Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

Anon42

Member
Game Developer
Jan 30, 2017
401
1,656
(The following is (mostly) a copy-paste from our If you like what you see, If you enjoy the game, We couldn't make this game without our supporters!)



I almost can't believe I'm finally writing these words, but.. Crisis Point: Extinction v0.46 is finally here, and ready for all of our $10 patrons to play!

You can watch the trailer above for the main highlights, though the NSFW stuff has to be censored due to this being a public post. For those of you who prefer reading, here's a list of all the major things added and changed in this update:



v0.46 MAJOR CHANGES AND FEATURES
  • Complete gameplay overhaul; aiming the blaster is now handled with the mouse (or right analog stick, on gamepads), and Alicia can aim freely in ANY direction, rather than being locked to 8 angles. This also means that aiming and movement are now completely seperate, and you can move in one direction while shooting behind you, instead of always shooting forward - shooting backwards will make Alicia move a bit slower than normal, but if you stop shooting for a brief period she'll go back to moving full speed.

  • The size of the game window has been increased from 640x480 to 960x540, giving you WAY more visible screen space. Please note that some levels in the game were designed at a size of 640x480; because of that, rooms that are too small to fill the full screen space will have black borders on the edges. Additionally, many of the game's cutscenes have minor visual errors, such as characters appearing/disappearing near the edges of the screen; this will be fixed in the near future.

  • The lighting engine has been reworked from the ground up, and now supports animated lights, colored lighting, and a variety of lighting shapes. More work will be done with the lighting in the future to take advantage of all these new features.

  • Due to the screen size being increased, all of the menus and UI have been reworked completely to take advantage of the extra space. Please note that the cutscene gallery from the main menu, and the ingame Database menu, are not implemented yet; because they don't contain any gameplay-crucial functions, we decided to hold off on them a little longer to get this update out sooner. They will be re-added by the next major update, if not sooner.

  • A new BE H-scene was added to the Poison Alraune, which can be accessed both during gameplay and from the ingame gallery. Additionally, the BE Vines injection animation has been redone and majorly upgraded, the normal Slime Duo H-scene has been improved, and xrays have been added to all Slime H-scenes.


So those are the major bullet points. In addition to all that, there's definitely some more stuff that was added or improved in this update, but to be honest I'm not entirely sure what they are - this update was in development for so long, and because I was grappling with my mental health issues during it, I didn't keep a very thorough record of changes. There is no new additional story content, though, so I HIGHLY recommend starting a new playthrough with this update! The changes are so dramatic that Crisis Point feels like a brand new game, and I really hope you guys enjoy these updates as much as I do.


Normally at this point in the post, I would detail what's being added in the next major update, v0.47, but I'm going to be doing things a little differently this time. Rushing to finally get this update out has taken a lot out of me these past few weeks, so I need a short break. I also plan on releasing an update to our free public demo with the new features (same content as before though, ending at the second boss fight), and due to an upcoming deadline for an event, I'll be focusing on getting that done ASAP. Once I've finished the public demo update and refreshed myself a bit, I'll write up the plan for v0.47 in another update post. I don't think we'll be going back to bi-monthly playable releases just yet, there's still some behind-the-scenes stuff I want to finish (like that custom level editor) that will make the rest of development smoother and easier, but like always I'll keep you guys up to date on what's going on with the CPE team.

One other thing to note, about the standalone Gallery at the $5 tier - because of all the changes added in v0.46, the Gallery will need to be redone AGAIN, and I just don't have the energy to do that along with this update release. I will be updating the gallery at some point during February, but it will take a bit longer, sorry!


As always, the download link for v0.46 will be in a Patron-only post right after this one, and I'll also be sending the link in a DM to everyone who pledged at the $10+ tier at least once since the last update came out.. so, the entirety of 2022 and January of 2023. The good news is, Patreon has had some feature updates during that time, so I should only have to DM everyone once rather than sending a DM for every month, so no DM spam this time for those of you who have been around for a while!

Before ending the post, it's time for a super mega gargantuan omega thank you to ALL of our patrons who supported us during these extremely long release drought, and an even MORE special thanks to our top patrons:

SeraphStarliege
Katsune Teku
Leon Kiske
Pedro Fraga
Bombastic Black
patricio cancino
Thomas Kleis
Zero the 1st
Joseph J Hall
Zackery Shivers
Ingrid Blackflame Discordia
Dakota
Lars Alexzanderson
MC KiraY4U
Slightly_Dark
King
Sniperrihno
Nicholas Ziccardi
John Wilson
kenyama
Cole Brandon
Kong Wick
ManuTheBloodedge
Mortec
Angel Tinkerer
John hamby
Shadow-DK
VinGareth


I don't know how I can possibly convey how grateful I am to each and every one of you. You guys are literally the reason CPE exists, and why I was able to finally get help for my mental and physical health problems. Thank you all so much. It's easy to get wrapped up in my own day to day struggles, but even if I don't always respond to them, I see every one of your comments, and they genuinely mean the world to me. The fact that you all enjoy the stuff we create so much that you'll keep supporting us and cheering us on, even during times like 2022.. there really are no words for it. I'm so glad that Crisis Point has resonated with so many of you, and I hope you enjoy this update, easily the biggest one the game has ever had! Go forth, my friends, and enjoy v0.46! -A42
 

Featherine

Newbie
Jun 20, 2019
76
73
  • A new BE H-scene was added to the Poison Alraune, which can be accessed both during gameplay and from the ingame gallery. Additionally, the BE Vines injection animation has been redone and majorly upgraded, the normal Slime Duo H-scene has been improved, and xrays have been added to all Slime H-scenes.
I'm very interested in this. The previous BE scene was just temporary and it went away pretty quickly. Will we ever get a BE scene that makes it more... permanent? Or at least something that we can choose if we want to remove or not.
 

BlackAion

Member
Jan 21, 2018
167
115
I'm very interested in this. The previous BE scene was just temporary and it went away pretty quickly. Will we ever get a BE scene that makes it more... permanent? Or at least something that we can choose if we want to remove or not.
I would be very interested in knowing this as well.
 

SheinBein

Newbie
Dec 8, 2019
36
48
Why can you not change the audio settings? Nothing I press changes anything. I want to turn off certain sounds and adjust others, but nothing seems to alter it.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,656
Big Alicia looks amazing. Will we get a "ripped clothes" version as well? Cause Alicia isn't fully nude ever but she have that ripped up outfit. Your new cat is adorable btw. Wishing you and the rest of the team good health.
I would be very interested in knowing this as well.
I didn't have plans to make BE permanent, because there were going to be puzzles based around getting BE state, then reaching locations without losing it. The more I think about it the less I like that idea, though, which is why I've never added anything like that.
All that is a drawn-out way of saying I'll definitely consider making BE a permanent option - if nothing else, even if it isn't an in-canon thing, it could be a fun bonus cheat option you can unlock, like the classic Big Head Mode from older games.

Why can you not change the audio settings? Nothing I press changes anything. I want to turn off certain sounds and adjust others, but nothing seems to alter it.
If you're playing the latest Patreon demo that just came out, you just click and drag it with the mouse or press Left/Right. For older versions of the game, I believe you can still click and drag with the mouse, or you can press Menu Confirm to highlight the option, then Left/Right to move it, then Menu Confirm again to finish.
 

BlackAion

Member
Jan 21, 2018
167
115
I didn't have plans to make BE permanent, because there were going to be puzzles based around getting BE state, then reaching locations without losing it. The more I think about it the less I like that idea, though, which is why I've never added anything like that.
All that is a drawn-out way of saying I'll definitely consider making BE a permanent option - if nothing else, even if it isn't an in-canon thing, it could be a fun bonus cheat option you can unlock, like the classic Big Head Mode from older games.


If you're playing the latest Patreon demo that just came out, you just click and drag it with the mouse or press Left/Right. For older versions of the game, I believe you can still click and drag with the mouse, or you can press Menu Confirm to highlight the option, then Left/Right to move it, then Menu Confirm again to finish.
Have you considered making the BE permanence canon? For me, it feels like something that could definitely be slotted in to the story with little effort given the Sci-fi porn nature of that planet.
 

Featherine

Newbie
Jun 20, 2019
76
73
I didn't have plans to make BE permanent, because there were going to be puzzles based around getting BE state, then reaching locations without losing it. The more I think about it the less I like that idea, though, which is why I've never added anything like that.
All that is a drawn-out way of saying I'll definitely consider making BE a permanent option - if nothing else, even if it isn't an in-canon thing, it could be a fun bonus cheat option you can unlock, like the classic Big Head Mode from older games.
So you thought about making puzzles around the idea of BE but then you decided not to? That's fair. It sounds like a neat idea on paper though, at least. But regardless of canon or not yeah I'd very much like to be able to play the game with non-temporary BE all the way! It seems like a waste to go through all the effort of making all that BE content just for it to be temporary considering this is all pixel art.

Also thanks for responding, not many do! Metroidvanias were always my favorite type of games so this game's pretty much up there for me in terms of.... well.. everything :giggle:
 

The Danger

New Member
Jul 16, 2017
9
21
I didn't have plans to make BE permanent, because there were going to be puzzles based around getting BE state, then reaching locations without losing it. The more I think about it the less I like that idea, though, which is why I've never added anything like that.
That's a shame. No weird, esoteric alien breast pumps or other similar devices like Wolf's Dungeon would have? Or would it have been to satisfy a tentacle monster blocking a route?
 

-MK-

Newbie
Aug 24, 2020
68
56
I didn't have plans to make BE permanent, because there were going to be puzzles based around getting BE state, then reaching locations without losing it. The more I think about it the less I like that idea, though, which is why I've never added anything like that.
All that is a drawn-out way of saying I'll definitely consider making BE a permanent option - if nothing else, even if it isn't an in-canon thing, it could be a fun bonus cheat option you can unlock, like the classic Big Head Mode from older games.


If you're playing the latest Patreon demo that just came out, you just click and drag it with the mouse or press Left/Right. For older versions of the game, I believe you can still click and drag with the mouse, or you can press Menu Confirm to highlight the option, then Left/Right to move it, then Menu Confirm again to finish.
I DO appreciate the BE cheat for beating the game. I like some of the scenes better w/ BE and some w/o, so it's rather nice to be able to go back and forth for funsies.
 

DLeith

New Member
Mar 4, 2018
6
4
How can I get pass this area, it is very tall?
Come back when you have the wall jump.

...there were going to be puzzles based around getting BE state, then reaching locations without losing it...
That would be really fun for the challenge rooms rather than all of them being enemy gauntlets or platforming. You should do it at least once. I hope you leave the debug mode BE in for release at least.
 

maingame121

Newbie
Feb 28, 2018
35
8
Is there a double jump in the game? if yes, where is it? I got some boots that only cushion the fall... And I see several places that are only accessed through the double jump... can anyone help?
 
4.60 star(s) 29 Votes