- Jul 7, 2017
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I’m not entirely sure how I’m going to do the rework yet, because I haven’t really started, but I do plan to both of the things you mentioned. Town events that are voluntary will be shifted more towards providing straight femininity without depravity, and losses will no longer provide femininity, just depravity. Depravity will probably continue to debuff stats, but will also have a smaller skill-tree for depraved skills assigned to it. These skills will provide strong boosts to power, but have drawbacks as well.Lewd JRPG-style adventuring is a core aspect of the game and fighting battles as part of that is both fine and part of its fabric. For it to operate more like a WRRG (dialogue trees &c) the game would have to be rethought from the ground up. It has established itself to the point where going back to the drawing board like that would kill it. That's something to maybe consider for a second project or as a limited idea for a single dungeon.
The themed dungeons have been a good idea for exploring ways other ways of seeing ero-content.
Reworking the femininity/depravity mechanic, rather than trying to change how the entire game works, should really just be looking over the existing events with a fine-toothed comb in an effort to create a clearer distinction between events that give depravity and events that give femininity (or revising the writing a bit so that fem-focused events have depraved options and vice-versa). It might even be a good idea to give both their own perks and drawbacks, draw from the story a bit and make getting stronger through depravity like the bad guys a viable option while femininity is more the proper heroic path.
My main issue with your suggestion with the Lizardmen is that it takes away from the importance of the combat in the game. It’s not a bad idea in general, but I just don’t think it would work well as something added onto the game, and would require quite a bit of time to do for all the enemies. Plus, I’m not sure how that would work with dungeon enemies, who you are generally just fighting to get past. I suppose you could just offer to have sex with them to not have to fight, but at that point, why not just use the surrender item?I don't think anything I've said requires a major rework of the game. Game already tracks stuff like femininity so checking it as a prerequisite for an option to solve a quest in a sexy way isn't anything major. You're just adding text on top.
Just to make myself clear - I'm not demanding, even requesting anything. I saw and played the game and offered a critique/opinion. This game tickles a kink of mine (crossdressing) but I absolutely hate porn parody settings. That is part of author's vision for the game, though, and it is for me to decide whether I want to play or move on.
But, I stand what I said regarding the current mechanics of the game and the win/lose system. It just doesn't make sense.
Generally, the only events where the depravity you gain will be high enough to actually cause a net loss of strength is loss scenes with enemies, and it will be fairly minor. All of the body transformations provide significantly more femininity than depravity, and most voluntary events do as well. Going full lewd crossdresser will still make you significantly more powerful, depravity just provides a bit of a debuff to give a reason to avoid it. Being depraved should technically be a bad thing, after all.Honestly, the Femininity / Depravity is odd to me. I never knew depravity made my character weaker, I just figured it did something important to my stats and changes the MC's dialogue at times. If it affects the MC by making them weaker then what is the point in bothering with it at all for those who want a lewd crossdressing MC and a powerhouse at the same time? I figured that while femininity made you stronger it was also being supplemented with the stats points for increasing spell damage.
I had to go back and check, and it looks like I just completely forgot to do the high depravity version of the scene, which should have been done months ago. I’ll try to have that out in the next update or two. Thanks for reminding me about that.I thought the creator had coded this option with the new version, the goddess's statue in the changelog is referred to another statue?
When will this be done?
Yeah, I’ve had several people tell me they didn’t like how the Ogre wins the fight no matter what. I can’t really change that without some major reworking of the scene, but I have refrained from including any other combat encounters like that.(Me venting)
So I beat the first boss and I'm not super ecstatic about what we're forced into doing. It's one thing have it happen if you lose the fight (Which is the accurate thing to have happen). But to have it happen even when you win can make a game feel more shallow, especially to someone like me who always tries to get a total virgin run as my first run. It made me remember how mad I got with MGQ. What happens after the first boss didn't make me mad since it happened pretty early and wasn't totally uncalled for, but it put a damper on my mood when I was put down that path even though I won (since I wanted to do a total virgin run and fought hard to keep him that way). Regardless, this is just me venting and I might keep going.
The Dryad’s glade is just a location in the third dungeon. If you look at the tops of the trees surrounding the path, you can see some of them have leaves instead of being just dark green. Those leaves generally indicate that you can walk under the trees and find new paths. The Dryad’s glade is through one of the first areas like that you can find.how do I unlock the dryad's glade?
Other than a temporary transformation in the fourth dungeon, the player does not fully transform like that.Does the game have the ability to completely transform the main character into a girl? Or is there only sisification(?)(I hardly remember what it's called) in the game?
No. Please. Magical Camp is the last game that CIC needs to pull from. Magical Camp has so little content versus so much filler that it could be called 'Naruto'Magical Camp
Thanks, I am waiting for that scene to properly continue the playthrough.I had to go back and check, and it looks like I just completely forgot to do the high depravity version of the scene, which should have been done months ago. I’ll try to have that out in the next update or two. Thanks for reminding me about that.
So little content? I thought it had a nice amount. But that's only when I look at it as a game with sexual elements and not a game that's sexual with game elements.No. Please. Magical Camp is the last game that CIC needs to pull from. Magical Camp has so little content versus so much filler that it could be called 'Naruto'
versus so much filler.So little content?
I mean, what's the filler?versus so much filler.
Please do not take statements out of context, thank you.
My guess would be the combat in the dungeons. Didn't the game have a way to turn that off (or down) because many didn't like it. All depends on how the player views that content.I mean, what's the filler?
For instance, the two to six hours of gameplay inside Erica's memories that result in neither any TF scenes or any stat growth. Eric enters the midpoint of the game and then leaves several hours of gameplay later unchanged and no stronger than several hours before, only with several hours of health and magic items consumed because of constant fighting.I mean, what's the filler?
While the only tangible thing you walk away with is money and a unique weapon for the team member you are the closest with, the main thing I feel you walk away with is story related stuff. That section definitely reminds me that Magical Camp has a focus on story I feel. While this game has a story it doesn't feel very... central? To the game I think. In fact it was why I was surprised you find out your father is still alive in this game, along with the story having a sort of kinky cult, as it adds elements that I feel will be explored. So it can't just be smut I guess with simple setups to lead to said smut.For instance, the two to six hours of gameplay inside Erica's memories that result in neither any TF scenes or any stat growth. Eric enters the midpoint of the game and then leaves several hours of gameplay later unchanged and no stronger than several hours before, only with several hours of health and magic items consumed because of constant fighting.
I’ve actually already reduced the size of the town map once, but I agree it might be good to reduce its size again.DISCLAIMER: I don't actually know if it is even possible to implement these ideas or if some of these ideas are even good to begin with.
The town map is too large. If you were to use an overworld map with all the locations like other RPGs use for their field with many small towns instead you could fit all the buildings on one screen.
I’ll look at making the interiors more interesting/less empty.The interiors are too empty. The sprites in the overworld are already so small yet the interiors are way too big. Either halve their size and cram enough background details to flesh out the location (such as people sitting at booths and tables in the unused space) or shrink them down massively to fit on the overworld map.
I’ll consider that, but I don’t know if I’d want to do more content for those areas, and I don’t want to have too much grinding, which would be the only real point of repeatable quests if they have no extra content.Flesh out the quests a bit too. They are all one off for the story, sending you somewhere then pretending it doesn't exist anymore. You could add random/repeatable quests that pop up so that locations aren't one and done.
The idea I had for the next dungeon was to have some branching paths the player could take.Everything's too linear. The first dungeon is imp > slime > orc. Sure there are things attached to the sides like the treasure chest, but those aren't much besides a small diversion, isolated from much of the rest of the dungeon, and don't effect the direct path to the end of the dungeon.
The players preferred gender can be a bit of a mess with some of the earlier content, when I hadn’t really planned how it was going to work. Some characters always stick to one gender, like Beatrice always treating you as a woman, and the alley gropers treating you as a man, but otherwise I try to have characters stick to the players preferred gender now. If you have examples of errors with that, I can try to fix them.Characters stop treating you as a woman when they find out your genitals and instead start treating you as a cross-dressing pervert. The PC treats themself as a man in a lot of dialogue too.
I’m planning on reworking how femininity and levelling work already.https://f95zone.to/threads/ouroboros-v2-1-sierra-lee.1265/
This is a game called Ouroboros where there's no leveling system and you get more power from equipment. This system could be really good for your game with some tweaks, such as alternate ways to defeat enemies when you try to avoid feminization, and included balances for when events boost your femininity.
You can do daily work at the church for that, and the Goddess statues you find are a way to reduce depravity, if your depravity is already high. I’m also reworking how depravity works soon, so the relative lack of ways to reduce depravity might be less of an issue then. I don’t really want players to be able to go fully depraved and then undo it completely.There's no way to really manage depravity other than spend money at statues.
I prefer adding encounters to the map rather than just having them pop up randomly. Also, what do you mean by “ways to spend link charges?”Add more random encounters to the fields. Not much happens except finding the same enemy over and over. They don't need to be combat, just something happening to make it seem more than "empty hallway with just the one imp that sometimes shows up and maybe a slime." Alternate sprites like the lamia's could also help, or ways to spend link charges.
What kind of transformations do you want? I probably won’t change how the transformation items work in the shop.https://f95zone.to/threads/magical-camp-v0-4-8d-hlf.45382/
Someone's already mentioned this Magical Camp on this thread, but I'll repeat it here. here should be more transformations other than breast, butt, lips, and penis, as well as more ways to transform. You should probably change the way to get transformations in the shop, possibly including going out for the items to transform you (at least for the masculine transformations).
Hm, the lights in the hypno dungeon are actually only ever on for one area at a time. So even though there are three routes, there’s only one route of traps active at any one time, which I would expect to result in the same effect on performance regardless. I think the milking room probably runs better just because it has significantly less traps overall.Hypnosis dungeon has too many flickering lights. This has already been mentioned here, the cowgirl zone worked fine, but you should probably separate each branching path to their own map for lower end PC's and laptops.
You should be able to skip straight to the dark section of the forest after you reach it once when coming back to the dungeon. I can make the tomboy outfit scenes optional though. I did that for the male cultist, I probably forgot for the other ones, honestly.Dressup dungeon has one path that's too long. needs unlockable ways back to the start or a warp in the dark glade for if you want to leave without walking back. Having the victory scenes be mandatory isn't good for the players who want to remain virgins or to play as a girl, though that's already an issue with the ogre fight.
The plotline of your father being killed was the initial motive of the player, true. I honestly didn’t plan a thing for the overall plot when I started the game, I had no idea if it would be even remotely successful, so I focused mostly on writing sex scenes. Once I realized I was actually going to need to have some sort of plot, I felt like the deceased father revenge plot clashed with the game’s theme. With that setup, the scenes with the members of the cult wouldn’t really work the way they are right now. The player would absolutely hate Alexandra, and so whether they won or lost to Alexandra, the theme of the scenes would be hate-filled and/or rapey, which I didn’t want to do. So, I changed it so that they “kidnapped” him instead, which also goes along much better with the general feel of the cult, being mostly harmless horny idiots.While the only tangible thing you walk away with is money and a unique weapon for the team member you are the closest with, the main thing I feel you walk away with is story related stuff. That section definitely reminds me that Magical Camp has a focus on story I feel. While this game has a story it doesn't feel very... central? To the game I think. In fact it was why I was surprised you find out your father is still alive in this game, along with the story having a sort of kinky cult, as it adds elements that I feel will be explored. So it can't just be smut I guess with simple setups to lead to said smut.
With CiC, I don't know if I like the fact that the horny cult is so prominent in the story. I mean the whole "your dad is dead" was a reason to set your character off to adventure in the first place since they needed a job, but with him being alive and now linked to that cult, it adds something to your charcter story that I don't know if I like. I mean, I like the game still but idk. I'm not a fan of some aspects I guess.
Yeah, I basically felt the original premise of your father being murdered was too dark for the game. Doesn’t really mesh well with the goal of a porn game.I don't mind a game getting twists and content in the story outside of the main focus as long as people don't forget it's a horny game and it is meant to be about that. If it doesn't get you off, you may as well just go with something else for normal non-horny entertainment. It's not an easy balance to make and blend it in well. It can be done but all too often it means loss of focus on its horny purpose. This applies to gameplay and story elements.
I think sometimes the developers would be better putting such ambitions into another project if the ideas are overflowing and in danger of derailing things. This goes for hours of frustrating or dull gameplay and grinding when you just want to get off or be excited by porn or for longwinded and dreary or even depressing story elements because the creator fancies themselves as a "serious" writer mid-way through a parody porn game.
In the intro, the cult wasn't even associated with the death of your father. I just checked the intro and it say bandits burnt your home down with your father inside and you want to have vengeance for your father. That's not exactly a connection to the cult. As for it being too dark I don't know. I mean, instead of your home being burnt down along with your dad, you could just say he passed of illness and you couldn't take care of the farm by yourself or something if you felt the original was too dark. To me I didn't see it as so bad, because it's a fantasy setting. In fantasy settings you get things like bandits and monsters and stuff, so your dad meeting an unfortunate end didn't seem too out of place. But if it's more like a "porn world" for lack of a better term, then it makes sense if nothing like that happens. Still, is it too dark because the player character would hunt the bandits down and kill them? Because it's heavy I guess but also not too bad to me.I’ve actually already reduced the size of the town map once, but I agree it might be good to reduce its size again.
I’ll look at making the interiors more interesting/less empty.
I’ll consider that, but I don’t know if I’d want to do more content for those areas, and I don’t want to have too much grinding, which would be the only real point of repeatable quests if they have no extra content.
The idea I had for the next dungeon was to have some branching paths the player could take.
The players preferred gender can be a bit of a mess with some of the earlier content, when I hadn’t really planned how it was going to work. Some characters always stick to one gender, like Beatrice always treating you as a woman, and the alley gropers treating you as a man, but otherwise I try to have characters stick to the players preferred gender now. If you have examples of errors with that, I can try to fix them.
I’m planning on reworking how femininity and levelling work already.
You can do daily work at the church for that, and the Goddess statues you find are a way to reduce depravity, if your depravity is already high. I’m also reworking how depravity works soon, so the relative lack of ways to reduce depravity might be less of an issue then. I don’t really want players to be able to go fully depraved and then undo it completely.
I prefer adding encounters to the map rather than just having them pop up randomly. Also, what do you mean by “ways to spend link charges?”
What kind of transformations do you want? I probably won’t change how the transformation items work in the shop.
Hm, the lights in the hypno dungeon are actually only ever on for one area at a time. So even though there are three routes, there’s only one route of traps active at any one time, which I would expect to result in the same effect on performance regardless. I think the milking room probably runs better just because it has significantly less traps overall.
You should be able to skip straight to the dark section of the forest after you reach it once when coming back to the dungeon. I can make the tomboy outfit scenes optional though. I did that for the male cultist, I probably forgot for the other ones, honestly.
The plotline of your father being killed was the initial motive of the player, true. I honestly didn’t plan a thing for the overall plot when I started the game, I had no idea if it would be even remotely successful, so I focused mostly on writing sex scenes. Once I realized I was actually going to need to have some sort of plot, I felt like the deceased father revenge plot clashed with the game’s theme. With that setup, the scenes with the members of the cult wouldn’t really work the way they are right now. The player would absolutely hate Alexandra, and so whether they won or lost to Alexandra, the theme of the scenes would be hate-filled and/or rapey, which I didn’t want to do. So, I changed it so that they “kidnapped” him instead, which also goes along much better with the general feel of the cult, being mostly harmless horny idiots.
Yeah, I basically felt the original premise of your father being murdered was too dark for the game. Doesn’t really mesh well with the goal of a porn game.
It’s revealed during the game that those responsible weren't actual bandits, but the cult. So the issue is that the player would want to kill those responsible, because that would mean they want to kill Alexandra and Alexander. I wouldn’t mind the player killing unnamed bandits or something like that, but that wouldn’t really give the player any incentive to go after the cult, who I want to be the main antagonist group for the game while also consisting of characters that the player can have sex with.In the intro, the cult wasn't even associated with the death of your father. I just checked the intro and it say bandits burnt your home down with your father inside and you want to have vengeance for your father. That's not exactly a connection to the cult. As for it being too dark I don't know. I mean, instead of your home being burnt down along with your dad, you could just say he passed of illness and you couldn't take care of the farm by yourself or something if you felt the original was too dark. To me I didn't see it as so bad, because it's a fantasy setting. In fantasy settings you get things like bandits and monsters and stuff, so your dad meeting an unfortunate end didn't seem too out of place. But if it's more like a "porn world" for lack of a better term, then it makes sense if nothing like that happens. Still, is it too dark because the player character would hunt the bandits down and kill them? Because it's heavy I guess but also not too bad to me.
just saying, but crime and punishment in the middle ages was capital punishment, or worse. The MC wanting to kill the cult leaders for murdering his father is perfectly in line with the prevailing notions of the era.It’s revealed during the game that those responsible weren't actual bandits, but the cult. So the issue is that the player would want to kill those responsible, because that would mean they want to kill Alexandra and Alexander. I wouldn’t mind the player killing unnamed bandits or something like that, but that wouldn’t really give the player any incentive to go after the cult, who I want to be the main antagonist group for the game while also consisting of characters that the player can have sex with.
It would be perfectly fine to have it that way in terms of realism, yes. The issue I have with it is that I don't want the player to hate characters they have sex scenes with, like Alexandra. The current tone of all their scenes would make no sense if the player had a strong desire to kill her, and I don't want to write sex scenes with that kind of dark mood to them. I could partially get around this by having Alexandra and Alexander be not directly responsible for what happened, but still, it would be pretty hard to overlook the fact that the person you are having sex with works for the person who murdered your father.just saying, but crime and punishment in the middle ages was capital punishment, or worse. The MC wanting to kill the cult leaders for murdering his father is perfectly in line with the prevailing notions of the era.
elves, orcs, hipnotraps also perfectly in line ... middle ages ... just sayingjust saying, but crime and punishment in the middle ages was capital punishment, or worse. The MC wanting to kill the cult leaders for murdering his father is perfectly in line with the prevailing notions of the era.