4.00 star(s) 7 Votes

lifestrider

New Member
Aug 3, 2019
5
4
Oddly ended up being a very satisfying experience just from the gameplay alone! Excited for the coming updates.

Maybe add an explanation of the looply and its utility option to the hints--it took me an embarrassingly long period of time to figure out, because the weekly auto option has a game crash in the 1f version, so I shied away from that section. If you save with that active and close, the game won't launch anymore.

The fix is to rename the save folder, start the game, change the name back, and then load.
 

CSdev

Member
Game Developer
Oct 14, 2020
187
659
I'm so excited at the direction this game is going for, thank you so much for making games like Corrupted Saviors and Cultivation Spiral, they are such a refreshing change of pace from the endless wave of games with the same repeated mechanics and design. Not only are they refreshing, but they're pretty damm good in quality. Bless your heart CSDev, always happy to hear about your works (y)

...Hmm, CS Dev, Corrupted Saviors, Cultivation Spiral.....wait just a minute here dev, i'm onto your little Jedi mind tricks, i see your game, you're not fooling me anymore! You're sneaking your brand right into the shareholders' office table aren't you!? Well your jig is up, i'm calling Nintendo :coffee:
Glad you're enoying it! There's plenty more to come.
Spoiler for new 1f content, don't click if you wanna avoid em!​

You don't have permission to view the spoiler content. Log in or register now.
Unlocked actions don't have a goal even if you had reached the previous goal normally, so I'd guess they are just not in this update.



Also, a suggestion to the dev: could we get rid of the new action unlocked notification (highlighting and exclamation mark) after the day is over even if you didn't click them? It's very annoying to go over every one of them just to get rid of it when you get a bunch at once in later loops
Ahh gotcha. Did you figure out how to get the Ruler fulfillment achievement then? I didn't really notice any new content other than that at the end.
Yes, I wasn't kidding when I said that R1f didn't have much new playable content. Interface elements that hint at stuff to come are going to gradually keep showing up over the next couple of releases as I get everything ready, but it won't actually be possible for players to access it until Release 2 proper.

I'll make a note to take another look at how the unlock highlighting works. There are competing design goals here, since I don't want to annoy experienced players, of course, but I also want to make sure that new players have a chance to see the new stuff even if they miss it at first and advance to the next day.
You see this? This is what happens when you believe in yourself grind harder than enslaved MMO gold farmers

View attachment 4772463
My victory dancing aside, preventing the abduction seems to not be the Ruler achievement requirement
Congrats! It looks like I should try to write a proper scene to go with preventing the abduction as soon as I can.
Oddly ended up being a very satisfying experience just from the gameplay alone! Excited for the coming updates.

Maybe add an explanation of the looply and its utility option to the hints--it took me an embarrassingly long period of time to figure out, because the weekly auto option has a game crash in the 1f version, so I shied away from that section. If you save with that active and close, the game won't launch anymore.

The fix is to rename the save folder, start the game, change the name back, and then load.
I'll make sure to get a fix for this into the next version.
Can we know when version 1g is please
CSdev
The first post should be updated by the time you see this! And here's the text of the release post:
This update adds full support for female protagonists to the game. Most scenes already had appropriate text variants to reflect the protagonist's gender, but the romance scenes were notably missing. Now, those scenes have been filled in, and the download hub has been updated to include an image pack for female protagonists. Instructions for how to use this pack are included with the game download.

Adding male versions of the major characters will be considerably more work, which means that I won't be doing it in a single update like this. Instead, it'll be done on an "according to demand" basis. If you're particularly eager to see one of the characters get a male version, then let me know! And let me know whether you'd prefer to prioritize scenes that involve a male or female version of the protagonist at the same time.

For now, the game also now has a couple of completely new romance scenes (which already have versions for female protagonists included). First is the new Hashimoto scene, since she was the winner of the previous poll. Triggering this scene is pretty easy, since it just requires leaving the college town and returning a second time after triggering her first scene, so it's simply a matter of completing the story quickly enough to leave time for all this travelling back and forth. A new scene poll will be coming soon, and as before, Hashimoto will be taking a break from this one in order to allow the other heroines a chance to catch up.

This release also features quite a bit of new Jackal-related content! Her main storyline now has another scene which touches on the darkness of her past and the chaos which shaped her orderly worldview. This directly leads into her romance route, which is triggered by using (but not overusing) the new routine she unlocks. The first scene isn't sexual, because that's just how Jackal rolls, but the second scene (which does involve sex) is also included in this release.

The new storyline scene requires a lot of goal progress, and it's hard to spend a lot of time with Jackal, which means that this romance route is the most difficult yet. I'd recommend having at least 1000 Meaning of Life before attempting it - and gaining the Truthseeker achievement first might be a good idea too. You'll need to finish Jackal's storyline with at least 2 weeks to spare in order to have time to trigger both of her romance scenes.

Players will notice that the new routine unlocked by Jackal is completely useless in this version. As you might expect, the first attribute which goes with it will be part of Release 2. Happily, this means that even though this was a romance-focused release, we've still made some progress toward Release 2 at the same time.

Next month's release will be far more firmly focused on reaching Release 2. Most of the work will be spent on the gameplay side, but I'll try to write another scene or two of the Metropolis storyline just to make the wait a bit more bearable.
 

Cryomaniac

Newbie
Oct 17, 2018
71
37
Even after applying the extra image set pack (the lesbian set one) the game still seems to show images for the mc with a penis and the h-scenes seem to play like that too. Atleast Dumont's did.
 
  • Like
Reactions: Ssato243

CSdev

Member
Game Developer
Oct 14, 2020
187
659
Even after applying the extra image set pack (the lesbian set one) the game still seems to show images for the mc with a penis and the h-scenes seem to play like that too. Atleast Dumont's did.
There are two things that could be causing this to happen:

1) The default male images weren't actually overwritten. If the H-scene text refers to the protagonist as being female, then this is what's happening. You should check to make sure that, when you copy the files over, the game asks you to overwrite what's already there.

2) The protagonist is still set to be a male in the options menu, and so the game is referring to CG variants which don't have a female protagonist equivalent. In this case, the later part of the scene should switch back to female POV images (because most of the male POV images shouldn't even exist in the assets folder anymore after being overwritten).
 
  • Like
Reactions: Cryomaniac

Cryomaniac

Newbie
Oct 17, 2018
71
37
There are two things that could be causing this to happen:

1) The default male images weren't actually overwritten. If the H-scene text refers to the protagonist as being female, then this is what's happening. You should check to make sure that, when you copy the files over, the game asks you to overwrite what's already there.

2) The protagonist is still set to be a male in the options menu, and so the game is referring to CG variants which don't have a female protagonist equivalent. In this case, the later part of the scene should switch back to female POV images (because most of the male POV images shouldn't even exist in the assets folder anymore after being overwritten).
Yeah my bad it was the latter. Protagonist gender seems to have switched to male when I loaded a save file to check the h-scene. Rechecked again, seems to be working perfectly! My main confusion arose due to the fact that there were some images in the default pack that had no female mc counterpart so they didn't end up getting overwritten and stayed there.
 
Aug 3, 2020
150
285
I know that the dev wants to 'save space' but ffs can there be more reward (eg the PORN) for some of the levels/goals that we reach? Also, the increasing cost of the loop rewards should be toned down slightly.
 

Pluck283

Newbie
Jun 9, 2023
56
15
what does vitality even do? Or any of the stats. I would have thought that vitality would make actions take less stamina but it doesn't appear to.
 

selectivepaperclip

Active Member
Modder
Donor
Respected User
Feb 19, 2017
549
3,581
Started this game last night and it ate up hours and hours like nothing.

Not sure I want to continue though, the responsiveness of the UI is godawful, and the added progress on subsequent loops was less than I'd hoped for.

I know this probably seems like a tall order, but ever consider rewriting in HTML/JS? If the performance issues are really with drawing the UI, that issue would vanish. The game would also be a lot more accessible.

Then again, I looked at the source code and found that most of the logic is a wild pile of if/else statements in functions that are . holy guacamole
 
Last edited:
  • Like
Reactions: Linestanding

Huntierier

New Member
Dec 23, 2018
8
14
I know this probably seems like a tall order, but ever consider rewriting in HTML/JS? If the performance issues are really with drawing the UI, that issue would vanish. The game would also be a lot more accessible.

Then again, I looked at the source code and found that most of the logic is a wild pile of if/else statements in functions that are . holy guacamole
I actually tried to make a copy of the game as a fun little side project a few months ago. I tried it in Godot first, but gave up when trying to recreate the Java JProgressbar that this game uses. Apparently, Godot has awful masking options and its just not possible to make the loading bar.
I tried again in Html and Javascript but I have no idea how to create a game in Html and when it got mad at me for trying to organize code into multiple files, I just gave up.
 

selectivepaperclip

Active Member
Modder
Donor
Respected User
Feb 19, 2017
549
3,581
I tried again in Html and Javascript but I have no idea how to create a game in Html and when it got mad at me for trying to organize code into multiple files, I just gave up.
The UI of the game would work great in HTML: text on the left, picture on the right, bunch of buttons and menus here and there. Easy to stretch and mod and theme. Running in the browser is great because nobody has to worry about any malware. Browsers are really good at showing text and images together.

Looking at the bulk of the code that would need to be ported though, it might not be a happy time. I was hoping the logic was a little more "data-driven" or the scenes were a little more "templately" but instead every line of each scene is put together piece by piece like so.
Code:
result.screens[4].attach("again.  " + HeShe(2) + " raises " + hisHer(2) + " glass to you in greeting.\n\n");
result.screens[4].attach("You take a seat opposite " + himHer(2) + " and introduce yourself.  Even though the waitress already told you " + hisHer(2) + " name, the ");
if (currentPlaythrough.personGenders[2].presentation() == Gender.MALE) {
    result.screens[4].attach("businessman ");
} else {
    result.screens[4].attach("businesswoman ");
}
result.screens[4].attach(" responds to your introduction in kind.");
I dunno if the performance problems with the game are due to the game logic or the presentation logic, but the sheer bulk of handcrafted code in here makes me think there's gotta be some computer mistakes in there somewhere.
 

Huntierier

New Member
Dec 23, 2018
8
14
I just tested the new 1h release on the Patreon and it is much less laggy than before (Thank you, TheUnwiseSage). Unfortunately, while there is a public github, it doesn't seem to be up to date so I can't see what the changes actually are.
 

Huntierier

New Member
Dec 23, 2018
8
14
I feel like this should have been said awhile ago, but the save and load button should be two separate buttons and not one mixed button.
Something like this:
2025-05-18 07_57_20-Window.png

There is also a noticable lag when selecting a save file in the menu. Is it calculating the data that is being shown on the right when it's being selected? It so, that data should be saved in a convenient manner when the save is created so it doesn't need to do that.
2025-05-18 08_20_03-Window.png
 
  • Like
Reactions: lifestrider

lifestrider

New Member
Aug 3, 2019
5
4
Wow, and I thought I was crazy for my 100+ loops. I know I am crazy for discarding porn in search of bigger numbers though

My current record is 521 MoL with 42k invested. This is done via focusing on vitality growth early game while abusing vulnerable to push early relationships as hard as I can, Tanaka ends up at lvl 5 before day 32 for example. Then making use of lockpick and generous to unlock all lab actions where I switch to clothing+self destructive and grind academics while alternating between debate, game dev, and endurance testing(training?) when stamina permits. Late game is a matter of ensuring trained body is unlocked, unlocking actions in the city from maxing the country club, learning the language in one action thanks to the club, and trying to lower HP as much as possible while lvling wetwork at the same time for polymath points. Once I'm in the city I use trained body (this adds HP once enabled, so you want to turn it on at the college town and burn that), clothes, and self destructive. For the first ~19 days I'll push vitality, finances, and charisma as much as possible then switch to triumphant and daydream while visiting Tanaka and alternating between check in and have some drinks when needed.

Site seems to be having issues with uploading my image, I'll try editing and adding it later. View attachment 4662871

I'm at about this point. A good tip is to use the day you use Trained Body's +25 health to be the day you finish the "Help Jackal" find Tanaka event with Self Destructive. (For other people reading this, you get Trained Body from finishing the Endurance Training event) Because you're turning it on that day, you get the health pool to use Help Jackal, while also benefiting from the massive bonus of Self Destructive to probably finish the event in one go.

Rather than doing Debate/Endurance Training/Game Dev on a loop, I find it's better to do Debate/Endurance/Tower-Sleep or Sleep-Tower to grind academics at the same time. As charisma, endurance and academics multiply each other, it's more effective. Focus just increases the rate you're finishing the event, so it's not as good to prioritize, and it's better to focus after you finish Trained Body.

Another big strategy thing I've developed for days 60-90 to separate Larceny/Generous and ECC/Self-Destructive for focusing on events with <40 stamina, like loitering/dancing for charisma mastery, country club events, and Stand Guard. ECC/Self-Destructive is for focusing >40 stamina events, like Attend Dumont, Debate, Endurance Training, develop video game, and academic tower events. The academic tower events usually finish last, so I'll swap to Larceny/Self-Destructive to grind them out at the end.

Thanks for this comment, it helped me refine my strategies a lot!
 
Last edited:
  • Yay, update!
Reactions: c4145317

lifestrider

New Member
Aug 3, 2019
5
4
Started this game last night and it ate up hours and hours like nothing.

Not sure I want to continue though, the responsiveness of the UI is godawful, and the added progress on subsequent loops was less than I'd hoped for.

I know this probably seems like a tall order, but ever consider rewriting in HTML/JS? If the performance issues are really with drawing the UI, that issue would vanish. The game would also be a lot more accessible.

Then again, I looked at the source code and found that most of the logic is a wild pile of if/else statements in functions that are . holy guacamole
The responsiveness is MUCH better in the later versions! I just jointed the $5 patreon, and R1h is so much better. I skipped g, so maybe it doesn't have the improvement yet.
 

lifestrider

New Member
Aug 3, 2019
5
4
what does vitality even do? Or any of the stats. I would have thought that vitality would make actions take less stamina but it doesn't appear to.
Mouse over the stat bar to see what it does. Vitality increases your total Stamina, which affects your cap, but as all the recovery actions are % based, it also increases your regeneration.
Focus increases the rate you finish events. Finances enable actions, but don't have any other effects. Wetwork decreases how much HP actions take, for HP causing actions, by a set number per level. Academics acts as a multiplier of how fast all of the stats rise, including itself. Charisma acts as a multiplier on how fast character relations rise, and as character relations serve as a multiplier on all their events and their particular stats, it has a powerful synergistic effect with the other stats.
 
4.00 star(s) 7 Votes