Answer from dev to a similar question about mc char development
That's somewhat close but a bit too vague for my liking. Especially qualifiers like "might" are softening it quite a bit.
I understand why the mc might have developed a personality that sees every woman as prey & meat without personality, but I'd like to know in advance whether the character will actually have a path to
actually change. I don't want to spend hours playing a game only to realize that it was a very soft might and the character will keep this bizarre mindset for the most part.
At the point where the mc currently is, someone would have to actually slam them into a wake-up moment where they gain some introspective onto just how deranged their perspective on people is. The priestess does slightly hint that the mc's mindset is problematic, but I'm not sure to what degree that's actually reflective on the writer's intentions.
That's kind of a problem with the incel-mindset that's been infecting people these days. Before, you'd
know that a writer is setting the mc up to make a bad decision, cause catastrophic consequences for himself and the people around him and then have a empathetic learning experience that makes him realize he went about everything the wrong way. Nowadays? There's writers that go through most of the motions 'cause that's what other people did, but don't actually understand what they're setting up.
Eh, this is too much text.
TLDR; I'd just like a heads-up whether the character will actually definitely have at least one route where the mc grows into an actual person and develops meaningful relationships with characters around them, instead of them being mind-broken husks like the innkeeper. Not judging on the game itself here, I just want to have an idea whether it'll be something for me or not.