without the hover boots, but I had jumped on the bug hive to be able to bypass the requirement, which wasn't intented by the developer.
 
Last edited:

napala

Newbie
Jun 12, 2017
95
179
That's a slippery slope, because if that gets to be catered to then other people will want their options to be added as well. Things like that could/should be saved for a separate game to prevent clogging up this one with arguments.
Not only that: just the "futa off" toggle would require alternative creating three completely new CGs, and 8 animations, if I'm counting right. Either that, or completely disable the animations and CGs regarding the alraunes and the shield guard.
 

burryniceuser

Member
Jul 23, 2017
477
742
I finally made it to the end of the puzzle and there's no way up. Awesome. I did end up finding the wall jump power up later. Kinda lame to finish a difficult puzzle and not be able to progress.
 
Last edited:

Kruggov

Member
Jun 8, 2020
125
87
I finally made it to the end of the puzzle and there's no way up. Awesome. I did end up finding the wall jump power up later. Kinda lame to finish a difficult puzzle and not be able to progress.
Sequence breaking kinda does that. Sometimes you can progress without required stuff, sometimes you get hard walled and have to go back.

In rare cases you brick yourself in and can't go back, so it's back to an earlier save for you. I don't think there are any softlocks like this in CPE though.
 

Alexandra69

Member
Feb 12, 2021
152
79
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)



Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to be honest I just didn't get a lot of work done. Appointments generally give me anxiety (especially when it's something new), and thanks to the sheer amount of them I had, I was almost always feeling some level of anxiety this past week and a half, and that gets pretty exhausting. Still, even though I personally didn't get much done, there's still a few fun things to show off and talk about, so let's get into it!



To start off, something that I've planned to add to CPE for a long time, but we just never had the time to do. Introducing, BIG ALICIA

View attachment 2122731
View attachment 2122733


Standing at about 3x the size of Alicia's regular ingame sprite, this massive Alicia sprite is going to be used in the pause menus, as you can see below.

View attachment 2122735

The nude version might not even be available ingame, since Alicia always has some level of clothing on during gameplay, so think of that one as an exclusive easter egg for following the development of the game!

Big Alicia probably won't have any animation, because we're planning on changing her based on what's going in ingame; clothing state, BE status, libido/HP levels, etc. There's not too much else to say about it, but we figured it would be fun to have a much larger sprite of Alicia, so here she is!



Next up, those animations Orexius has been working on. His focus right now is split between the BE vines animation, and preparing the new gameplay animations Alicia will need as part of the 360 degree aiming update. They're all still VERY WIP, but we figured it might be fun to show yall what our animations look like in the early stages, so let's start with those gameplay animations!

View attachment 2122737
View attachment 2122738

Because Crisis Point wasn't designed with movement and aiming being separate, we never needed backwards movement before, but that's not the case anymore. In order to avoid the dominant strategy becoming "run away from the enemy while shooting at them", Alicia's backwards movement will be slower than regular movement; but if you stop shooting for a brief moment, then Alicia will go into her regular running animation at full speed. I'll probably tweak this a little bit based on player feedback, so once the update comes out feel free to let me know how you feel about it, but I'm personally pretty happy with the way it feels now - it prevents strafing from being too powerful, but cancels quickly enough to not feel annoying if you're just trying to run away.

And lastly, the BE vines H-scene update:

View attachment 2122739

Obviously none of these animations are anywhere near finished, but hopefully it's fun to get a look at what they look like early on in the process!



That's it for the development updates this week, but I haven't been talking about personal life much lately, so here's a fun life update for everyone:

View attachment 2122741

Our family has grown by +1, 'cause we adopted another cat! We named her Bug, on account of her insane cuddlebug levels. We adopted her a few weeks ago, and she was extremely shy and nervous at first, but she's opened up to us pretty quickly and she's already a joy to have around the house.

View attachment 2122742

Our other cat Papyrus is still struggling to adjust to no longer being a "single child", so to speak, but for the most part they're getting along well now.

View attachment 2122745
View attachment 2122746

I mean c'mon, how can you not love this little dork?

View attachment 2122747

I'll stop overloading the post with cat pics now, but I don't think I've talked much about ours before, and everyone on the CPE dev team absolutely loves cats. Plus, they act as our HR team and keep us all happy, so technically they're relevant to the project :p



Alright, that's all I have for today. I can't say for sure how the next biweekly update will be; after my anxiety caused so much work trouble for me these past two weeks, I've been cutting down on the amount of appointments I have going on so I can get work done more consistently. That said, I do have an invasive exam happening in about a week to hopefully figure out what's causing one of my biggest health problems, so I'm definitely feeling nervous there - and then the week after that is my birthday, so it's a hell of a hectic month for me haha.

This was a bit of a small update, but we're all working hard to get the next playable update out as soon as we can, so I hope you're excited about it! Thank you all for reading, and for continuing to follow the project - we'll see you again in the next update!
CAT SO CUTE
 

burryniceuser

Member
Jul 23, 2017
477
742
Sequence breaking kinda does that. Sometimes you can progress without required stuff, sometimes you get hard walled and have to go back.

In rare cases you brick yourself in and can't go back, so it's back to an earlier save for you. I don't think there are any softlocks like this in CPE though.
I actually came back to this spot with the hover boots and couldn't progress because I didn't have the wall jumping ability. Don't think the wall jump was supposed to be necessary to get there.
 

-MK-

Newbie
Aug 24, 2020
68
56
Sequence breaking kinda does that. Sometimes you can progress without required stuff, sometimes you get hard walled and have to go back.

In rare cases you brick yourself in and can't go back, so it's back to an earlier save for you. I don't think there are any softlocks like this in CPE though.
not in the current version, but occasionally new areas/abilities will have minor glitches that can and have to be fixed. like in the version where the melee fire ability was changed. there was a spot you could JUST jump to and would get stuck if you didn't have fire yet because you had to burn your way out. (it's been fixed of course)
(I could look up the bug report post I made if you needed the specifics)
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,656
Big Alicia looks amazing. Will we get a "ripped clothes" version as well? Cause Alicia isn't fully nude ever but she have that ripped up outfit. Your new cat is adorable btw. Wishing you and the rest of the team good health.
Thanks! And ripped clothing is a yes, Big Alicia will have several variation sprites to represent Alicia's current status: clothing, BE state, low health, high libido, things like that.
 

Kruggov

Member
Jun 8, 2020
125
87
Hm, why not add an option to show Alicia with different state of clothing at all times (always fully clothed/always clothing damage/nude)? But only after reaching the end of current content (or just finishing the game, once it's done).
 

-MK-

Newbie
Aug 24, 2020
68
56
Hm, why not add an option to show Alicia with different state of clothing at all times (always fully clothed/always clothing damage/nude)? But only after reaching the end of current content (or just finishing the game, once it's done).
I've always appreciated the cheats menu reward for finishing the game. this would be a great addition to that.
 
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4.60 star(s) 29 Votes