Buletti

Engaged Member
Nov 7, 2023
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#Update - Back from vacation

24 minutes ago

Hi everyone,
I’m just back from vacation and slowly getting back to work — so here’s a quick update to keep you in the loop.

I’ve received a good number of illustrations for the upcoming update, though a few are still missing before I can complete the build that will wrap up Emily’s first week and close out Chapter 1.

Moral pathing adjustments
While I wait for the remaining visuals, I’ve started revisiting some earlier passages to make Emily’s morality system more impactful on the game’s branching logic.

This won’t affect your current saves — don’t worry — but if you restart the game in the future, you might notice slightly different pathing options depending on Emily’s karma (positive or negative).
Some routes will now be blocked or unlocked based on her moral trajectory, as I felt the game was occasionally too permissive and wanted to raise the stakes of certain decisions.

Alpha release?
I don’t have a firm release date for the Alpha just yet, but my goal is to make it available within the next few weeks, depending on illustration delivery and final testing.

Thanks again for your patience and ongoing support — it means a lot.

Stay tuned, and I’ll keep you posted as soon as we’re ready to go!
 
Jul 16, 2020
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hey temptales are you drawing visuals by hand or are you using a programme ? Curious i want to start a project to but no idea how to draw 2d graphics
 

Buletti

Engaged Member
Nov 7, 2023
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Hi everyone,

Here’s a quick update on the current progress. I still have a bit of work left on the next release, mainly to fix some narrative inconsistencies I came across during testing:

You could go through the story without ever paying rent to Charlotte.

There was an issue in Liam’s arc: if you hadn’t invited him on Day 5 but had kissed him earlier, there were moments where the game “forgot” about your relationship.

A few other minor inconsistencies in dialogue sequences.

I’ve spent a lot of time (probably too much! ^^) ironing these out.
It’s not complicated in itself, but the tricky part is making sure these fixes work for players with existing saves. I can’t simply add a new variable without risking future bugs, so I have to ensure every past version remains coherent.
About the visuals

I’m still waiting for 4 illustrations to be delivered before finalizing the build.
There’s a chance I’ll publish the update with some Work in Progress visuals so that it can be released by the end of this week.
Planned release schedule

Unchained tier → This week

Boundless tier → Around August 26

Lured tier → Early September

Thanks again for your patience and support — we’re getting very close!
 

ffive

Devoted Member
Jun 19, 2022
9,757
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hey temptales are you drawing visuals by hand or are you using a programme ? Curious i want to start a project to but no idea how to draw 2d graphics
They seem to be hand-drawn. One or two of earlier game's releases had some of the images for sex scenes only in sketch form, before they got finished.
 
Jul 16, 2020
63
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They seem to be hand-drawn. One or two of earlier game's releases had some of the images for sex scenes only in sketch form, before they got finished.
Bruh... i dont have any skill but i am great with words. I can make a really solid fem. prot game. but cant draw this sucks. Thank you for the reply
 

TempTales-Paul

Newbie
Game Developer
Nov 11, 2024
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hey temptales are you drawing visuals by hand or are you using a programme ? Curious i want to start a project to but no idea how to draw 2d graphics
There are two illustrators who draw by hand for the game. Nathan does all the character design and some of the scenes, and Cooky does certain scenes based on Nathan's concepts.

There are a few AI-generated images that I will be removing as I go along.
The Mac version crashes fully during the 2nd encounter with the mall security man.
Can you send me the text of the error? And can you show me what version you play?
I didn't have any MAC so I can't check by myself.
 

adhitya_harka

Member
Jun 8, 2022
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139
At least a week from now.
I just released the latest update for the lowest tier of Patreon. (By the way, if you're interested, there's a promotion until Sunday to test the latest update).

I still want the financial supporters who enable me to make the game to have the game in advance :)
Is it today (09/11) or maybe tomorrow?
 

Buletti

Engaged Member
Nov 7, 2023
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1758212469716.jpeg

# (Quick) Update – Upcoming Releases & UI Work

An hour ago

Hi everyone,

Just a quick note to keep you updated on what’s coming next!
Release schedule

The public release of W1-D7.1.1.1 will be available between tomorrow and Tuesday at the latest.

The brand new W2-D1-1.0.0 (first day of Week 2!) will be released for Unchained tier by the end of next week.

Other tiers will follow at the usual rhythm.

I’ve put a lot of work into this first day of Week 2 — there are plenty of new choices, paths, and possibilities for Emily. I really hope you’ll enjoy exploring them!
UI improvements in progress

Alongside writing, I’ve also started to refresh the game’s UI, which hasn’t changed much since the very beginning of the project.

You’ll already notice a new banner at the top of the screen with the updated title design.

More UI tweaks and improvements are on the way, and if everything goes well, the updated interface should be ready by October.

Thanks again for your support — stay tuned, and see you very soon with these new builds!
 
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