StickyIckyCiC

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The Linux version of the game is broken, apparently .zip files failed to preserve correct file permissions, but even after fixing that I only got a black screen. Also package.json has an empty name which causes the game to not run aswell

I managed to get a working version using my RPGMV/MZ conversion script:
I'll take a look at that. I believe file permissions are usually supposed to be lost to ensure a new unknown program doesn't have permissions off the bat, but I haven't heard about the package.json error before. I've generally just gone with the latest NW.JS when releasing on Linux, but perhaps I should stick to a slightly older one. Thanks for reporting that.
Have not played this game in forever since the start of of farm and now I see majority Chasity cage stuff in the op images. Is it optional going forward?
Chastity is essentially always optional. There's a part of the content with Daddy in the alleyways that requires it, but I'm pretty sure all of his content at that point is chastity, so you'd just no do that if you want to avoid it. Also, in the sixth dungeon, you should try to beat Evelyn. if you do lose to Evelyn, you'll get locked in chastity for a scene. Then after that scene when you find her second bedroom, you'll get locked up again. If you resist the urge to suck her cock and then ask her to unlock you after.
Yeah they keep glitching out for me? I assume im making a mistake maybe?
To be clear, you are viewing alleyway scenes with art, and then they aren't appearing in the scene reviewer?
 

repomansez

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May 22, 2025
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I'll take a look at that. I believe file permissions are usually supposed to be lost to ensure a new unknown program doesn't have permissions off the bat, but I haven't heard about the package.json error before. I've generally just gone with the latest NW.JS when releasing on Linux, but perhaps I should stick to a slightly older one. Thanks for reporting that.
I've been testing out various RPGMV and MZ games on Linux, and theyre usually extremely picky about the NWJS version, I've had a game fully work and then not even launch from switching from nwjs x.x.0 to x.x.1. And I've seen at least one game which I couldn't get running properly at all under any nwjs versions, it'd always complain about not being able to find files under www/movies no matter what I tried, so yes rpgm is very hit and miss. For example, your game was the first one I ever had issues related to the name variable on package.json, but then I found another one right after lol.

I've been packaging the official Linux version for MudBeu 's games and I settled on packaging them using tar to avoid permission issues, I'd recommend you do the same, I believe 7zip under Windows has tar support.

Feel free to dm me on telegram or discord if you wanna chat about it
 

anomajou

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May 7, 2023
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I believe file permissions are usually supposed to be lost to ensure a new unknown program doesn't have permissions off the bat
they are not. permissions are not supposed to be lost like that. nwjs is shipped with the right permissions, then your archiver fails to preserve them on repacking.

I've generally just gone with the latest NW.JS when releasing on Linux, but perhaps I should stick to a slightly older one.
no need. switching to older runtime usually leads to crashes because chromium periodically updates it's database format in the game cache, and older versions can't work with that, requiring manually wiping the cache.
newer versions also tend to have better performance (including on windows).
the black screen issue is there because during the nwjs upgrade from 0.12 to 0.13 (all the way back in march 2016) - they deprecated a lot of stupid things, and now they have decided to remove these things for good. this causes some minor issues with badly outdated plugins, in this case www/js/plugins/SRD_GameUpgrade.js using wrong options when creating new window.
EDIT: actually, the plugin in question has the code to correctly migrate to new version, but it's gated by a string comparison of nwjs version to "0.13.0", which is a bad idea, but worked fine... until nwjs turned over "0.100.0". which showcases why it's a bad idea. the proper fix is to change
JavaScript:
_.isNewNWjs = process.versions['node-webkit'] >= "0.13.0" && Utils.RPGMAKER_VERSION >= "1.6.0";
to
JavaScript:
_.isNewNWjs = Number(process.versions['node-webkit'].split(".")[1]) >= 13;


also, 0.56.3 used nwjs 0.104.1, which is a bit outdated and has problems with canvas rendering mode, 0.106.1 seems to work better.
 
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repomansez

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May 22, 2025
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anomajou that's some pretty useful insight, if you're willing I'd love to pick your brain at some point to help me figure out some issues I've been having with nwjs and RPGM games, lemme know :>
 

jamesneves77

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Jun 17, 2025
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too much text for a lewd game. Nice art, potentially interesting story but enormous amount of text make it rather a book than a game so very hardly playable for me idk
 
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flipflop3729

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Aug 7, 2019
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too much text for a lewd game. Nice art, potentially interesting story but enormous amount of text make it rather a book than a game so very hardly playable for me idk
Thats true its a very text heavy game, but trust me if you are into the genre the game tackles, its one of the best written ones, the scenarios and situations you get into are crazy good

personally i play it on my steam deck while in bed before sleep, its more relaxing that way, i dont like reading too much on my main pc, maybe try that? get a tablet/phone and lay down and enjoy the game like a "book"
 
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StickyIckyCiC

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.57 link, since it is broken on tfgames:

Mega
Thanks, I think I copied the url of the folder when I have it open with my account, but that obviously doesn't work for anyone who isn't logged in as me (aka, everyone). But since I am logged in as me, it looked like it worked, lmao. Should be fixed now on tfgames.
 

Caesura

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Nov 2, 2017
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Does anyone have the patch for stuck behind the blonde girl. I'm stuck there and it looks like the link posted here isn't available...
 

StickyIckyCiC

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Does anyone have the patch for stuck behind the blonde girl. I'm stuck there and it looks like the link posted here isn't available...
What blond girl where? You can check the debug menu, but since I'm not sure what issue you're referring to exactly I can't say for sure if there's a fix.
 

Caesura

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Nov 2, 2017
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What blond girl where? You can check the debug menu, but since I'm not sure what issue you're referring to exactly I can't say for sure if there's a fix.
Thanks for looking into it, it was this bug/patch.


I'll take a look and at the very least figure out a debug option for you to get around this. To clarify, did the scene in this room trigger, and then the characters were stuck there afterwards, or did it just not trigger at all?
Edit: Here's the patch with the debug fix. Mega Once applied, open your save and open the debug key item. At the very bottom is the elegantly named "Dungeon 6 Floor 2 Stuck Behind Blonde" option, which is what you want to use. Then there's two options depending on if you've seen the scene in that room or not. Let me know if this fixes it for you. Thanks for reporting the issue.
 

StickyIckyCiC

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Thanks for looking into it, it was this bug/patch.
Alright, I have no idea where that patch went, and I also don't know why the debug option was ever removed, but it should be fixed with patch 0.57.3 in the download folder. You'll need to get the base 0.57 and copy your save folder over to that before applying the patch if you are on an older version. If the patch doesn't work for any reason, just let me know, thanks. (And to be clear, after you apply the patch there will be a debug option called "Dungeon 6 Floor 2 Stuck Behind Blonde" that should fix the issue. It won't go away automatically.)
 
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