A lot of it depends on what you expect the scene to show. For example, it wouldn't be too hard to do an animation in which you had a closeup of the semen was being shot out of the penis by using something likeVery interesting mgomez0077 , the sad thing is that it doesn't "stick" to the girls, and I guess doing something like that would take a lot of time for just a 10s animation.
For now I think I will do some editing trickery to cut from the beginning of the cumshot to the moment it touch something.
Thanks for the input guys !
You can make the fluid stick to the girl by controlling the viscosityVery interesting mgomez0077 , the sad thing is that it doesn't "stick" to the girls, and I guess doing something like that would take a lot of time for just a 10s animation.
For now I think I will do some editing trickery to cut from the beginning of the cumshot to the moment it touch something.
Thanks for the input guys !
I, for one, will be fascinated to see the results...I hope to get better results in the future
Here's my progressI, for one, will be fascinated to see the results...
Here's my progress
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(Sorry, the complete preview is for Patreon, so I had to crop the video a bit)
Although I have to warn you that it's not easy, I've spent several days doing tests and going crazy with some problems I've had... I even came close to giving up, lol ... but I think I can handle it better now
Apart from this, you must take into account that the program requires in some cases long times for the calculations, and that if the test isn't successful you have to repeat it, lol; and also it's not the same to render a cum scene with 3 or 4 images than to have to render an animation with between 60-120 frames... so the whole process increases the production time of the sequences and consequently of the creation of the game
Thanks!Wow, excellent job! Any updates? I'm interested to see if the pressure can gradually lessen as the fluid shoots out? Can that be keyframed? It looks great, more cartoonish than realistic as far as how it looks when it lands, but it still looks very good.
Oh yeah!Thanks!
It's calculated with a realistic fluid physics program, so you cannot make keyframes; you can only kayframe some parameters and then perform the full simulation.
The speed can be changed during the animation (keyframe), so you could vary the "pressure".
There are much more realistic materials for "static" cums, but when I have tried to use some of those materials in the animation, the result is bad, because those materials are designed to adapt to a static cum already pre-made, not to a moving "jet"; so I have to use materials similar to "milk", lol, and make some adaptations.
You can control the "viscosity" of the fluid or the object where it impacts, so you could make the material "stick" with low movement or "bounce" (bouncing on the face is cool, hehehe).
Another problem with the program is that it doesn't handle well the movement of the objects with which it interacts, and this is a big drawback.
In the next version that I release of the game there are several animated cums, varying some parameters and materials... you can try it and see which one you like more.
I will continue investigating in the future, but I must admit that the time I invested in those tests was a lot and I don't know if the time/result ratio is enough... although I learned a lot about how the program works, lol, so the next tests will be faster to do... but I need, in the future, to upgrade the computer to be able to do the simulations faster (the smaller the size of the fluid "cell" the slower the simulation, but more realistic).
Well, here's an example of tears I made:Oh yeah!
I'm a big Daz user myself so I'm familiar with Fluidos, though I haven't begun to work with it yet. I signed up to this forum because of this thread. I use Daz for 2d animation (looks 2d, but it's really 3d), and I'm in the beginning stages of putting together my first hentai. I'm not a game developer, but of course I have similar interests to you guys. I was going to use some 2d animated fluids and liquids in after effects combined with cum products from renderotica to create my cumshots. I've been waiting to see someone pull off using Fluidos in a way that's looks more realistic. I've seen one artist use it but it had that same garden hose look.
It would be great to see if keyframing the speed or the size of the fluid cell could produce more of a tear drop look as it shoots out:
I'll be waiting to see your results! I hope it goes well!
Wow that's amazing! That's a hit! If you can do that with tears then I can only imagine the possibilities! I'm going to check out some Fluidos threads on Daz. Oh boy! Gonna really need a new computer now, lol!Well, here's an example of tears I made:
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It may look more like the shape you are looking for... but in this case it was easier to create because there is no other movement than gravity, many other parameters must be used in the cums
On the Daz forums there's an example of the form you are looking for, and from what they say I think it can be achieved by using "point" forces rather than changing the speed (pressure) of the fluid.
All I did was change the scale of some of the cum props over time. That’s why it seems a bit choppy. You can also change whether or not a certain prop is visible in render at certain key frames. So I just use that to set it up. There’s got to be a better way but I haven’t figured it out yet.Ace_X, mgomez0077 , would either of you be willing to share some of the settings you used to accomplish the effects?
Sorry for taking so long to respond RichAce_X, mgomez0077 , would either of you be willing to share some of the settings you used to accomplish the effects?