This intro was really enjoyable. The polish and effort is certainly there, and you absolutely nailed the atmosphere. Gives me the Witcher game vibes, as a bonus. My only complaints really are the animations, which I'm sure will improve once you've figured out Daz. Perhaps if we're being nitpicky, since everything else is on point, the stats (including phsyical) remaining the same after an 8 year skip is kinda weird. Hasn't he trained at all in 8 years? What kinda knight on the run is this lazy? Lol. I feel like perhaps building your points as you go feels more natural than starting with a random pool at the beginning of the game. And sure, what the stats are called makes sense, but as a player who isn't writing the story, I have no clue how you as a dev plan to implement them. Every dev translates these things in different ways, afterall.
I don't normally gravitate to the whole mistress/manservant dynamic, and usually avoid games like this, but this one is done pretty amicably and with a fair sense of power distribution between the MC and the mistress, so far. I do like that the MC is instrumental in corruption and takes on a dominant, confident, and proactive personality in that regard, which is my jam. I'm glad he's not a pushover, and feels more like an equal partner in crime, simply with the added character of loyalty to his mistress. The high production value more than makes up for it, and kept me engaged and interested.
Most definitely keeping my eye on this one, and looking forward to more. Nicely done, dev. Loads of potential here.